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Turn Indicators
Turn indicators for vehicles (CLEO4 script)
Information Files
Author: Den_spb
Website: http://modsforgta.ucoz.ru
Works with: GTA San Andreas 
Release/Version:
Status: Complete
Started on: 08 Jan 2011
Last Updated: 08 Jan 2012
Views: 181804
Type: Created from scratch
Rating: 4.40001 (15 votes)
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Description
Description:
This script allows to use turn indicators while driving automobile or motobike. Coronas are created at positions of headlights and back lights of vehicle, which are calculated automatically. So, you can use this script with all models of automobiles and motobikes, without additional files. If trailer is attached to automobile with enabled turn indicators, it will have enabled turn indicators too.

Version 1.1. Indicators work after player exit car until enter another car.
Version 2.0. AI-drivers can use indicators, no CJ only.
Version 2.1. Some bugs were fixed.

Installation:
1.Download and install CLEO4 library from cleo.sannybuilder.com.
2.Put file turn_indicators.cs to cleo folder.

How to use:
Z - enable left indicators, C - enable right indicators, X - enable all indicators. Press this buttons again to disable indicators (in v.2 disable indicators by Shift button).

Script was made for game version 1.0 US. Work with other versions of game is not guaranteed.
Comments
commented over 10 years ago:
This cleo is work on samp? :dozing: :sarcasm:
racer123246 commented over 10 years ago:
It probably doesn't work for CLEO 3, so just upgrade...
artginPL commented over 10 years ago:
Great mod :p :cookie:
gtasa2013 commented over 11 years ago:
will this work with cleo 3?
gtasa2013 commented over 11 years ago:
Does this mod work with cleo 3?
Andika The Boys commented over 11 years ago:
My game are crashing when i get in the car with this mod... Pst(I use GTA SA US No-CD v.1.0.0) :blink: :blink:
10jobu1 commented over 11 years ago:
Heh this will help i was playing the mission "Maddog" and the cars keep truning to me that realy sucks but now not yay!!
racer123246 commented over 11 years ago:
Okay, so I did have problems before, but apparently it works perfectly now. Even the positioning of the objects on the cars are really good. Great mod!
Den_spb commented over 11 years ago:
What commands do you edit? You should change numbers of keys in 0AB0 commands.
SAPBird commented over 11 years ago:
Hi, I have kind of a problem. I wanted to change the keys on the script but everytime I try to compile the file back into CS I get a misterious error at the "1 = 0@" string. I tried reinstalling Sanny Builder just to make sure it wasn't a bug, but still the file won't compile. Is there any other way to edit the file without the error?
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