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Codename: Zulu Mission Pack
Awarded "Best Storyline" in 2011 DYOM Awards!
Information Files
Author: Mattatatta
Works with: GTA San Andreas 
Release/Version: V1.16.1
Status: Complete
Started on: 14 Feb 2010
Last Updated: 24 Oct 2011
Views: 33269
Type: Created from scratch
Rating: 4.38234 (68 votes)
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Mattatatta's debut DYOM series; 2nd and 3rd place runner-up in the 3rd DYOM competition; winner of the "Best Storyline" award; and one of the highest rated mission packs on DYOM

Always read the instruction manual that comes with the mod! It has important information inside such as contact links, and help with well-known bugs.
Do not forget to rate this mod! Your support is greatly appreciated!
Codename: Zulu
"I always wanted to be a hero... but I began to forget who the bad guys were." You are Agent Zulu, a new operative in the secret government organisation known as the Falling Angels. Headed by Toreno, the Falling Angels undergo numerous missions on U.S. soil in the fight against crime, terror, and ultimate chaos. However, an organised Russian terror group has risen within San Andreas, and threatens to bring civil war and terror upon the entire U.S. As a member of the F.A.T.F. (Falling Angels Task Force), you must bring this group down by any means necessary, just do not reveal your identity nor the existence of the Falling Angels. With a storyline spanning four Acts and 22 incredible missions, Codename: Zulu aims to be the DYOM series that will define DYOM creation and play by pushing the very program to its limits, and offering gameplay that is almost unheard of. With each mission varying in length from between 3 minutes to 20 minutes; offering a mix of stealth, driving, and shooting, and everything in between; and an engaging plot featuring developed characters and events; Codename: Zulu will have players amazed even after the final mission is complete. Version 1.16.1 FINAL contains alternative missions with parachuting taken out. These missions are there for those who cannot get parachuting to work, and are found in their relevant folders with an "(alt)" tag before their name. To use these missions, just replace the DYOM missions they are numbered after and remove the tag to make them playable. I have also take the time to write the full synopsis in case someone cannot complete a mission. You can read this if you want, but it contains many spoilers, so it is best to leave it until after you have finished the series, or need to read up on a mission you missed. This series requires DYOM V5 or later. Progress(Each completed phase shall bring a new update released) Phase 1 - Remake BETA Missions: 100% Phase 2 - Finish Act I (7 missions total): 100% Phase 3 - Begin and Finish Developing Act II (5 Missions): 100% *Released Version 1.13 containing Act I and II* Phase 4 - Bug fixes and improvements to Act I (and Act II): 100% *Released Version 1.14 containing Act I and II with bug fixes* Phase 5 - Act III: 100% *Released Version 1.15 containing Act I, II, and III* Phase 6 - Bug fixes: 100% - Please report any bugs to me! *Released Version 1.15.1 Update to correct one mission's stability* *Released Version 1.15.2 Update to correct spelling and punctuation errors in missions* Phase 7 - Act IV: 100% *Released Version 1.16 containing finished pack* Phase 8 - Final bug fixes: 100% *Released V1.16.1 FINAL* There are no more updates for the series. Hence why I have made the effort to ensure nobody loses out on the story and experience of the series. I aim to begin work on a new series soon, and I need all of my attention on that project when it begins. Thanks to all who have supported this DYOM pack, without the community, this DYOM pack would never have earned so many downloads, ratings, and awards. I hope to bring more enjoyment to the community again in the future.
Comments News
commented over 10 years ago:
I really like this mission, and the mission story. :D :D
pao13 commented over 11 years ago:
how to install (im noob :p )
SWAT122 commented over 12 years ago:
how can you get this in DSL version?
Janith6 commented over 12 years ago:
I played the whole storyline.This is the best one I ever seen. :) :r*:
Joy90 commented over 12 years ago:
Its a rocking DYOM mission script.I have just completed Act I and i'm feeling the spirit of Zulu in my nerver.Thanx Dude for making such a good Script.
TommyTheUnique commented over 12 years ago:
Omg i loved it :inlove: I've just completed all missions and feeling so excited now. It really deserved "Best storyline award 2011" And Yeah it would be good if there's Codename "Zulu" 2 :D. Just one thing. It's bad that you start with lowest weapon stats as a swat member...
Satriobp commented over 12 years ago:
It's Awesome Mission. Can't wait if there is "Codename:ZULU 2" :D :D
lyoko9011 commented over 13 years ago:
awesome mission XD. If i want to play this mission without dyom, will it work? if possible, then how?
Ronnie22-94 commented over 13 years ago:
Your missions are very good and the storyline too nice work!!
Mattatatta commented over 13 years ago:
It's a common bug, you have a couple of options. You can either read through all the comments (and the Readme I have placed in the zip you've downloaded) to find a few 'tricks' you can try to enable parachuting. Or you can download a trainer like GTASA Control Center and enable godmode when parachuting fails, and then disable it when you hit the ground. I've said it several times, but I am definitely going to follow through with it now. I am going to make alternative missions and release a final update for this series. The original missions shall be included, and will have the default names, and the alternative files will be be named something like (alt)DYOM1 - if it is an alternative to DYOM1, for example. These alternative missions will simply teleport the player to the ground instead of making the player attempt to parachute, thus completely bypassing the parachute bug. Sorry for the inconvenience, and laziness on my part. I shall crank out an update before Christmas Day, and it should be approved before New Year hopefully. Again, I apologise for the inconvenience with this bug, you can use Trainers to cheat for the parachuting parts in the meantime, but don't skip any missions if you can help it. You'll miss out on the story if you do that.
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Final version released today!
Hello fans of Codename: Zulu. I have released a Final version of the series. The main fix made in this version is the parachute bug now finally having a workaround. I have included a full synopsis of the story too, in case it is needed. I hope those who download this version shall be impressed at the level of work I have put into this update and the whole series.

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