This is showcase of my latest work. My own MaxScript tools were used to sculpt and texture terrain in 3DS Max, while trees and various dynamic objects were placed with Ingame WPL Editor. It took no more than few hours of work. A full tutorial that covers whole process of map making, including modeling, shading & texturing, exporting, and in-game detail placement will be coming soon. Also, i'll share few useful MAXScript tools, DX9 shaders for previewing models in realtime, and also new updated mapping tools for GTA IV (In-Game WPL editor & R3play).
Features:
* Simple low poly map with around 500 objects
* Terrain with normal maps and decals
* No glitches and FPS drops
* Stock DX shaders only