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Beta Flying Path For DeadDodo
The final path was heavily shortened
Information Files
Author: DeKrA
Website: http://https://www.youtube.com/user/NationalPepper
Works with: GTAIII 
Release/Version: 1.0
Status: Complete
Started on: 07 Oct 2016
Last Updated: 07 Oct 2016
Views: 2499
Type: Created from scratch
Rating: 4.5 (2 votes)
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Description
-Information-
We all know that after the "9/11" tragedy this game received some changes and one of them confirmed to be a "cut" to the DeaDodo's flying path. It was heavily shortened to avoid DeadDodo to fly around the skyscrapers.

Thankfully, developers forgot to replace these paths in the first ever PS2 PAL release (1.40). If you wonder, shortly after, Rockstar released a new PAL version (1.60) where this bug was fixed. (Both of these versions were available starting from day one.)

Thanks to this, we can take these paths from the first ever PAl release and use them on PC and see where it was meant to fly if the tragedy wouldn't have happened.

~~~~~~~~~~

-What are the differences?-
You can see them by looking at "Map.jpg" I left inside.

Moreover, tI also made a video comparing these paths from plane perspective.
~~~~~~~~~~ I would highly recommend you to check the full video. "GTA 3 - How "9/11" changed the game [In-depth Analysis]"
~~~~ -Installation- Just replace the "FLIGHT2.DAT" file here "*GTAIII\data\paths" If you want to revert these changes, take the original "flight2.dat" file from "!Backup" folder.
Comments
DeKrA commented over 2 years ago:
In the meantime it can be found here http://www.mediafire.com/file/l8pcwama1gmjwmy/GTA_3_DeadDodo__Beta_Flying_Path.rar
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