Pimp my Car Final
Modification for GTA San Andreas with Cleo Library
Features: Neon, Tuning everywhere, HyperSpeedNOS, Effect lights, Seaways,
Save 10 cars, Animations, take wheel from trunk and install it, Open Door Show,
Missile Gun on car, Police Light and much more
Cleo Scripts, several effects and textures by ZAZ
Neon Tubes by Goldkiller - www.san-vice.de.vu
New effects, especially textures by Function-X- www.gtaforums.com/index.php?showtopic=412597
Much thanks to oCain for SnowFX permission - www.ocain.kilu.de
Visit my docu site for detailed information about PmC final:
Pimp_my_Car_final Info and Docu
support and discussion at:
http://www.gtaforums.com/index.php?showtopic=457379
PimpmyCar Final is available as autom. install filepack
GAMI- Installer is developed and provided by the Site operators of gta-action.com,
now available under the subdomain http://gta-action.gamona.de
The advantage of this tool is that it gives the chance to
add/replace files in IMG archives and runs the "Rebuild Archiv" function
PimpmyCar Final is also available as manual install filepack
read the readme inthere
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Old Alphaversion:
Forums topic:
http://www.gtaforums.com/index.php?showtopic=373681
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Pimp My Car (Alpha) is made in 3 variations
allways the same TuningA.cm
1. Pimp My Car simple
small one, just to enable the tuning menue
2. Pimp My Car N light
medium script, to enable the tuning menue,
add neon, engine and car lights on/off and door lock
3. Pimp My Car Full (Alpha)
Neon, Tuning everywhere, HyperSpeedNOS, Seaways
Save 10 cars, Cruise Controle, Open Door Show, Animations,
take wheel from trunk and install it,
attach Missile Gun on car, Minigun,
Police Light, Spotlight, Searchlight
New effect.fxp, to display turnlights
Engine ON/OFF, switch car lights, Passenger Driveby,
unflip, undestructible, get Helmet and much more
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Use allways only one of the 3 variations:
Either PimpmyCar_simple.cs or PimpmyCar_NLight.cs or
PimpmyCarFULL1A1.cs and PimpmyCarFULL2A1.cs
should run in your Cleo-folder
LittlePimpUpdate for PimpmyCar Full (Alpha 1 )
changelog:
- weather dont change by entering car
- favorite radio station can be set to USER TRACKS
- no text message by forcing car highjacking
replace PimpmyCarFULL1A1.cs with PimpmyCarFULL1A1b.cs
savegames which was done with previous script version are not absolut compatible
(maybe they are valid and works without problems because the changes dont belongs to the save data
but consider that the code of the script is changed)
// CREDITS AND THANKS //
Much credits and thanks to Seemann
Seemann provides at his homepage the original CLEO 3/4 -Library,
which includes additional Plugins, e.g. a MP3 Player
In addition he gives support for the CLEO technic and for Sannybuilder
http://cleo.sannybuilder.com/
http://sannybuilder.com/
Also Credits to "Delfi - Jernej L." author of ASI plugin loader, Garage Mod Manager and TXDworkshop
http://www.gtatools.com/filedb/action.php?action=file&id=19
Bart Waterduck for Mission Builder and inspiration
Patrik W. for teaching
Plynton, spaceeinstein, Craig Kostelecky, Opius, ceej, Y_Less, Nubbel, sleeper777, Dutchy3010, Wesser and much more who made basic work on mission coding
Also Credits
to brokenfish for NOScode
to GodGell for Helimagnet
to "Hammer83" for GTA: San Andreas GXT Editor
to "Jacob" for San Andreas Place Manager
to "Scream2k4" for Ped Editor
to Kam for Maxscript
to DexX for Maxscript
and to Demarest
crashes when i try to load a savegame. Please help me. (It worked before when i have it last time because i was bored of it and deleted the mod and now when I have installed it again it dosent work.)My Webpage
My game crashes when i install it correctly. When i delete the .fxt file the game works fine but there is no text when I press 5 to open The menu. Any ideas
PIMP MY CAR Final new in final version:
The most important piece of news is that the neon objects will be installed with GAMI installer into gta3.img to make it easy for everybody.
At this time will not be replaced arrow.dff, tar_civ2.dff, tar_gun1.dff, tar_gun2.dff, twoplayer.dff
but these models:
drug_green.dff
drug_orange.dff
drug_red.dff
drug_white.dff
drug_yellow.dff
dyn_drugs.txd
because of two reasons
1. by replacing arrow.dff, tar_civ2.dff etc., the textures wasn't correct
2. Ryosuke replaces the tar_gun1, tar_civ1 etc.- objects for the MetalGearRay-Mod
The neon.img isn't neccesary anymore, but can be installed again with Neonpatch, for all who want to play Pimp my Car Final with Neon.img like with Pimp my Car Alpha
Download: PmC_final_Neonpatch
Also new is that the effects.fxp und effectPC.txd must be replaced at any rate
The new effects.fxp and effectPC.txd supports oCains SnowFX mod, containes nice new effects and allows to have a beautiful new NOS-flame for the HyperNOS-feature
The HyperNOS-feature takes a big part of the PmC script. You can choose between different Modi and edit the position.
(in submenue "MORE")
Driftsmoke script is new (enable in submenue "MORE")
soundscript is new , inclusiv sound
first, for the sound HyperNOS-feature, on the other hand, you can turn on Police-siren-sound, if you type SIREN while in car
Realtime (in submenue "Envirement")
new in menue "Special". Throw grenades, blue-red policelight
some bugs and unneccesary textmessages are fixed
SHIFT-key can also be used to confirm selection
The Speed, Move and Basic- functions, which includes also the HyperNOS-feature must not be enabled again with G and H,
after exit and enter of same car, but only if you change the vehicle.
And they can be disabled
More tuning-options, also for vehicle which are normally not tunable
Then it's the risk of the user to try there anything.
Colors and Wheels are always possible, for the rest it depends how you have modified carmods.dat or veh_mods.ide.
Does there exist an extra paintjob textur for such a vehicle is it also possible for shure.
favorite radio station can be set to USER TRACKS
LittlePimpUpdate for PimpmyCar Full (Alpha 1 )
changelog:
- weather dont change by entering car
- favorite radio station can be set to USER TRACKS
- no text message by forcing car highjacking
replace PimpmyCarFULL1A1.cs with PimpmyCarFULL1A1b.cs
savegames which was done with previous script version are not absolut compatible
(maybe they are valid and works without problems because the changes dont belongs to the save data
but consider that the code of the script is changed)