Hi people this is my first DYOM mission and it serves as an introduction to a big zombie mission i'll make soon
Notes
Maybe sleeping persons will apear on your bed but that is normal because the interior is randomized
When you need to enter the club a marker will apear far away but just enter the club that is across the street
Try to not leave behind your starting car (the gray merit) if you grab another it will dissapear when you exit the club and you will need to find a parked car
Thanks to DYOM and CLEO creators:
Dutchy3010 (Idea and Scripting)
PatrickW (Idea and Scripting)
Seemann (creating CLEO and sannybuilder)
Enjoy
First, that's not a bug.Those are just DYOM error makings.Lemme tell you how to fix it.
"I couldnt remove sleeping peds from house."Well the main reason is because you choose "hide actor" when you finished making the whole story.You gotta walk to the objective that you want them to dissapear AFTER it, then choose "select objective" and go back to the actors, then "hide actor" again.BUT DO NOT MAKE ANY OBJECTIVE NEXT OR YOU WILL SCREW THE MISSION.Just "Save mission" and "Load Mission" again and it will be perfect again(i mean AFTER you hide the actor and didnt create any objective)
"If you exit the house using the yellow marker it will teleport you to a random city, please use the objectives (red circles)" : You could make the red circles AROUND the marker so the player cant touch the marker, they will go to the objectives instead.Easy!
•"When you need to enter the club a marker will apear far away but just enter the club that is across the street": Easy again, make the objective AROUND the marker again(i mean the marker inside objective if you dont know) and teleport player to inside the interior.Or simply dont teleport.
•"DO NOT leave behind your starting car (the gray merit) if you grab another it will dissapear when you exit the club":Ah its not a bug just a note why do i have to tell how to fix lol?
btw nice mission title my laptop broke so i cant play but i will definetly download your missions