Remember Me
Join
signbit
bit
nav_l nav_r
Kam's Max Scripts
Import/export for 3DS Max & GMax
Information Files
Author: Kam No Screenshots Available Yet
Website:
Works with: GTAIII GTA Vice City GTA San Andreas 
Release/Version: Dec05
Status: Complete
Started on: 03 Oct 2005
Last Updated: 13 Nov 2009
Views: 269262
Type: Created from scratch
Rating: 4.22724 (66 votes)
Please log in to rate this mod
Description
This is actually a repack of all my GTA modding tools for MAX/GMAX.
I had updated the controller script(in Utility Panel) for you to easily access all my scripts.

Features
This GTA Mod Tool includes: - DFF IO import/export all 3d models used in GTA game Support: - Special Material for GTA - 2nd UV Map for vehicle - 'Vehicle Parts' checkbox for bumpers, spoilers, wheels etc - Non-Standard DFF import disabled! - Bones/Skins DFF - COL IO import/export all Collision used in GTA game Support: - COLL/COL2/COL3 - simple .col editing(append/delete) - Save as new single .col - IFP IO import/export all animations used in GTA game Support: - Animation base on ID - Map IO import/export all map data used in GTA game Support: - GTA3/VC/SA ide >objs, tobj, 2dfx(not sure in SA) >anim(SA only) >txdp(SA only) - GTA3/VC/SA ipl >inst, cull (all version) >grge, enex, pick, cars, auzo, jump (SA only) - Modelling Helper is a helper tool, run it when you need it! - Char. skinning helper tool for sizing the envelopes.
Comments
PaleFaceKillah commented 2 weeks ago:
 QUOTE (dbzfan254 @ 22:41, 15 Aug 2015)
After I import a map IPL file (CountryW.ipl for example), how do I get the textures on it?
Which "DFF Path" are you using to import? When I try to import, I get a message in the Listener Window saying "Can't find bla bla... " I'm new to this but I thought the dff's were contained within the img file in the models folder? What am I doing wrong?
dbzfan254 commented 2 weeks ago:
After I import a map IPL file (CountryW.ipl for example), how do I get the textures on it?
max99 commented 8 months ago:
when i edit a skin of a ped and load the game, the skin looks all deformed and glitchy, even if i dont edit the skin :(
ERICKGTANFS commented over a year ago:
Make a version compatible whit 3ds Max Design 2014 please
gtagamer03 commented over 2 years ago:
whenever i export my vehicle i get some Maxscript Rollout error, i'm using a windows8 Laptop
Ziero1986 commented over 2 years ago:
Great tool, been using it for a while now. Works great on 3DsMax 2013, about to use 2014. I know this is "finished, " but maybe it could be updated somehow? Doesn't matter, still works great.
igor009 commented over 2 years ago:
I extracted everything and there is no icon to get in the scripter any help how to get in Max Scripter? :/:r*:
rishabhjoshi92 commented over 2 years ago:
problem when i export.dff file using gmax changes does not takes place please respond
MRobinson commented over 2 years ago:
Nice job! This IS AWESOME!! Hope your PC gets fixed soon :happy:
gtsa commented over 2 years ago:
just enable non standard dff import i want to modify my non standard dff
View All Comments | Add Comment
0 users viewing this mod (0 guests)
bit
brick bit ?E?E bit bit
bit bit   bit bit