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The O's GTA SA New Realistic FX
Very Improved HD Effects, Env, HUD, Etc
Information Files
Author: kenny_the_o
No Download Available Yet
Website: http://www.youtube.com/user/LOCOARTSak
Works with: GTA San Andreas 
Release/Version: 1.6
Status: Complete
Started on: 19 Apr 2009
Last Updated: 09 Jul 2009
Views: 29066
Type: Conversion
Rating: 3.35293 (17 votes)
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Description
This is the lastest version of the o´s gtasa new realistic effects (V1.6).

The mod gives to your gta sa game a new and awesome look with HD effects and environment,
and brings you tow B. Vorontsov´s enbseries versions (a version that works with weak graphic cards and
another that works in med-high end cards with their respective hq and hi fps configs).

Mod´s Features:

Particle:

- New Glow corona (Sun, Street lights, Cars Headlights, Etc)
- New Semitransparent Sea Blue Water
- New Glow Moon
- New Clouds
- New Corona Reflection (When Raining)
- New Realistic Blood Pool
- New Road Signs Fonts
- New GTAIV Crosswalks (fixed)
- New Broken Windows (example, Wangcars)
- New Smooth and Blurry Shadows For Cars, Choppers, Motorbikes, Planes and People
- New Police Maverick Chase Light
- New Skids (Mud, Normal, Sand and Grass)
- New Headlights (Cars and Bikes)
- New Water Waking
- New Spotlights

Heads Up Display (HUD)

- New Radar Disc (Better Looking)
- New GTA IV Sight (For pistols, rifles, Etc)
- New Looking GTA IV Radar Icons (ammunation, cluckin bell, etc) (HD)
- New HD SA Fist Icon
- New Missions/Jobs Icons (HD)
- GTA IV Radar North Icon (HD)
- New HD Radar Interface For Planes
- GTA IV Radar Centre (Player in Radar)
- New RPG Site
- New GTAIV Radar Waypointer icon
- New Better Semitransparent Lockon Missile (Hydra and Heatseek RL)

Effects: You Can Choose From HD Effects or LQ-MQ Effects

- New Effects.fxp (obviusly)
- New Smokes
- New Fire (Realistic)
- New Water Splash Effects
- New Bubbles
- New Water Wake Ring Arround Player
- New Swimming Water Trails
- New Guns Smokes
- New Gunshells
- New Realistic Sparks (White and Weak Yellow)
- New Gore, Darker and Realistic Blood Effects (Blood Splats, Splash)
- New Bug or Beastie (Flies)
- New Metallic Debris
- New Wheels Dirt Effects
- New Broken Glass Debris (From CS:Source)
- New Muzzle Flashes (Hunter Minigun, Tank and Weapons Without SA Muzzle) (Tnx to GTABerlin)
- New Grenade Explosion Textures and Effects
- New Cars and Bikes Explosion Effects (with debris, Smokes, Sparks and Trails)
- New Nitro Effect
- New Scratch Car Damage Sparks (Yellow and White)
- New GTAIV Swimming Splashes
- New Dust Smoke
- New Rain Drops
- New Foliage When Crash With a Desert Plant
- New Chopper (Helicopter) and Planes Explosions (Different Than Cars ones)
- More Smoke When Crash a Vehicle
- NFS Pro Street Inspired Drift Smoke

Vehicles Textures:

- New SA Vehicle Reflection (Much better than Old and looks perfect with Enbseries)
- New Better Steering Wheels
- New Specdot Reflection
- New Window Scratch
- New Vehicle Motorhome Scratch
- New Wheels Tires Textures
- No Grunge or Dirt In Motorhome of Cars
- New Police Vehicles Decals (LA instead of LS, and SAPD sign replaced by CIA Decal)
- New Generical Motorhome Textures (Grill, Undercar, Hood, Etc)
- New Env Reflection Texture
- New Speedometers for Motorbikes and some Cars and Gasoline Tank
- New Plates (Not Mine) (California and Nevada)
- New Vehicle Lighs Textures (on and off)

Menu:

- GTAIV Mouse
- New Fullscreen Background (California and Nevada Pictures)
- New Screen Buttons (When Dancing or in the Lowrider Competition)
- New Arrow
- New LoadScreens (Not Mine)
- GTAIV Fonts

Others:

- Enbseries For Low/Mid End PCs
- Enbseries For Mid-High-Higher PCs
- New Weather (Blue Skies, Better Sunrise and Sunsets, Overbright in Desert)
- New and More Varied Cars colors
- More and Varied People and Cars In the Streets
- People is now in new places (Area 51 Roads, Desert, Interstates, Forest)
- Gangs Now uses More Cars

Bugs of Previous Version That Are FIXED In This Version (1.6):

- Weather OverBright In Cities (now overbright is only in the desert) (FIXED)
- Crosswalk Alpha Messsing (FIXED)
- People Dissapeared and Appears Suddenly (FIXED)

The Mod Includes Also 2 EffectsPC.txd, LQ-MQ (Lower End PCs) and HD (Mid/High End PCs)

Thanks To:

Boris Vorontsov (EnbSeries)
C-D-Rom (Mission Icons)

All the Screenshots here are from the 1.5 version, New Screenshots Will be uploaded soon.

Any Bugs or Comments You Can post them in the linked gtaforums topic.
Comments News
RedCrownX commented over 14 years ago:
Is this like gta4?
markjaysongalang commented over 14 years ago:
uhmm, kenny_the_o, why your mod is not working on my laptop? When i played gta san andreas without your mod it The game runs perfectly! but when i played it with your mod the game is not starting. :( :( :( Or I am lacking some requirements? But here are my specs: 3 GB DDR2 RAM, 1.8 GHZ, 320 GB HDD, 358 MB Intel Graphics Media Accelerator X3100, Shader Model 2.0, Direct X 10. :D :D :D, PLS! Help Meee! I've been fixing it for days but it's still not working. - Mark
markjaysongalang commented over 14 years ago:
I'm testing it now! Oh! I'm so excited. :O :O :O :O :O
kenny_the_o commented over 14 years ago:
 QUOTE (solomsolomol @ 00:51, Today)
great work and all , but i hate to tell you that there's like a million mistakes you made , most of the alpha channels are messed up (never use txd workshop) so you messed up the headlights and baclights of all vehicles and the reflections on clean cars doesn't work correctly and car parts like tires and stuff on the inside is also messed up , you also changed the "on" light textures with the "off" one , so it's always off , you changed the dirty cars' reflection map with a black a picture so you just messed up the vehicle colors , and some other few glitches in the effects.fxp , also , the explosions look like an exact match from the ones of NGE 1.4 , what's up with that ? i also have to agree with the guy who said it was too bright , 'cause it's blinding sorry man , try harder next time
Hi man tnx for commenting but i have to tell ya some things about the mod: 1: the headlights and rearlights is same texture cause if you see a bit, when is night the textures look brighter realistic, not VERY BRIGHTER. 2: The Bright is a little unfixed sh*t, but i´ll release the 1.6 version with the weather fix. 3: the tires looks normal in my pc (also looks normal too in screenshots). maybe it is a glitch in your computer (i only think). 4: reflection was DELETED cuz when you activate the EnbSeries, the cars have more realistic reflections. 5: some alphas (like street signs) will be fixed in next version (in total are 6, not A LOT). 6: glitches with the .fxp? well; i´ll watch it and fix 7: explosions aren´t the same of NGE 1.4. just compare (the only thing it looks like NGE1.4 is the debris, and i have done it myself; without stole anything to anybody) 8: the vehicle colors are NEW, i don´t messed them 9: I HAVE WASTED 5 MONTHS, 6 DAYS AND 13 HOURS IN THIS MOD, SO YOU CAN´T TELL ME I HAVE TO TRY HARDER AGAIN! 10: about bright, i sent a message to DarkCybrid for tell him how to have a less bright on bloom, but i will update the mod and fix a bit the TIMECYC.dat C ya PS: That was my first version of the mod, i will update A NEWER and FIXED version soon. and i think you only have saw only the screenshots and the files, but not played the game with my mod. In the mod, are a LOOOOOT of things i dont mentioned on description.
solomsolomol commented over 14 years ago:
great work and all , but i hate to tell you that there's like a million mistakes you made , most of the alpha channels are messed up (never use txd workshop) so you messed up the headlights and baclights of all vehicles and the reflections on clean cars doesn't work correctly and car parts like tires and stuff on the inside is also messed up , you also changed the "on" light textures with the "off" one , so it's always off , you changed the dirty cars' reflection map with a black a picture so you just messed up the vehicle colors , and some other few glitches in the effects.fxp , also , the explosions look like an exact match from the ones of NGE 1.4 , what's up with that ? i also have to agree with the guy who said it was too bright , 'cause it's blinding sorry man , try harder next time
mosesmax commented over 14 years ago:
great mod man its the one i needed dude! :beerhat: :rampage: :beerhat:
kenny_the_o commented over 14 years ago:
 QUOTE (Green Baron @ 20:53, 07 Jun 2009)
Really great comprehensive mod Kenny, must have been hard work- thanks a bunch! The version of ENB you included is appreciated, since the version after that causes uberflashing with my x1950 card, so that's another cool discovery. Just a couple of things: Per the brightness comment- I think he is referring to the daytime brightness controlled by TIMECYC, not the ENB bloom. It is totally overwhelming for me also (though I like the realistic dark nights and other sky/weather tweaks). Also, I believe you have the crosswalk texture in the alpha channel when it should be in the normal channel. As it is, in the game the crosswalk light only shows up as big red and white blocks (no hand or walking graphic). Hope that helps, and thanks again for this great effects package!
ok, man. i think this mod will be better than the NGE 1.5, only if in the next version i fix some things like the timecyc.dat, and i´ll fix too the crosswalk lights and modify more effects for be a bit affected by the wind, and also i need to done the hud.txd and post the mod in some forums (for increase the popularity). thanks for the bug notify, i will have done the next version soon. see ya!
Green Baron commented over 14 years ago:
Really great comprehensive mod Kenny, must have been hard work- thanks a bunch! The version of ENB you included is appreciated, since the version after that causes uberflashing with my x1950 card, so that's another cool discovery. Just a couple of things: Per the brightness comment- I think he is referring to the daytime brightness controlled by TIMECYC, not the ENB bloom. It is totally overwhelming for me also (though I like the realistic dark nights and other sky/weather tweaks). Also, I believe you have the crosswalk texture in the alpha channel when it should be in the normal channel. As it is, in the game the crosswalk light only shows up as big red and white blocks (no hand or walking graphic). Hope that helps, and thanks again for this great effects package!
kenny_the_o commented over 14 years ago:
 QUOTE (DarkCybrid @ 05:53, 18 May 2009)
Awesome mod man! One question though... WHY IS IT SO FREAKING BRIGHT? Even on the lowest brightness, it's like, blinding. I'm afraid that it's so bright that my graphics card is literally going to melt, lol. No other problems though, really really nice. Can you possibly make it a little less... Bright? I would really appreciate it! :rah: Oh, and by the way, it looks totally awesome and fine and not-bright at night, lol.
Hi! if you want to have a little bright effect do this: 1 open the enbseries.ini in the sa directory. 2 search this line: Bloompowerday and change the value to 2 3 search Bloomscreenlevelday and change the value to 15 snd if you want to have more realistic reflections change the reflectionpower value to 3 and the chromepower value to 25 hope this helped
DarkCybrid commented over 14 years ago:
Awesome mod man! One question though... WHY IS IT SO FREAKING BRIGHT? Even on the lowest brightness, it's like, blinding. I'm afraid that it's so bright that my graphics card is literally going to melt, lol. No other problems though, really really nice. Can you possibly make it a little less... Bright? I would really appreciate it! :rah: Oh, and by the way, it looks totally awesome and fine and not-bright at night, lol.
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V1.6 Released!
The version 1.6 of this mod is done and will be released shortly, and previous version (V1.5) is deleted. also all the previous version bugs are fixed now!

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