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RE Outbreak Rigged Characters
Information Files
Author: Ertrick36
Works with: GTA San Andreas 
Release/Version: 3.00
Status: Complete
Started on: 12 Jun 2013
Last Updated: 02 Jan 2014
Views: 9988
Type: Conversion
Rating: 4.8 (5 votes)
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Lazy update:

As you all have probably seen, the models and screenshots have finally been posted. And as for the D and E outfits for the girls, I've been far too busy (not that very many people care too much, what with GTA V, PS4/XBone/Wii you being out and all) to even spend a few hours on them. I really want to complete the model rigging and have the complete Outbreak main cast collection up, but college, work, and other things have been getting to me. So if you guys will excuse me, I'll try to get around to getting the rest rigged and altogether, but don't hold your breath, as it may not be until this summer that I get around to doing it all.

For now, please enjoy the models that are available! To be honest, when I was coming on here today, I originally was just going to make an alternate account and post the B and C models on that account, as I almost legitimately thought that my original account was broken. Though I saw that that the models were finally put up for download, and I took a sigh of relief (my support ticket must've worked :) ). So here they are, the twenty four models (comprised of 48 files), all available for the public!

Update (please read):

Okay, so now I have completed the B and C costumes of the 8 PCs. Honestly, it only took a few hours to do, but laziness and being busy both contribute to the fact that I haven't made them until today. Also, I will give a fair warning to those new to modding GTA SA that for Ryosuke's Skin-Selector, there is a limit to the number of character skins you can put into the mod's IMG file. While the actual IMG file doesn't have any actual limitations, if you put enough in and try to play the game, it will crash. How many skins does Ryosuke's Skin-Selector allow, you ask? I have no idea. All I know for certain is that it is capable of accepting over 100 skins (that would be 200 files, 100 being .dff and 100 being .txd), so it shouldn't be too problematic even if you download the equivalent of number of characters and alternate costumes available in Resident Evil Outbreak: File #2. However, if you want to also be able to use other skins (I have a ton in my collection myself), then I suggest that you keep multiple IMG files, each peaked at capacity with the number of skins you can place in them without crashing the game. Other users might also want to note that if using a gta.img file that has modded skins in them (and yes, even if they are used only to replace original GTA SA skins), some mods will not be able to work. I can only recall one mod that doesn't work for me, and it was a mod that was actually already fairly buggy and it changed some scripts in the game. They do work for DYOM (and I'm going to use DYOM to take some cool/silly/sexy screenshots from now on), but for those who use both Skin-Selector and DYOM, it is obvious that you can't create missions with the Skin-Selector skins, so you'll have to go old fashioned and replace some skins (I recommend those of major characters, like Sweet) in the gta.img file.

Other than that, I'll just inform you all that I'll have images for these new outfits up. And instead of the pictures of the characters in lame poses like I place them in last time, they will have their own action shots (and I found out that I can also put in pole dancing/regular dancing poses, so I might put in some humorous images in as well). To a more practical point about this, I can actually take better pictures that show more of what the skins are capable of, so I can show that not only are the skins capable of use by the player, but they are also capable of doing idle activities that normally are only available in cutscenes or can only be done by NPCs (and obviously, I can show you all that you can use them in DYOM). All files and images should be up within a matter of a couple weeks. Last post I recall took around ten or so days to be confirmed, so aim for that.

To the point, here is a detailed list of the models. I have only scarcely tested these out, but they should be fine. They all went through the same process that the others did, though I used a different model to rig Alyssa to, so she will look shorter. Also, I had to shorten some of the names, because Ryosuke's Skin-Selector also has another limit: you can't put more than seven characters into the name of a skin. I know it's silly, but I did this so that those who wanted to use Skin-Selector (like myself) don't end up causing their games to crash and thus complain to me. Anyway, here they are:

  • Kevin B (Nicknamed "Kev B" as in "Kevlar Bob Kevin" / no bugs noticed)
  • Mark B (Name not shortened / no bugs noticed)
  • Jim B (Name not shortened / no bugs noticed)
  • George B (Nicknamed "Geo B" as in "Geothermal Box of George" / no bugs noticed)
  • David B (Nicknamed "Dav B" as in "Dave the only Bad a David" / no bugs noticed)
  • Alyssa B (Nicknamed "Alys B" as in "Allies of Bored Alyssa" / no bugs noticed)
  • Cindy B (Nicknamed "Cin B" as in "Sinful, Blaring Cindy" / no bugs noticed)
  • Yoko B (Name not shortened / no bugs noticed)
  • Kevin C (Nicknamed "Kev C" as in "Kevin's Chemical Revolver" / no bugs noticed)
  • Mark C (Name not shortened / no bugs noticed)
  • Jim C (Name not shortened / no bugs noticed)
  • George C (Nicknamed "Geo C" as in "Geologistical Cartographical George" [no, those two aren't words] / no bugs noticed)
  • David C (Nicknamed "Dav C" as in "David, that Crazy shirtless guy" / no bugs noticed)
  • Alyssa C (Nicknamed "Alys C" as in "Alyssa in some Crazy lingerie" / no bugs noticed)
  • Cindy C (Nicknamed "Cin C" as in "Cindy in a Cute, skimpy Playboy Bunny outfit" / no bugs noticed)
  • Yoko C (Name not shortened / no bugs noticed)
  • Also, can you guys please give me some sort of feedback. It's nice that you guys are interested enough in downloading the mod, but I honestly do not feel like making any modifications on the skins whatsoever if no one's going to tell me that something's wrong with it. Or even a simple "nothing's wrong with it" is fine with me. I just need to gauge my rigging skills, and I want to provide people with more than lackluster skins. Even just voting on it is enough for me, but if you vote low, please say why, otherwise I'll just blow you off as a troll (yes, you can give me a five without a comment, and that's because that tells me that you have no problems with it). But I need something, because I'm not at the liberty to track down the people who download this mod and ask them their thoughts on the mod (and I have neither the money or time to make all those 40 or so trips). But like I said, the skins look fine to me, so if that's so, they should be the same for everyone else unless, for some unknown reason, they cause some issue or glitch out or whatever on someone else' computer (I don't think they should). Here, I have converted the main Outbreak characters to San Andreas. I have spent a lot of time learning how to do this, and this is my first time ever converting any character models to GTA SA. These models are roughly finished. Some are quite buggy, and I plan on polishing them all up overtime. But for now, all eight characters are up here (or available elsewhere) and ready to be placed into GTA SA. I plan to add more along the way, such as the alternate costumes and NPCs (and possibly zombies too), but I will not place creatures (such as the lickers or hunters) in the game, as they are quite complicated and I really don't feel like putting in custom animations for these things (or just learning to do this). To install the mod, you will need an imgtool and possibly Ryosuke's Skin-Selector mod depending on how you want to use it. I recommend the latter if you want to actually be able to play as the characters, though it isn't entirely impossible to install the characters using just the imgtool. There are tutorials on how to use both these things, so I will not provide an in-depth explanation for them. DISCLAIMER: I take absolutely no credit for the creation of these models; they were created by Capcom. I only rigged them into GTA San Andreas, and that is all I can take credit for. I would like to give credit to goin_god for his tutorial for rigging meshes as well as his rigged stuff collection, as I used his Kevin Ryman model (which you can download from goin_god's rigged models collection of which I already provided a link to) to rig some of the models into the game. Here is a list of what models I have so far:
  • Mark A
  • Jim A (shirt and tie only slightly buggy right now)
  • George A (no noticeable bugs right now)
  • David A (his white undersleeves are just a little buggy)
  • Alyssa A (she does have shoulders that might be a little too broad, but I have not noticed any bugs as of now)
  • Cindy A (I have not noticed any bugs on her)
  • Yoko A (no bugs)
  • Go ahead and share these models to other sites if you want, as long as they are free-sharing sites such as this one (of course, you can't post them here anymore 'cause I already did that :p ). Just make sure to give credits where they are due, and give credit to me for the conversions. And also, if you feel like editing them, by all means do it, but if you are to post these edited meshes or textures, you must still give credit where it's due again. Also, I need and appreciate feedback. Please refrain from making any criticisms that aren't constructive (e.g. saying, "These models suck, " is not a sufficient criticism; I cannot block comments, but I will not respond to this comment at all). If you don't like something about the models, please tell me what that is exactly (e.g. a character's buggy shoulders), and I may respond with either a comment or a possible update. Tips are even more welcome.
    Ertrick36 commented 2 months ago:
    @Ertrick36. Though then again, I don't remember how many hits this mod had when I last uploaded something, so maybe it shouldn't be a surprise. @CarlmmyJohncetti, That's actually kinda how I felt about the series, as well. And I would definitely consider working on the more popular skins, such as the USS guys. @Glisp, As you might be able to tell from my previous comment (if you're willing to read that unfortunate wall of text), the D and E outfits were my next priority, and I would still like to get them in. And yeah, I am aware of Yoko Z; I actually kinda messed around with Yoko Z to make a Yoko that has the traditional outfit (her default outfit), but the same long hair. If I can, I'll work on her next. Also, I'm definitely aware of the shoulder issues; there's a number of bugs that I didn't fix at all. If I can, I'll get around to fixing them, or send them to someone who is a better rigger than I. Also, I might consider putting these characters into GTA V. However, the models might be outdated enough that they wouldn't mesh well with the game (you know, because they're from 2004). So instead, I might try my hand at making them in GTA Online, then posting a tutorial. Or maybe both. Who knows... What'll really decide what I do is how easy it will be to rig them into GTA V, or indeed if I can even rig them into the game in the first place.
    Ertrick36 commented 2 months ago:
    Oh wow, I actually didn't necessarily expect this mod to get too much attention. I honestly thought it might hit just a hundred or so downloads, not nearly two thousand total. It actually makes me feel really bad, because I actually can't reliably continue the project (D and E outfits, bug fixing, and adding NPC's are what remain) because I lost/discarded my copy of GTA SA, so I can't know if I'm putting in a bug-ridden mess or something that's passable. I apologize deeply for my inconsistency and incompetence :( However, if anyone is at all interested in helping to continue this project, just PM me. I have a few ideas for how I can continue this, but unless I can get a new copy of SA (won't pirate it, nor do I plan to buy another one, so that's unlikely), I'll have to rely on someone else's help. I won't post downloadable rigged models unless I know that they're mostly bug free (or if I accidentally overlook bugs, like I did with Alyssa's lingerie :whuh: ). Though with GTA V out now for the PC, I might guess that GTA SA modding will be more or less a ghost town (though I might be wrong! You never know with PC gamers; they might quickly lose interest and jump back to SA until V gets flooded with mods). That means that those who would be willing under other circumstances might not step up to the plate, so that'll kinda leave the rest of you hanging :/. Or you all can wait until I get a new PC, because once I get a new PC, I'll be motivated to buy SA again since I'd have a PC that is much more capable of running the game. However, this alternative has no timeline, as I'm currently seeking a job. If you want a more immediate solution, go with the former option. Again, I am sincerely sorry that I haven't done crap with this mod since adding in the C outfits. With over a thousand downloads (whether that means a thousand unique people downloading or one person downloading under a thousand accounts, I cannot say), there is no excuse for me not being able to keep promises. I've seen far too many skimp out on projects relating to RE: OB, and I'd hate to count myself as one of them because I know that I'll be disappointing and saddening a lot of people (do you count a thousand people as a lot? Because I do). I'll try my best to at least ensure that the D and E outfits are released.
    CarlmmyJohncetti commented 9 months ago:
    Amazing stuff! Always been a huge fan of Resident Evil since the original game on PSX. In fact, you could say I'm a bit of a RE snob. I really dislike the series from 5 onward. They lost me with their change in genre. No longer survival horror, but oh well. I loved Outbreak, one of my favorite PS2 games! Would you consider porting over some of the USS guys? (HUNK's unit)
    gtamythbusterz commented 11 months ago:
    Very nice, thank you
    Glisp commented over a year ago:
    There's a few more costumes for the female characters only. The D and E costumes. (only found in File 2) There's also another for Yoko that the games treat as an NPC player character and has different stats from Yoko, Yoko Z. Also, there's a few problems with some of the characters' shoulder joints. (most noticable on Alyssa and Jim.) if you can fix this issue, that would be great. Also, from the default PC skins pack, Kevin is missing. Thankfully, there's another default skin kevin floating around that I have. Thank you for doing this. I love the Outbreak games. They are among my favorite Resident Evil games. Also, do you think you could convert TP-400 and Thanatos?
    commented over a year ago:
    Thanks a ton for the outfits, really~
    commented over a year ago:
    Thanks for the update, unfortunately I don't have V so this means a lot to at least get a word. Good luck~
    commented over a year ago:
    Hey guys, I'm sorry I haven't been working on this for a while. I have been entirely busy with real life and I got GTA V, so I haven't been working on this project. I understand that some of you guys may or may not have GTA V, and for those who don't, I'm very sorry. I'll try to crank out the rest of the project concerning the main characters this week, as now I'm taking a break from GTA V/Online. I don't have much left to do. For a reminder, all I have left are the D and E outfits for the girls. Somewhat related news: someone is actually working on a RE Outbreak server revival project, and have gotten servers for both File #1 and File #2 up to the Beta stage (for those who don't know, it's basically a server that's playable, but still is considered a test version due to varying factors [e.g. some people consider GTA Online a Beta due to the fact that there are still major issues persisting, which were discovered when people tried to play the game]). People who are interested should check the forum and the videos out.
    MaryseDynasty commented over a year ago:
    I'm just excited for when the other models are ready, you've done a great job ^_^
    Ertrick36 commented over a year ago:
    BTW, thanks for the comments and ratings. It really does help me with figuring out how to best set my course. That way, I'll know what people want, what people don't want, and the bugs. If anyone's got something they feel needs to be expressed about this mod, post now, as it'll help us all in the long run.
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