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Dr. Who 2005 Dalek for San
Replaces the hydra in GTA San Andreas with a Dr. Who 2005 series Dalek.
Information Files
Author: [DRuG]NikT
Works with: GTA San Andreas 
Release/Version: 1.0
Status: Complete
Started on: 30 Jul 2005
Last Updated: 28 Jun 2006
Views: 96783
Type: Conversion
Rating: 4.75 (12 votes)
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This mod replaces the hydra in GTA San Andreas with a Dr. Who 2005 series Dalek.

The model was created by Rhys Salcombe then textured and converted to San Andreas by [DRuG]NikT.

It is available in lightwave format from Lightwave Group's web.

Also, please feel free to retexture this model... the different skins are gonna be fun, but remember this is not a freely modifyable model.. I gained written permission before release.
oto24680 commented over 14 years ago:
neat! 5/5 love it:D :D :D EXSTERMINATE! :nervous:
laitblade commented over 15 years ago:
it isent called dalek btw dont know what anymore but im shure it isent dalek (its from the dockter sho series its a time/transportation device (in the series atleast))
[DRuG]NikT commented over 16 years ago:
It flies like a jumpjet/hydra and has the hydra's controls and weapons.

Dalek Wiki to answer "what is a Dalek?"

Thanks for the great feedback folks.
lewisbirch commented over 16 years ago:
DOES THE DALAK OR WHAT EVER IT IS DOES IT HAVE WEAPONS:die::die::die::die::die::die::die::die::die::die::die::die::die::die::die::die::die::die::die:
Slipknot-maggot commented over 16 years ago:
what is this mod supposed to be?
[DRuG]NikT commented over 17 years ago:
the right hand side
mlmbug commented over 17 years ago:
how the hell do you get into this thing? i tried for hours and cj just keeps bumping into and running into the damn thing (eg, he just keeps pushing it:furious:):*(
Chong McBong commented over 17 years ago:
If you do not already have a copy of this GET ONE NOW... its cool
saurabh_patle commented over 17 years ago:
:cry:how to make it work in the game after downloading it please tell me
[DRuG]NikT commented over 18 years ago:
If you edit the carcols.dat as instructed in the readme, the colours are set to always be white/white, such that the images in the textures come out as clear and as bright as they can possibly be... San Andreas has a way of shading the vehicles such that the engine can randomise the colours... in our case, we want to circumvent this, thus the change to all white for this vehicle.
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