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cst1992
Posted on 29 Aug 2013, 6:57pm


Joined: 27 Dec 2012
Group: Modders

If you spot any bugs, or would like something to be added to or deleted from the mod, I'll be more than happy to receive your feedback. Don't forget to rate if you like the mod, or don't like the mod.

SilentPL
Posted on 30 Aug 2013, 1:02am
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Joined: 01 Feb 2010
Group: Modders

Script doesn't seem polished. It still checks for a keypress when you're not in the helicopter anymore + marking it as no longer needed )aka removing references) isn't the best idea. It wasn't created by the script nor obtained by the opcode which marks it as a 'script owned vehicle', so calling 01C3 on it is no good (makes it dissapear TOO quickly + may mess up missions).

cst1992
Posted on 30 Aug 2013, 7:23am


Joined: 27 Dec 2012
Group: Modders

Thanks, mod updated.

in45do
Posted on 31 Aug 2013, 3:14pm
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Joined: 15 Jan 2012
Group: Modders

Great! I'm gonna give it a try. 5/5! :rah:

cst1992
Posted on 31 Aug 2013, 4:40pm


Joined: 27 Dec 2012
Group: Modders

@in45do Let me know what you think!

in45do
Posted on 01 Sep 2013, 6:33am
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Joined: 15 Jan 2012
Group: Modders

I don't understand about the tutorial in the description. I change the Leviathan handling from 0.3 to 0.6 but still can't fly so high with the car on the magnet. :whuh:

cst1992
Posted on 01 Sep 2013, 6:48am


Joined: 27 Dec 2012
Group: Modders

it's just supposed to lift the car off the ground, the screenshot shows the car with 0.6 thrust. you can always set a higher value.

in45do
Posted on 01 Sep 2013, 7:09am
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Joined: 15 Jan 2012
Group: Modders

Owh, my bad! It really can fly with car on the magnet. But, it only can fly with some cars. Still great! :D

Posted on 15 Nov 2013, 8:49am


Joined: 15 Nov 2013
Group: Members

i put thust at 1.0 and it works great :p :p :alien: :alien: :alien:

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