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IFP Suite for Gmax+VC
Fully automating the Animation creation
Information Files
Author: AK-73 No Screenshots Available Yet
Website:
Works with: GTA Vice City 
Release/Version: v1.2.2
Status: Work In Progress
Started on: 31 Jul 2007
Last Updated: 04 Feb 2012
Views: 22707
Type: Conversion
Rating: 3.7 (10 votes)
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Description
UPDATE AVAILABLE! This minor update (v1.2.2) fixed a bug in the .ms script involving a wrong directory. THE 1.2.1 SOURCES ARE STILL VALID (=SAME) FOR 1.2.2.


This mod is a combination of a maxscript, an exe working in the background and a command line tool, all set-up to work together so that any Gmax user can from now on add, replace, delete, etc animations diretcly to an .ifp file from within Gmax without *any* extra work required.

The maxscript (which has been based on Kam's IFP IO script) writes all relevant data from Gmax to the Gmax listener window, the GTAMax tool (perhaps known to some readers from Kam's distributions) reads out the data and passes it all to the command line tool which handles the actual work of modifying .ifp files accordingly.

Relatedly, I have also recently released mod for VC that is called GTA:Martial Arts which allows as a side-benefit to fire any animation that is properly configured through it from the main.scm script at about any time. In conjunction with this distribution this should expand Vice City modding capabilities significantly. GTA:Martial Arts has been used for example in the production of that last PEDS episode of season 2 (Endgame).

For more details, see: http://www.gtaforums.com/index.php?showtopic=289154

I should add that this mod ist still in BETA status, so backup regularly.
Comments News
TH_009 commented over 8 years ago:
:r*: :r*: thanks
dtd mods commented over 15 years ago:
 QUOTE (AK-73 @ 13:55, 31 Jul 2007, 1:55pm)
This mod is a combination of a maxscript, an exe working in the background and a command line tool, all set-up to work together so that any Gmax user can from now on add, replace, delete, etc animations diretcly to an .ifp file from within Gmax without *any* extra work required. The maxscript (which has been based on Kam's IFP IO script) writes all relevant data from Gmax to the Gmax listener window, the GTAMax tool (perhaps known to some readers from Kam's distributions) reads out the data and passes it all to the command line tool which handles the actual work of modifying .ifp files accordingly. Relatedly, I have also recently released mod for VC that is called GTA:Martial Arts which allows as a side-benefit to fire any animation that is properly configured through it from the main.scm script at about any time. In conjunction with this distribution this should expand Vice City modding capabilities significantly. GTA:Martial Arts has been used for example in the production of that last PEDS episode of season 2 (Endgame).
how it works i unzip the folder to gmax script folder i run the GTA_IFP_IO_AK73.ms and it says runtime error: file in:cant open file C:gmax/scripts\\gta_tools2ND/gta ifpio_fn.mse can you help?
AK-73 commented over 16 years ago:
Thank you.

Alex
SmokingCookie commented over 16 years ago:
Sounds cool, you got my vote:D
AK-73 commented over 16 years ago:
This mod is a combination of a maxscript, an exe working in the background and a command line tool, all set-up to work together so that any Gmax user can from now on add, replace, delete, etc animations diretcly to an .ifp file from within Gmax without *any* extra work required.

The maxscript (which has been based on Kam's IFP IO script) writes all relevant data from Gmax to the Gmax listener window, the GTAMax tool (perhaps known to some readers from Kam's distributions) reads out the data and passes it all to the command line tool which handles the actual work of modifying .ifp files accordingly.

Relatedly, I have also recently released mod for VC that is called GTA:Martial Arts which allows as a side-benefit to fire any animation that is properly configured through it from the main.scm script at about any time. In conjunction with this distribution this should expand Vice City modding capabilities significantly. GTA:Martial Arts has been used for example in the production of that last PEDS episode of season 2 (Endgame).


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v1.2.2
Fixed that stupid big in the .ms script. guys. cheerio, Alex

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