INVISIBLE CAR OF DESTRUCTION
coding by gtaragemachine
*Invisible Car was made by 91RS. Permission has been granted to use it in this mod.
Version 2 (Latest):
To add the invisible car just replace the uranus.dff file using imgtool or Alcis IMG Editor.
The Uranus is invisible on its own. With the Invisicar2.cs file it adds wheels, bumpers, a seat, a floor, and some speakers behind the seat when you enter the vehicle.
If you leave the vehicle or it is destroyed then it becomes invisible again. Just add the Invisicar2.cs file to your Cleo folder.
-Flame Thrower = keypress [fire] driver holds a flamethrower and shoots it.
-Rockets = keypress [submission], driver holds a rocket launcher and shoots it.
-Dancers = Add the Invisicar_Dancers.cs to your Cleo folder. On keypress [Trip Skip], stripper dancers appears in back of vehicle. Keypress [Trip Skip]
again to release them.
This mod uses the Invisible Car made by 91RS. It replaces the Uranus car, so anytime you drive the Uranus you will be driving the Invisible Car with flamethrower, rocket launcher, and rear guard shooter capabilities.
-Invisi_Wheels.cs = Gives the Invisible Car wheels.
-Invisi_Flame.cs = With keypress, driver holds a flamethrower and shoots it.
-Invisi_Rocket.cs = With keypress, driver holds a rocket launcher and shoots it.
-Invisi_RearGuard.cs = With keypress, 2 Men appear on a platform behind the vehicle and begin shooting miniguns. A keypress can also pause shooting, resume shooting, and also release the men and the platform.
-Invisi_Immune.cs = Makes Invisible Car indestructible while driver is in the car. Also locks car doors while in car.
Just put any of the CLEO files you want to use in your \CLEO folder.
For the Invisible Car, just install the uranus.dff file in your GTA3.img file using IMGTool. Be sure to select Rebuild Archive.
Flamethrower: keypress [Fire]
Rocket Launcher: keypress [Submission]
Rear Guard shooters:
- keypress [Horn] + [Handbrake] = 2 Men appear on a platform behind the vehicle and begin shooting miniguns.
-keypress [Secondary Fire] = Stops men from firing
-keypress [Fire] = Men resume firing
-keypress [Fire] + [Handbrake] = Refreshes the two men and the platform. (I added this because sometimes an explosion will make the men stop firing. I didn't know of a way to correct it except to refresh the models.
-keypress [Group Control Forward] = Releases the two men to be as normal peds and destroys the platform.
If you want your Invisible Car to be super fast and super powerful, change the following line in your Handling.cfg file (credit goes to Cerbera for it):
URANUS 100000 300000 0 0.0 0.10 -0.60 -1 2.50 2.50 0.40 5 1000 75 5 4 P 15.0 0.60 0 30.0 1.05 0.140 5.0 0.25 -0.10 0.5 0.2 0.37 0 95000 40002004 1004001 2 2 1
If you want your Invisible Car to shoot the rocket launcher super fast then change the following line in your weapons.dat file:
$ ROCKET PROJECTILE 30.0 40.0 345 -1 8 null 1 75 0.0 0.0 0.0 1 0 1.0 1.0 0 99 6 0 99 10 99 100