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San Andreas Mod Loader
User-friendly and fast mod installation
Information Files
Author: Link2012
Website:
Works with: GTA San Andreas 
Release/Version: 0.1.15
Status: Complete
Started on: 30 Dec 2013
Last Updated: 23 Mar 2014
Views: 72451
Type: Created from scratch
Rating: 4.80645 (31 votes)
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Description
What is it?

San Andreas Mod Loader is an ASI Plugin for Rockstar's Grand Theft Auto San Andreas that adds an extremely user-friendly and easy way to install and uninstall your modifications, without even messing around anything in your game installation.

The usage is simple, you just have to create one or more folders inside modloader folder and drop the mod contents there. It is recommended to have one folder for each modification you have.

Highlights
  • Just extract a mod content, you've just installed a mod.
  • Just delete the mod folder, you've just uninstalled a mod.
  • Do not replace ANY original file, never, really.
  • Data files mixing. Therefore you can for example have 70 handling.cfg files at modloader and they'll work perfectly fine.
  • It reads readme files in search for data lines for replacement.
  • Replace sound effects without bugs and artifacts!
  • Reloadable models. Just click new game or load game, very useful for modders.
  • And more, take a look at the readme file ;)
CHANGELOG v0.1.15 (Mar 05 2014) Bug fix: CLEO scripts injection works with CLEO 4.1 and below Bug fix: CLEO folder don't need to exist on the game base path for CLEO 4.3 to work v0.1.14 (Mar 04 2014) Feature: CLEO files aren't copy and pasted anymore, they're injected into CLEO.asi searches Feature: Binary IPLs are automatically detected Bug fix: Fixed binary IPLs being handled wrongly Bug fix: Fixed crash on exit if playing SA:MP Bug fix: Fixed new clothing models not working properly Bug fix: Other minor fixes v0.1.12 (Feb 01 2014) Bug fix: Random crashes caused by std-bank fixed Bug fix: The wave loader accepts the extended wave format header now v0.1.11 (Jan 31 2014) Bug fix: std-img being auto-deleted fixed v0.1.10 (Jan 31 2014) Feature: The known bug on modded sound effects has been fixed Feature: Sound effects loader implemented (.wav) Bug fix: ASI files linked using the Borland linker won't crash modloader anymore (Thanks to SilentPL). v0.1.8 (Jan 23 2014) Feature: Implemented overrider for fonts.dat Feature: Text files (.txt) greater than 10KB will not be detect as readme files Bug fix: Anti-flooding for logging the failure on CaptureStackBackTrace Other stuff I don't remember of. v0.1.7 (Jan 21 2014) Feature: ASI plugins that rely on external files on run-time works fine now, except for a few exceptions. Feature: The loader can handle D3D9 hooks Feature: Sacky's Limit Adjuster removed from modloader Feature: Implemented file mixer for water.dat Feature: Implemented file overrider for roadblox.dat and tracks%d.dat Feature: The basic IDE files (vehicles.ide, peds.ide, default.ide) do not need to be inside a data folder anymore to be detected Bug fix: Fixed a immediate crash that happens when a .img files gets overridden Bug fix: Fixed wheels line for veh_mods.ide not getting read properly on a readme file Bug fix: Fixed the conflict between the clothing file COACH and the vehicle file COACH Bug fix: Other minor fixes v0.1.6 (Jan 12 2014) Feature: Implemented file mixer for plants.dat Bug fix: Clothes models now works properly... Really... v0.1.5 (Jan 11 2014) Feature: std-cleo now handles .cleo plugins by itself Feature: std-cleo now handles .fxt files by itself Bug fix: Data mixing is working fine now Bug fix: Files are now read properly when there's a UTF-8 BOM in it Bug fix: Special character models now loads properly Bug fix: Clothes models now works properly Bug fix: Collision files now works properly Bug fix: Other minor fixes v0.1 (Dec 30 2013) First public release
Comments
eldogbbhed commented 10 hours ago:
To be able to effortlessly install/uninstall mods is indispensable. For me, if a mod has been made in such a way that it cannot be installed with this modloader, then that mod is useless to me. I've even got some mods that install via exe and I manually install the files to modloader so I don't have to go through an installer. Rock On!
lyxar commented a week ago:
Wonderful idea - Unfortunatelly, as mentioned in various places, the modloader is incompatible with various mods. Incompatible not in the sense that such mods cannot be managed by modloader, but instead that either modloader or the conflicting mod do not work at all. This appears to mainly apply to ASI plugins. One example is first person camera v3. The supplied hooks.asi seems to conflict with modloader, since hooks.asi will fail to load, if modloader.asi is active as well. This happens regardless of if hooks.asi is in the main GTASA dir, or in the modloader subdir. I'm fine with not being able to manage some mods via modloader, but certain mods not being usable at all, if modloader is running, sadly makes this promising tool useless to me.
minhtroller commented a month ago:
PLZ TELL ME HOW DA HEK TO MAKE MY TIMECYC WORKS IN SAMP AA
Hacker379 commented 2 months ago:
NICE MAN THANK YOU!
GODOFGAME commented 4 months ago:
It Works In The GTA SA v1.0 [US] HOODLUM No-CD Fixed EXE
GODOFGAME commented 4 months ago:
Can Load An ifp File.
Link2012 commented 4 months ago:
@tbhacims It does!
tbhacims commented 4 months ago:
Can this load txd files ? Some feature like override current txd, col, dff files so we won't need to edit gta3.img file to replace billboard images and etc. This feature exist in MTA client side scripting, the function is called engineloadTXD engineloadCOL, engineloadDFF Does your plugin supports this or will be implemented ?
bootz350 commented 5 months ago:
Best mod ever it used to crash every now and then but with the most resent version its runs SMOOTH error free. BIG THANKS to the creator :cookie: :cookie: :lol: :lol: :D :D Keep up the great work and I hope this mod keeps improving.
mishun2002 commented 5 months ago:
Does ti work with GTA SA v2.0 :(
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