Your program is very useful, I use it to compile bigger textures than the originals, but I have a problem, when I try to compile a 2048x2048 texture, the program has an error and save my wtd with 0 bytes, I mean, it breaks my wtd...
Is this a problem of the program or a problem of RAGE?...
hi, i know there are 2048x2048 textures, they are the loadscreens, but your tool can't save them and also doesn't support uncompressed texures(i know of 4 that would absolutely utilise it). I know this is the first standalone texture editor, and i hope you will soon get it to the functionality level which tools for vice city were able to deliver. good luck with coding.
Your program is very useful, I use it to compile bigger textures than the originals, but I have a problem, when I try to compile a 2048x2048 texture, the program has an error and save my wtd with 0 bytes, I mean, it breaks my wtd... Is this a problem of the program or a problem of RAGE?...
I have the same problem, could you help me with this? Also the program doesn't open some WTD files, it gaves me this error:
RSCFile::readRSCFileData(125) - Decompression of file data failed, zlib error: Z Data Error
WTDFile::loadFile(112) - Unable to load WTD File, unable to load file data
I could use SparkIV too, but your program is very useful because, like Ferne22 said, it allows to compile bigger textures than the originals, and SparkIV doesn't have this option. Sorry for my bad english, I'm brazilian.
Your program is very useful, I use it to compile bigger textures than the originals, but I have a problem, when I try to compile a 2048x2048 texture, the program has an error and save my wtd with 0 bytes, I mean, it breaks my wtd...
Is this a problem of the program or a problem of RAGE?...
Wrong format maybe? although you can change to a normal format. Gta 4 engine only agrees with Png (not sure if openIV likes that but SparkIV does) and DDS. You can probably download an export for it for GIMP or Photoshop. I know you can with photoshop not 100% sure about Gimp. I had this same problem then I exported in DDS format and it worked fine
Your program is very useful, I use it to compile bigger textures than the originals, but I have a problem, when I try to compile a 2048x2048 texture, the program has an error and save my wtd with 0 bytes, I mean, it breaks my wtd... Is this a problem of the program or a problem of RAGE?...
I have the same problem, could you help me with this? Also the program doesn't open some WTD files, it gaves me this error:
RSCFile::readRSCFileData(125) - Decompression of file data failed, zlib error: Z Data Error
WTDFile::loadFile(112) - Unable to load WTD File, unable to load file data
I could use SparkIV too, but your program is very useful because, like Ferne22 said, it allows to compile bigger textures than the originals, and SparkIV doesn't have this option. Sorry for my bad english, I'm brazilian.
Have a look at what I said to the other guy. Yeah Files saved with Spark IV G-Texture doesn't agree with I found.
look this video http://www.youtube.com/watch?v=vEuxLM3m3VI
Here I tried to connect the files (pictures) that I have separated with the g-texture, but when i saving i get some error
sorry for bad english i´m from croatia
Yesterday it worked fine and toay i get this when i open it
"couldn't add image to image list" and when i open a wtd file i get
Loaded the settings file: configg-texture.bcf
RenderSystem::RenderSystem(17) - Render system started
RSCFile::readRSCFileData(125) - Decompression of file data failed, zlib error: Z Data Error
WTDFile::loadFile(112) - Unable to load WTD File, unable to load file data
WTDFile::WTDFile(34) - Loaded WTD File with 0 textures: c:usersdaviddesktoptaxi.wtd
PLEASE HELP!!