Use a 1.0US executable instead of 1.0EU
when i try to start SA:MP with modloader it crashes on loading (is standing on half loading bar and crashes)
Can you do smth like this for Vice City? Pls?
Awesome Mod, Man 100 Millions of Thnx in Advance
Read the readme, I think all you need to know is explained there.
How do you use this? This is my first time ever installing mods to a game and I'm using Windows 8.1. Anyone please know how to help me?
When I start gta sa v1.0 in Windows 8.1 it works smoothly, loads models and textures, fully compatible with SAMP and no in-game crashes... 10/10 to the creator
But when I quit game using the menu (singleplayer) I get the "Gta_sa.exe stopped working" message. I know its a minor issue, but it's really annoying. Anyone know how can I solve this? Thanks!
To be able to effortlessly install/uninstall mods is indispensable. For me, if a mod has been made in such a way that it cannot be installed with this modloader, then that mod is useless to me. I've even got some mods that install via exe and I manually install the files to modloader so I don't have to go through an installer. Rock On!
commented 5 months ago:
Wonderful idea - Unfortunatelly, as mentioned in various places, the modloader is incompatible with various mods. Incompatible not in the sense that such mods cannot be managed by modloader, but instead that either modloader or the conflicting mod do not work at all. This appears to mainly apply to ASI plugins.
One example is first person camera v3. The supplied hooks.asi seems to conflict with modloader, since hooks.asi will fail to load, if modloader.asi is active as well. This happens regardless of if hooks.asi is in the main GTASA dir, or in the modloader subdir.
I'm fine with not being able to manage some mods via modloader, but certain mods not being usable at all, if modloader is running, sadly makes this promising tool useless to me.
PLZ TELL ME HOW DA HEK TO MAKE MY TIMECYC WORKS IN SAMP AAView All Comments | Add Comment