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GTA SA Level Tool
Export IDE & IPL
Information Files
Author: ocram88
Website:
Works with: GTA San Andreas 
Release/Version: 1.0
Status: Complete
Started on: 22 Sep 2005
Last Updated: 15 Oct 2008
Views: 37695
Type: Created from scratch
Rating: 3.16667 (6 votes)
Please log in to rate this mod
Description
GTA SA Level Tool

Info:
 The GTA3 Level Tool gave me the idea for this little great script.
 The code is completely written by me.
 The beta tester was JKM
 (one of the best Car Modeller ever ; 2nd Berlin Mod Leader) ;-) (date: 10th August)
 The short name is SAMS -> San Andreas Map Script

Install:
- put the GtaSA_Level_Tool.ms in your script/startup folder

Start:
- the script start automaticly


Little Instruction:
 ID Number -> the ID Number of selected Object in game
 Object File Name -> must be the same like *.dff file name (without extention)
 TXD File Name -> the name of the txd file for the selected object
 LOD Distance -> the LOD value (0-300 = solid) (301-... = non solid)
 Typ -> eg: 0=normal ; 4=alpha-culling ; 1048580=graffiti-tag
 Interior Number -> eg: 0=world-outside ; x>0 = building-interiors like 8track

 Set Properties -> set the chosen properties to the selected object
 Get Properties -> get the properties of the selected object
 Reset Prop. -> reset only the values in the rollout
 Get Objects -> select all chosen object from the hit by name dialog
 Get Obj by ID -> select all Objects with the same ID like in the ID Number field

 90° CW -> rotate the selected object by 90° CW
 180° -> rotate the selected object by 180°
 90° CCW -> rotate the selected object by 90° CCW

 IDE File Export -> export an IDE file (without multi ID's )
 IPL File Export -> export an IPL file
Comments
Turtles9788 commented over 15 years ago:
WONT WORK
jarjar commented over 18 years ago:
All downloads are on his site. For some reason he post information about the mods here and puts the downloads on his site. A bit anoying really because all his download have to be halfed....so you end up downloading 2 times and then adding the files together. Must not be able to upload big files to his web server.
Suction Testicle Man commented over 18 years ago:
Download coming soon?
ocram88 commented over 18 years ago:
GTA SA Level Tool

Info:
The GTA3 Level Tool gave me the idea for this little great script.
The code is completely written by me.
The beta tester was JKM
(one of the best Car Modeller ever ; 2nd Berlin Mod Leader) ;-) (date: 10th August)
The short name is SAMS -> San Andreas Map Script

Install:
- put the GtaSA_Level_Tool.ms in your script/startup

Start:
- the script start automaticly


Little Instruction:
ID Number -> the ID Number of selected Object in game
Object File Name -> must be the same like *.dff file name (without extention)
TXD File Name -> the name of the txd file for the selected object
LOD Distance -> the LOD value (0-300 = solid) (301-... = non solid)
Typ -> eg: 0=normal ; 4=alpha-culling ; 1048580=graffiti-tag
Interior Number -> eg: 0=world-outside ; x>0 = building-interiors like 8track

Set Properties -> set the chosen properties to the selected object
Get Properties -> get the properties of the selected object
Reset Prop. -> reset only the values in the rollout
Get Objects -> select all chosen object from the hit by name dialog
Get Obj by ID -> select all Objects with the same ID like in the ID Number field

90° CW -> rotate the selected object by 90° CW
180° -> rotate the selected object by 180°
90° CCW -> rotate the selected object by 90° CCW

IDE File Export -> export an IDE file (without multi ID's)
IPL File Export -> export an IPL file
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