@cestinaalber: A lot of people have contacted me regarding this issue. However I have checked the latest version of the scripthook and am still unable to detect whether the vehicle is part of the standard game or an added one unfortunately. I will keep checking though!
Your mod is cool and I appreciate it
But there is a problem when saving an added car. For example, I will save a Ferrari Car, after I reload the game and return to the parking spot , instead of the Ferrari car that I saved is there, another car that is in the game is in there. I hope the problem will be fixed.
commented over a year ago:
Cool mod, works like a charm, thanks! (22.214.171.124)
commented over 2 years ago:
I believe that you have to add in lines to default.dat and gta.dat. Basically telling them to load the added cars .ide and added handling .dat then you would add in your cars through whatever custom name you've made for your added cars .ide and added handling .dat and the carcols.dat for color. Also I don't know why but I have v.02 and I keep getting crashes where I leave and come back and not all my cars will save and error pops up telling me error in parkingmod_v01 is this simply mislabeled because my .rar file says v.02?
@aqibm_5775: Could you post the contents of the scripthook log, it should show something about the mod just before the crash if it is definately this one.
@Korg0th: Thanks for the extra info, I haven't done anything to this mod for a few years as you can see but I'll have a look into it, to see if there's another way of correctly identifying cars. What additions to data files do you make to add a custom car exactly?
(Also does anyone know anyway of enabling something to make me get emails when replies are posted?)
commented over 2 years ago:
Like NRV74 said when you park a custom vehicle such a bugatti, eleanor, skyline, etc. etc. in the parking spot even if it says saved youll leave view distance then come back to the view distance and youll see the car is no longer a bugatti or whatever the custom car it gets converted back to whatever the cars engine sound is set for. In short, it turns it back to the default car. Also im having trouble saving certain vehicles like the boxville and huntley they dont seem to want to stay. Gj great concept though.
hi, i just recently installed this mod and i started getting an error after 30 mintues of playing game with this mod and now everytime i try to start the game it works but after the loading screen the whole game shuts off
(nrv74 @ 18:06, 19 Jan 2012)
great, almost perfect. if you' re trying to save an added car you will only have the one which has the ingame name you chose for it. --> if you' re trying to save a bugatti veyron that you have added with the ingame name "tahoma" (veh.ide) you won't have your wonderfull sportcar but only this crappy tahoma... Still a very great mod
Sorry for the late reply but it appears I don't get notified of new comments. Not sure if you are still using this mod, but if you are, could you explain your problem in more detail please?
Removed because of double post.
Nice! Got this mod working. But in the .ini file I set spawn=false However, Niko is still spawning at the parking spot.
Also, does the .ini file go into the gta iv directory or into the scripts folder where the parkingmod.net.dll is placed?
edit: Nevermind, I see an .ini is created in the scripts folder when a parking spot is created.View All Comments | Add Comment
Discuss this mod at GTAForums