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Up, Up And Away!
winch on leviathan like in the mission
Information Files
Author: cst1992
Website:
Works with: GTA San Andreas 
Release/Version: v1.1
Status: Complete
Started on: 29 Aug 2013
Last Updated: 31 Aug 2013
Views: 2857
Type: Created from scratch
Rating: 2.75 (4 votes)
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Description
This mod adds the winch to the Leviathan like in the mission 'Up, Up and Away!'
Great for using for exporting cars.

Note: The Leviathan has too little thrust to be able to lift another vehicle, so it is necessary to edit the handling.cfg file or else when you try to lift something, it will behave as if it's trying to lift a mountain.

In the handling.cfg file, there is a line
$	LEVIATHN	0.3		0.85	-0.0003	 0.005	 0.02	0.0007	 1.0	0.0007	1.0		0.5		0.001	0.2	 1.0 0.1		0.9985	0.992	0.992	0.995		2.0		2.0		10.0
The dollar sign is important, it signifies flight data.
Change 0.3 to 0.6.(for cars, for trucks, you need more than 1.0)
Now the Leviathan has more thrust, allowing you to lift anything you want!

Installation:
Put magnet.cs in GTASA/CLEO
Put magnet.fxt in GTASA/CLEO/cleo_text

You're done!

If you spot any bugs, or would like something to be added to or deleted from the mod, I'll be more than happy to receive your feedback. Don't forget to rate if you like the mod, or don't like the mod.
Comments News
commented over a year ago:
i put thust at 1.0 and it works great :p :p :alien: :alien: :alien:
in45do commented over a year ago:
Owh, my bad! It really can fly with car on the magnet. But, it only can fly with some cars. Still great! :D
cst1992 commented over a year ago:
it's just supposed to lift the car off the ground, the screenshot shows the car with 0.6 thrust. you can always set a higher value.
in45do commented over a year ago:
I don't understand about the tutorial in the description. I change the Leviathan handling from 0.3 to 0.6 but still can't fly so high with the car on the magnet. :whuh:
cst1992 commented over a year ago:
@in45do Let me know what you think!
in45do commented over a year ago:
Great! I'm gonna give it a try. 5/5! :rah:
cst1992 commented over a year ago:
Thanks, mod updated.
SilentPL commented over a year ago:
Script doesn't seem polished. It still checks for a keypress when you're not in the helicopter anymore + marking it as no longer needed )aka removing references) isn't the best idea. It wasn't created by the script nor obtained by the opcode which marks it as a 'script owned vehicle', so calling 01C3 on it is no good (makes it dissapear TOO quickly + may mess up missions).
cst1992 commented over a year ago:
If you spot any bugs, or would like something to be added to or deleted from the mod, I'll be more than happy to receive your feedback. Don't forget to rate if you like the mod, or don't like the mod.
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