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Parking Mod
Lets you make a parking spot anywhere
Information Files
Author: Nissandrifter
Website:
Works with: GTA IV 
Release/Version: 0.2
Status: Work In Progress
Started on: 06 Mar 2011
Last Updated: 08 Mar 2011
Views: 44995
Type: Created from scratch
Rating: 3.88889 (9 votes)
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Description
This mod allows you to create parking spots anywhere of any size in which you can store an unlimited number of cars.

V0.2 Changelog:
-Settings are now stored in INI file
-Option to spawn to the previously used parking spot
-Now saves more of the cars data(0.1 files incompatible with 0.2 but doesn't look like 0.1 has been approved yet anyway... )

INI Settings:
Interval is how often the script checks your location, making the value higher may give a delay between you leaving and the data saving.
ViewDistance is max distance from the center of the parking spot that the vehicles are loaded, I found this value gives no errors however you may need to lower it if you do
SaveDistance is the distance from the center before the parking spot is saved, if set to -1, it uses the radius you set for the house.
Spawn is whether you want to spawn at the previously used spot.

Usage instructions:
To add a parking spot:
Type the command "createhouse Name"(Name is to be replaced with the actual name) into the scripthook console.

This then enables the use of the NumPad.

Go to the center of the area you want to use as a parking spot and press NumPad5, this will set the center point.

Next go to the far corner of the area and press NumPad9, this will set the radius of the spot.

Finally go to a the place you would like to spawn at for this parking spot(angle is saved so make sure you are heading in the right direction!)

Once you have set all 3 points. Use the "finishhouse" command, your new parking spot is now complete!
(use the "cancelhouse" command to cancel making the parking spot)

To delete a parking spot:
Go to the set spawn point and use the "deletehouse" command.

Installation instructions:
HazardX's Scripthook is required and can be downloaded from here:http://www.gtaforums.com/index.php?showtopic=392325
Copy the ParkingMod.net.dll into the scripts folder in your GTA4/EFLC directory.

Uninstallation instructions:
Delete ParkingMod.net.dll and the ParkingData folder
Comments News
maxxon89_ua commented over 6 years ago:
Thank you very much, i created a helipad on the roof of the Playboy X's crib. Awesome!! :r*:
Nissandrifter commented over 10 years ago:
@cestinaalber: A lot of people have contacted me regarding this issue. However I have checked the latest version of the scripthook and am still unable to detect whether the vehicle is part of the standard game or an added one unfortunately. I will keep checking though!
cestinaalber commented over 10 years ago:
Your mod is cool and I appreciate it :D But there is a problem when saving an added car. For example, I will save a Ferrari Car, after I reload the game and return to the parking spot , instead of the Ferrari car that I saved is there, another car that is in the game is in there. I hope the problem will be fixed.
Oziema commented over 10 years ago:
Cool mod, works like a charm, thanks! (1.0.4.0)
Korg0th commented over 11 years ago:
I believe that you have to add in lines to default.dat and gta.dat. Basically telling them to load the added cars .ide and added handling .dat then you would add in your cars through whatever custom name you've made for your added cars .ide and added handling .dat and the carcols.dat for color. Also I don't know why but I have v.02 and I keep getting crashes where I leave and come back and not all my cars will save and error pops up telling me error in parkingmod_v01 is this simply mislabeled because my .rar file says v.02?
Nissandrifter commented over 11 years ago:
@aqibm_5775: Could you post the contents of the scripthook log, it should show something about the mod just before the crash if it is definately this one. @Korg0th: Thanks for the extra info, I haven't done anything to this mod for a few years as you can see but I'll have a look into it, to see if there's another way of correctly identifying cars. What additions to data files do you make to add a custom car exactly? (Also does anyone know anyway of enabling something to make me get emails when replies are posted?)
Korg0th commented over 11 years ago:
Like NRV74 said when you park a custom vehicle such a bugatti, eleanor, skyline, etc. etc. in the parking spot even if it says saved youll leave view distance then come back to the view distance and youll see the car is no longer a bugatti or whatever the custom car it gets converted back to whatever the cars engine sound is set for. In short, it turns it back to the default car. Also im having trouble saving certain vehicles like the boxville and huntley they dont seem to want to stay. Gj great concept though.
aqibm_5775 commented over 11 years ago:
hi, i just recently installed this mod and i started getting an error after 30 mintues of playing game with this mod and now everytime i try to start the game it works but after the loading screen the whole game shuts off
Nissandrifter commented over 11 years ago:
 QUOTE (nrv74 @ 18:06, 19 Jan 2012)
great, almost perfect. if you' re trying to save an added car you will only have the one which has the ingame name you chose for it. --> if you' re trying to save a bugatti veyron that you have added with the ingame name "tahoma" (veh.ide) you won't have your wonderfull sportcar but only this crappy tahoma... Still a very great mod
Sorry for the late reply but it appears I don't get notified of new comments. Not sure if you are still using this mod, but if you are, could you explain your problem in more detail please?
Nissandrifter commented over 11 years ago:
Removed because of double post.
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V0.2 Released
V0.2 Changelog: -Settings are now stored in INI file -Option to spawn to the previously used parking spot -Now saves more of the cars data(0.1 files incompatible with 0.2 but doesn't look like 0.1 has been approved yet anyway... )

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