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Kam's Max Scripts
Import/export for 3DS Max & GMax
Information Files
Author: Kam No Screenshots Available Yet
Website:
Works with: GTAIII GTA Vice City GTA San Andreas 
Release/Version: Dec05
Status: Complete
Started on: 03 Oct 2005
Last Updated: 13 Nov 2009
Views: 557924
Type: Created from scratch
Rating: 4.24654 (73 votes)
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Description
This is actually a repack of all my GTA modding tools for MAX/GMAX.
I had updated the controller script(in Utility Panel) for you to easily access all my scripts.

Features
This GTA Mod Tool includes: - DFF IO import/export all 3d models used in GTA game Support: - Special Material for GTA - 2nd UV Map for vehicle - 'Vehicle Parts' checkbox for bumpers, spoilers, wheels etc - Non-Standard DFF import disabled! - Bones/Skins DFF - COL IO import/export all Collision used in GTA game Support: - COLL/COL2/COL3 - simple .col editing(append/delete) - Save as new single .col - IFP IO import/export all animations used in GTA game Support: - Animation base on ID - Map IO import/export all map data used in GTA game Support: - GTA3/VC/SA ide >objs, tobj, 2dfx(not sure in SA) >anim(SA only) >txdp(SA only) - GTA3/VC/SA ipl >inst, cull (all version) >grge, enex, pick, cars, auzo, jump (SA only) - Modelling Helper is a helper tool, run it when you need it! - Char. skinning helper tool for sizing the envelopes.
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