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Shadow's Plugins
IV Exporters
Information Files
Author: Prince-Link
Works with: GTA IV 
Release/Version: 0.2.3
Status: Work In Progress
Started on: 08 Aug 2010
Last Updated: 09 Dec 2010
Views: 14628
Type: Created from scratch
Rating: 4.28571 (7 votes)
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From the readme:

 Shadows Plugins
 ©Shadow-Link 2010

Current version: 0.2.3 Beta
Date: 09.11.2010

You can post Comments/Requests/Bug Reports/etc in this topic!

NOTE: This is a public beta, and as such it is crucial that you backup all files that you are going to edit with Shadow's Plugins! I wont be held responsible for any loss of files that may result due to use of Shadow's Plugins.


 * 3D Studio Max


 * Extract everything from the zip to your 3DS Max Scripts folder
 * Start 3DS Max
 * Start the Max Script "MAXScript -> Run Script" select "Startup\"
 * Select a model in your scene that you want to export and select the format you would like to export to.
 * Exit 3DS Max and import the file with an IMG Editor (SparkIV/OpenIV).
 * Save the IMG, place the models with a WPL Editor.
 * Start the game and enjoy your custom models!

Known issues

 * Only one Shader is supported
 * Hashes.ini doesn't work for everyone, WDD, WBD names won't be shown for some people
 * Only light color can be adjusted
 * No bones and dummies

Version 0.2.3 (09.11.2010)
 * Added support for gta_normal and gta_normal_spec shader
 * Fixed UV bug

Version 0.2.2 (06.11.2010)
 * Added support for gta_spec shader
 * Made adding support for shaders a lot easier
 * Enabled really basic WBD export

Version 0.2.1 (02.11.2010)
 * Fixed dark shadows and vertex color export
 * Import should work again

Version 0.2.0 (01.11.2010)
 * Enabled WDR Export
 * Added "Light setup" script

Version 0.1.4 (06.10.2010)
 * Enabled dummies
 * Fixed some minor issues
 * Added hierarchy support
 * Added menu

Version 0.1.3 (03.10.2010)
 * Now also loads the normal and specular map

Version 0.1.2 (03.10.2010)
 * Added support for coltype “composite”

Version 0.1.1 (02.10.2010)
 * Fixed Light RGB values
 * Fixed loading untextured files

Version 0.1
 * Initial beta release

A very special thanks to (in alphabetical order):
Aru, Cool Fire, DaBeast, DeXx, GTARandom, JostVice, NeptuneG, OinkOink, Paroxum, REspawn, supermortalhuman, Tim (and everyone I forgot)
who have been invaluable in the research of game code/file formats which made this program possible.

This program is provided "as-is" without any implied warranty or support.
Use of modified files during online play may result in being banned.
Use at your own risk!

Please dont reupload this to your website. Link to this forum topic or my website instead. This tool is still a WIP and there are many many more updates/fixes to come.
GhReCoN commented over 6 years ago:
i got error "-- Runtime error: Mesh Color-per-vertex vertex index out of range: 1 " :*(
vans123 commented over 8 years ago:
Prince, my damn hero :)
12uniflew commented over 8 years ago:
wow nice i want o be able to replace sum :D
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