To be able to effortlessly install/uninstall mods is indispensable. For me, if a mod has been made in such a way that it cannot be installed with this modloader, then that mod is useless to me. I've even got some mods that install via exe and I manually install the files to modloader so I don't have to go through an installer. Rock On!
commented 2 weeks ago:
Wonderful idea - Unfortunatelly, as mentioned in various places, the modloader is incompatible with various mods. Incompatible not in the sense that such mods cannot be managed by modloader, but instead that either modloader or the conflicting mod do not work at all. This appears to mainly apply to ASI plugins.
One example is first person camera v3. The supplied hooks.asi seems to conflict with modloader, since hooks.asi will fail to load, if modloader.asi is active as well. This happens regardless of if hooks.asi is in the main GTASA dir, or in the modloader subdir.
I'm fine with not being able to manage some mods via modloader, but certain mods not being usable at all, if modloader is running, sadly makes this promising tool useless to me.
PLZ TELL ME HOW DA HEK TO MAKE MY TIMECYC WORKS IN SAMP AA
NICE MAN THANK YOU!
It Works In The GTA SA v1.0 [US] HOODLUM No-CD Fixed EXE
Can Load An ifp File.
Can this load txd files ?
Some feature like override current txd, col, dff files so we won't need to edit gta3.img file to replace billboard images and etc.
This feature exist in MTA client side scripting, the function is called engineloadTXD engineloadCOL, engineloadDFF
Does your plugin supports this or will be implemented ?
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Does ti work with GTA SA v2.0