nav_l nav_r
Windows application for editing DYOM mission files
Information Files
Author: MiranDMC No Screenshots Available Yet
No Download: Mod Not Complete
Works with: GTA San Andreas 
Release/Version: 0.9
Status: Work In Progress
Started on: 28 Feb 2023
Last Updated: 14 Mar 2023
Views: 773
Type: Created from scratch
Rating: 2.5 (0 votes)
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by Miran

Application for editing mission projects (*.dat)
used by DYOM (Design Your Own Mission) modification for GTA San Andreas.

The application mostly finished, but still in testing phase. Please make files backup before editing your important missions.
No documentation yet, so explore on your own.
I added tooltips in many places (hold the cursor still over elements), and context menus (right click).
Read changes log for more info.

Ctrl+S: quick save current mission project
Ctrl+R: reload current mission project from file. All unsaved changes will be lost.
These two are useful when working with windowed game and editor at the same time.

For suggestions or bug reports please use forum topic:

Following dependencies are required to run this software:
.NET Framework 4.7.2 or newer

VS 2015 C++ Redistributable

This application uses and includes Imazen WebP library by Nathanel Jones.

Changes log:

Version 0.6
First release

Version 0.7
Introduced 64 and 32 bit application versions
Fixed direction saving in Init panel
Added Day Time control to Init panel
Fixed objective text saving for Car Objective
Fixed few misspellings
Changed checkpoint shape name Torus to Ring
Fixed Despawn property saving for objects and pickups
Fixed length limits for mission title and author name
New sound directory editing control
Performance update for text preview control
Multiple performance tweaks
Lowered priority of map tiles loading thread
Improved contents of tooltips
"Show on map" button now automatically changes map level
Fixed context menu of timeline events list

Version 0.8
Unified version for 32 and 64 operating system
Updated behaviour of numeric input boxes. Added support for keyboard keys (enter/esc, up/down, page up/down, home/end, shift and ctrl modifiers)
Added missing map of Planning Department interior.
Fixed error during deleting multiple objectives at same time.
Added checks if required .NET framework and VS redistributable packs are installed.
Added model name to actor/player skin selection lists
Fixed updating map markers while adding new entities via context menu.
Updated user interface theme.

Version 0.9
Added support for input file argument. Now the application can be setup in Windows OS to open files with *.dat extension.
Performance improvements for map and markers
Changed (de)spawn indexes display to represent objective at which the action happens (previously (de)spawn AFTER).
Implemented automatic updating (de)spawn values during modification of objectives list.
Added keyboard shortcuts for manipulating objectives. See objectives list context menu.
Implemented dragging entities on map, cloning (shift+drag), context menus (shift+right click). Double click opens entity editor
Added arrows for markers on map. Direction can be changed by mouse dragging
Expanded map bounds so entities can be placed outside land area
Map "Zoom to contents" button now autamatically changes interior view if possible
Selecting objective filter value in map view changes interior view automatically
Added search dialog for locations, actor skin, vehicles, objects
Added special effects to objects list
Fixed PedsBehaviour objective
Fixed context menu for Grove Street
Fixed segment length info in route tooltips
Improved columns automatic resizing in list views
Fixed saving of animation id in Player Animation Objective
Fixed size of text preview font in Pickup Objective dialog
Fixed refreshing images of interior maps
Blocked exporting more entities than supported by file format
Fixed fine adjust of displacements trigger radius
Fixed form disabling during edition of route point's data
Added missing objective text edit control to Countdown objective
Fixed duration handling in Countdown objective
Fixed inaccurate checkpoint diameter and direction
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