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AA12
The automatic BEAST!
Information Files
Author: Narcis_speed6
Website:
Works with: GTA San Andreas 
Release/Version: beta
Status: Complete
Started on: 07 Nov 2009
Last Updated: 06 Dec 2009
Views: 56790
Type: Created from scratch
Rating: 4.57692 (26 votes)
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Description
The AA12 by Narcis_speed6

My first gun made using 3DS, has few bugs and other texture problems but is still beta and will be solved in future

The .rar contains 2 versions of guns

Install:

Replace (recomended) chromegun.dff and chromegun.txd from gta3.img with Alci's img editor or Spark
that's all
have fun!

MORE DETAILS AT MY TOPIC
http://www.gtaforums.com/index.php?showtopic=431900
Comments
commented over 10 years ago:
Can Work In Vice City If You Use This Mod http://www.gtagarage.com/mods/show.php?id=16467
-=[F]elt[D]uck=- commented over 12 years ago:
 QUOTE (lerche88 @ 16:24, 13 Jun 2011)
 QUOTE (-=uck=- @ 07:14, 20 Jul 2010]the AA-12 mod should replace the SPAS 12 (shotgspa)
There is no point because there IS SUCH THING AS CLEO! :furious:What do you mean? I'm just suggesting to replace with SPAS 12 instead. You can just rename it :p. And what do you mean 'there is such thing as cleo'? I don't understand. Anyway, I'm playing with weapon.dat and this is what I got so far: $ AA12 INSTANT_HIT 40.0 40.0 18913 -1 3 rifle 16 50 0.75 -0.06 0.22 0 0 0.7 1.5 6 12 7 6 12 7 35 7031[/code] It's my attempt to add this awesome weapon (with Ryosuke839's weapon limit adjuster) so don't be confused with the different values. Just rename AA12 to the weapon you replace and 18913 to the ID of the weapon you replaced. In this case (replace shotgspa a.k.a SPAS 12) rename AA12 to SPAS12 and 18913 to 351. This will make CJ aim like aiming a rifle and the spread will be more so it will be more realistic. Damage is improved. The firing rate is also sped up so it will be a true Automatic Shotgun. This is still a beta though... if there is any bug just tell me or PM me. I might be inactive for a long time so I can only answer your PM after a long time you sent my PM. Using this mod and my weapon line, this weapon should be awesome :D  QUOTE (ioN @ 05:43, 12 Nov 2010)
 QUOTE (GaussHog @ 16:45, 05 Nov 2010)
If I replace it with the spas-12 instead, will I encounter any issues?
You shouldn't. But here. I made this a long time ago when the mod was first released. http://pastie.org/1291902 Pretty much a perfect working AA-12. Fully auto(unless you crouch. Can't fix that. Oh ya. Once you reach hitman you get explosive bullets(actually they're just stronger but whatever.
Yes that will be an awesome line too.
lerche88 commented over 12 years ago:
 QUOTE (-=[F)
elt[D]uck=- @ 07:14, 20 Jul 2010]the AA-12 mod should replace the SPAS 12 (shotgspa)
There is no point because there IS SUCH THING AS CLEO! :furious:
ioN commented over 13 years ago:
 QUOTE (GaussHog @ 16:45, 05 Nov 2010)
If I replace it with the spas-12 instead, will I encounter any issues?
You shouldn't. But here. I made this a long time ago when the mod was first released. http://pastie.org/1291902 Pretty much a perfect working AA-12. Fully auto(unless you crouch. Can't fix that. Oh ya. Once you reach hitman you get explosive bullets(actually they're just stronger but whatever.
GaussHog commented over 13 years ago:
If I replace it with the spas-12 instead, will I encounter any issues?
Ant103010 commented over 13 years ago:
100% Agree with the guy below me, although I'm still gunna replace the spas-12 anyways.
-=[F]elt[D]uck=- commented over 13 years ago:
the AA-12 mod should replace the SPAS 12 (shotgspa)
casdaan123 commented over 14 years ago:
i love it my favorite my friend got it to
mystery-house commented over 14 years ago:
this model is better to be a minigun than a shutgun
xxJUANxx commented over 14 years ago:
or replace BUDDY.IFP OF GTA3.IMG ITS MOST REAL :happy:
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