This is third of my HD particles mod: Now for Vice city.
You yet did not see a Vice city such beautiful!
It will replace low definition standard particle textures with clear HD.
Replaced: Smoke, fire, water, blood, clouds, gunflashes, flying leaflets, traces from tyres, and almost all standard textures.
For install, just copy particle.txd in models folder with replacing of existing file.
As a bonus in archive it is included known graphical mod ENB series, version for Vice City with my presets.
P.S. Cars from screenshots are not included into archive
P.S.S. Previous version of my mod for San Andreas and GTA 3 can be found on: http://www.gtagarage.com/edit/?item=summary&mod=4998
Attention! New version - 2.0
I have been drawn again almost all the standard texture effects using vectors. Therefore, most effects are consistent to the original, but in high resolution. Also I corrected the errors of previous versions, such as incorrect textures of headlights.
Just a couple questions: Where do I install the .ini files for the ENB series mod, and what is it supposed to do? If I pile all of the files in the GTA: VC root directory (even when I copy them to the /data folder), it just crashes as soon as the intros end. If I just put the .ini files in the /data folder (leaving the .dll files in the root directory), text saying the mod loaded appears, but nothing else happens. What am I doing wrong?
Nice mod dude... the water FX kicks some serious ass.Nice Job.
But the alpha/mask channel of following textures in your particle.txd are broken, kindly fix them:-reflection01, spark, cloudhilt, waterreflection2, shad_exp, coronaringa, coronamoon.