One of the models I've been waiting a long time to edit seams to be importing just fine - the vice city lighthouse beam... Finally!! Such a great effort on your part for releasing. Thanks
Will you be creating a dff exporter?
Glad you like it An exporter is under consideration; I might start coding it after adding UV anim support to this tool.
What would you like to see in an exporter? That is what features do you feel are missing in zmodeler 2 and Kam's scripts (and which bugs could be corrected).
Yeah I know it sounds strange but I've exported very few models. Less than 10.
a dff importer for the VC ps2 would be something entirely
new as only a dff to obj exists meaning no vertex colour
and other limitations of that format. A lot of stuff on
the ps2 disc intersts me & i can provide structure
info/models. Would you be willing to add this ?
You know having a comprehensive working exporter including
vertex alpha in max is a personal dream for VC SA would benefit too.
Issues with Kams tools
alphas dont display in max, currently need to select path
to them manually and click "show std map in viewport" every
time. (Would save mouse clicking 8 times per alpha)
After the flags in the geometry struct there is one byte for the uv set count and a second that is unknown (0 or 1)
Kam assumed that these 2 bytes are a word and contain the
uv set count. That is wrong and the second byte is unknwon
at the moment but writing 0 fixes any issues in it.
Exporting day and night vertex colours for SA. currently have to import night vertex colours via rw-analyse.
If you want a challenge on top of the above ones, not an imp/exp request but a 2dfx section as a stack modifier for
Vice so we can visually check changes before running the
thats about all i can think of for now.