Remember Me

Posted on 26 Dec 2008, 4:25pm

Joined: 26 Dec 2008
Group: Modders

This is a realism mod for making car/bike driving in GTA IV fun again. Got fed up with way too slow vehicles that additionally corner and brake like space shuttle.

Note that games overall balance between different vehicles is maintained, so chases fell similar, only faster and maybe not so frustrating picking every pedestrian or trashcan from sidewalk. This is not a super car mod that turns every car as Viper. Note also that this mod is tested on keyboard/mouse and steering wheel (never use pad for driving).

Edited handling factors:
- decreased drag (C)
- increased top speeds (Tv)
- increased brake force (Tb)
- increased steering lock (Ts)

Other values are untouched (names, suspension, damage...)

- Make sure that you have installed patch that enables you to run GTAIV modded files prior to ANY mod installations or your game will just silently crash upon start.
***Recommended: Aru's GTA4 - File modding ability patch ( or***.
- Modding patch will additionally provide you backup files so you don't neccessarily need to backup your current handling.dat.
- Just drop handling.dat file to ...GTAIV/common/data/ folder and replace file that's there.
- Done.

Clip coming soon...

Posted on 06 Jan 2009, 8:24pm

Joined: 07 Sep 2008
Group: Members

You realize that the real-life counterparts of the cars in GTA drive very's just a matter of which car and how much torque or engine power it has.

Posted on 09 Jan 2009, 9:42am

Joined: 30 Dec 2008
Group: Modders

Good Job!... IŽll try it... I tried to increase the speed but I failed :barf: :sui: , now when I use the car I edited, it only drags in its place jajaja...

Capt L Church
Posted on 09 Jul 2009, 7:47pm

Joined: 08 Jul 2009
Group: Members

traction curve max [Wc+] traction curve min [Wc-] traction curve lateral [Wc-] traction spring delta max whats does it really mean, can any give a good explanation of what they really mean

brick bit ?E?E bit bit
bit bit   bit bit