signbit
bit
nav_l nav_r
007 GoldenEye Missions
Re-make of the famous 1997 game!
Information Files
Author: Chimpso
Website: http://ww.grandtheftwiki.com/User:Chimpso
Works with: GTA San Andreas 
Release/Version: 0.56
Status: Work In Progress
Started on: 05 Jan 2011
Last Updated: 18 Jan 2011
Views: 7538
Type: Conversion
Rating: 3.85715 (7 votes)
Please log in to rate this mod
Description
Please view more detailed information about the characters and enemies, as well as info on updates and development here
Original GoldenEye 007 video game copyright to RareWare and Nintendo - 1997. GoldenEye story is Copyright to Ian Flemming
Please make sure you rate. I appreciate your support :)
Trailer
Coming soon!
Info
If you don't know/remember this game then you don't know anything about games at all. GoldenEye 007 for the Nintendo 64 (which was based off the Ian Flemming film of the same name) was an absolute blockbuster and one of the first RTS games ever made. They even made a Wii remake of it! Now here is something I've been wanting to do for months, bring the GoldenEye missions into DYOM. With almost 7 missions consisting of almost 20 levels that have nothing to do to San Andreas. This is going to be an incredibly difficult task. But... I'm off to a good start! This game came out in 1997, level design is a lot different. I have tried to re-create levels as good as I can. It will use both the game and the movie! Meaning that extra dialouge and things that were not in the game but were still in the movie will still be added. As well as a few other things... For those of you who are not familiar with the GoldenEye storyline, here is a short synopsis detailing the missions that you will be downloading (as per currently created missions): Note: "Present" in this storyline means 1995.
Mission 1: Arkangelsk 5 years before present...
Mission 1.1: Dam MI6 have sent James Bond (007) on an assignment with his best friend and partner; Alec Trevalyan, to destroy a Soviet Chemical Warfare Facility in the USSR. With Alec Trevalyan already in the facility, Bond must reach a suitable spot on the Byolemore Dam where he can bungee jump the the facility below. He must first take out guards, alarms and place a bug on a communications antenna... Mission 1.2: Facility Chimpso: My personal favourite mission and a turning point in the story. James bungee jumps down to the facility and enters thtough the air vents. Emerging in the bathroom. 007 Must disable the remote security doors, allowing him accsess to the laboratory area in the facility. He must then avoid scientist casulties and speak to an undercover agent in the facility (Codenamed Dr. Doak) who gives him a door decoder to open the door behind which Alec Trevalyan is waiting to rendevous with him in the chemical storage room. James plants charges on the tanks. But something terrible happenes. Alec Trevalyan is killed by a Russian Colonel called Ouroumov. 007 needs to escape now! Mission 1.3: Runway Leaving the facility behind, Bond rushes to a nearby runway. He takes out guards and gets the plane's iginition key. He then runs towards the plane, pursued rutheslley by Colonel Ouroumov and his men. He steals a plane and escapes from Arkangelsk.
Mission 2: Severnaya 4 years before present...
Mission 2.1: Surface 1 Bond has a new assignment in Siberia. A large shipment of advanced comupter hardware and skilled millitary personell have been sent to an old Satellite Control Bunker in Severnaya. Bond arrives on the surface of the frozen wasteland. He disables the bunkers communications syetem and steals important building plans to it. He then enters the bunker through a ventilation shaft. Mission 2.2: Bunker 1 Bond infiltrates the bunker. And now must disable the security systems. He meets heavy resistance however and rushes to the control room. After he copys the key to the GoldenEye (a new space weapon developed by Russia) and leaves the original copy behind, he photographs the radar screen and orders a nearby programmer named Boris to deactivate the secuity. Boris clumsily sets off the alarm instead and 007 needs to escape quickly.
Mission 3: Kirghizstan 2 years before present...
Mission 3.1: Silo Bond is sent to Kirghizstan to investigate a missile silo that is undertaking a strange amount of missile firing tests. MI6 believes that the missiles are being used to launch Russia's new space weapon "GoldenEye" into orbit. 007 must infiltrate the facility, minimise scientist casulties, obtain the satellites data and take a picture of the nearby prototype GoldenEye. Bond then must destroy the facility and escape.
Mission 4: Monte Carlo - Present...
Mission 4.1: Frigate Present, 007 has been sent on an assignment to investigate a new millitary helicopter (the "Pirate") which was supposedly stolen by the mysterious new Janus crime syndicate. He arrives on a nearby French Frigate called "La Fayette" and must eliminate Janus marines and free any hostages before disableing a bomb on the ship's bridge and planting a tracer bug on the Pirate Helicopter. More soon!
Comments
mkthetimelord commented over 13 years ago:
LOve it, great work. I just played through the first 3 (or was it 4) now im gonna download the rest :)
View All Comments | Add Comment

Discuss this mod at GTAForums
0 users viewing this mod (0 guests)
bit
brick bit bit bit
bit bit bit bit