This tool basically allows at this point the import of the PS2 (and PS2 only)
LCS and VCS .MDL files into GMax (and 3D Studio Max 4+). Both LCS and VCS
skinned actors are supported (except for cutscene actors), though VCS actor import may
benefit from a bit of refinement.
There is an issue with face orientation that I currently don't know how to
solve yet. As a consequence, as this point you'll have to correct that by
hand for now.
IMPORTANT!
This importer is deliberately open source. Anybody can do about anything with
it without asking me for explicit permission. Indeed if you have any bug fixes
or enhanced features, please send them to me and I'll include them in the
official version. Just in case anyone wants to publish a spin-off version,
deviating from the official .MDL importer, please make sure you ask for
permission first - I just wouldn't want many different versions of the script
floating around, causing unnecessary confusion.
Other than that you may consider this an open source project to which anyone
may contribute, if they want to.
ALSO IMPORTANT!
I do not encourage anyone freely distributing on the internet LCS/VCS models
converted with this script on a massive scale. Anyone who does do so is doing
so *at their own risk*. Talking about risk, I do not accept responsibility for
anything that may result from installation/usage of this script. Use at your
own risk.