Remember Me

Posted on 26 May 2008, 5:30pm

Joined: 01 Apr 2004
Group: Modders

- Save files for all the main missions, EP vehicles in garages, etc.

All Stats maximized, and no hospital visits, times drowned, busts, cheat count, problem glitches, or creepy guys coming by the arcade offering to show you puppies.

There are 2 optional files for any version to make the
Tec9 as strong as a Minigun and build vehicle, weapon,
Stamina, Muscle, and Lung Capacity Stats quickly.

New and improved for April, 2008:

I'd accidently let C.J. get too heavy, mainly for a lot of San Fierro missions, so I reduced his Fat for them.

I added a lot to C.J.'s ammo for both initial save games, the last save game, and files 14, 30, 45, 59, 73, and 100 (usually where I thought someone might want to go on a run of shooting missions--after a school and before the territory takeover). There's more ammo available otherwise, too (see below).

OrionSR and I deliberated on some new features to add to this edition--a special thanks to OrionSR for writing the Darkpactor code for it.

Maximum Armor is increased by 100 (200 before the Vigilante mission and 250 afterward).

The save disk in Madd Dogg's Crib has been moved to the northeast room of the upper floor so you can save your game there without triggering the basketball glitch.

License plates:
- Cheetah at Verdant Bluffs observatory:
- Cheetah at Glen Park: GLENSTER
- Infernus at Spacey! in Market: SPACEEIN
- Turismo at the Fort Carson sign: ROB RUSK

The interior of the dance club in each of the three main areas, and the roof of the Ten Green Bottles bar, have a Minigun, Heat-Seeking Rocket Launcher, M4, Combat Shotgun, and Desert Eagle.

The pickups for them, in those places and elsewhere, have more ammo:
- Minigun 2000 (fast respawn)
- Heat-Seeking Rocket Launcher 50 (fast respawn)
- M4 250
- Combat Shotgun 125
- Desert Eagle 100 (fast respawn)

There are also a couple of the more personal gifts for girlfriends behind the bar inside each of the three dance clubs.

The dance clubs are indicated on your paper map by purple martini glass icons.
- Alhambra: the west side of the block of the "IDL" of "IDLEWOOD."
- Gaydar Station: the west side of the block that's a couple blocks north of the "SH" of "HASHBURY."
- A club that isn't named, and the icon is misplaced on the paper map--the biggest feature of the mural on the front is a woman's face: on the north side of the block of "OE" of "THE CAMELS TOE."

The Ten Green Bottles bar is a couple blocks west and across the street from the Johnson house.

There are Armor, Health, and Adrenaline Pill pickups that respawn quickly at:
- the Verona Beach Pay N Spray
- Michelle's garage
- the Fort Carson Pay N Spray
- the Redsands East Pay N Spray

(The five cane pickups in southwest San Fierro, and seven pickups that aren't used in the game because they spawn in objects, etc., were deleted to make room for the extra pickups.)

The Truth's crops appear and can be burned from the start of the game.

A Jetpack is available in each of the three main areas:
- by a tree in the alley behind the Johnson house
- on the south side of the Doherty garage
- in front of The Four Dragons casino

The Infrared Goggles will respawn.

An Andromada is parked by the southwest end of the Verdant Meadows runway.

The horizontal vent is open at Area 69.

Open interiors:
- Madd Dogg's Crib (north of the "AND" of MULHOLLAND)
- Vagos Gang House (the north side of the block that's east of the block of the Jefferson Hotel)
- Crack Den (northwest across two streets and a railroad track from the Los Santos gym)
- Zero's RC Shop (by the "C" of GARCIA)
- The Pleasure Domes (under the south end of the Gant Bridge; don't have C.J. exit through the roof or the graphics will be messed up till he uses another interior)
- City Planning Department (north of the "L" of COME-A-LOT)
- Sindacco Abattoir (the northeast corner of the block of the bottom of the "EST" of WHITEWOOD ESTATES)

Import vehicles that normally may appear at certain spawn points during the Import mission may be found at them throughout the game. On patched early save games, the vehicles disappear after the Import mission. On save games patched
after the Import mission, the vehicles will appear in those spawn locations.

Posted on 30 Oct 2008, 5:50pm

Joined: 30 Oct 2008
Group: Modders

how to send a save game on this site P.S im NEW HELP ME:cry::cry::cry::cry::cry::cry::cry:

Posted on 08 Jan 2009, 1:43pm

Joined: 02 Dec 2008
Group: Modders

 QUOTE (sweet_johanson @ 17:50, 30 Oct 2008, 5:50pm)
how to send a save game on this site P.S im NEW HELP ME :cry: :cry: :cry: :cry: :cry: :cry: :cry:
Easy. Just press Submit mod... And follow the steps...

Posted on 10 Oct 2009, 12:58pm

Joined: 05 Apr 2008
Group: Members

wow this helps a lot when you have a favorite mission! Thanks!

Posted on 02 Nov 2009, 6:56pm

Joined: 01 Apr 2004
Group: Modders

I'm glad you like the save games, and a very important "Thank you" should go to OrionSR for knowing how to mod them and help with that in adding the extra features you usually don't find in save games.

Posted on 16 Dec 2010, 2:38pm

Joined: 01 Apr 2004
Group: Modders

Update Dec., 2010: added Alpert Saracoglu's Control Center.

Posted on 13 Feb 2011, 12:10am

Joined: 01 Apr 2004
Group: Modders

Jan., 2011: I added the documentation for the Control Center.

Posted on 28 Dec 2014, 1:20pm

Joined: 22 Aug 2014
Group: Members

Thinking if there are puzzle games or even a dress up games just as the games at with the similar SA V1 missions.

Posted on 24 Sep 2015, 3:25pm

Joined: 01 Apr 2004
Group: Modders

Subsequent GTA's feature wardrobes. "V" has barbers and tattoo shops.

brick bit bit bit
bit bit bit bit