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Contact Missions Mod
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Information Files
Author: HippieCommunist
Website:
Works with: GTA IV 
Release/Version: 1.998
Status: Complete
Started on: 17 Apr 2009
Last Updated: 28 Apr 2010
Views: 57325
Type: Created from scratch
Rating: 4.22581 (31 votes)
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Description
Contact Missions 1.998:
- - - - - - - - - - - - - -

pick a mission using Next/Last Mission keys, then just follow the instructions

press ContactKey to accept/restart mission (also starts/skips missions in police cars)
press Last/NextMissionKey to change/cancel the mission

while in any police vehicle:
press ContactKey to start a Random vigilante mission
press Last/NextMissionKey to start patroling mode (a mode in which you locate and eliminate criminal threats)

*sound the horn to make the contact come closer

-added support for TBOGT
+TBOGT cars and peds models added (must set TBOGTarsenal=1)
+buzzard in enforcer's Heli list
+added cars from TBOGT in Vehicle Theft missions
+weapons for both guards and enemies (they are abit more rare, but its worth it)
+yes it means terrorists now use grenade launchers!
+TBOGTarsenal ini option (set to 1 only if you play TBOGT, TLAD weapons are not yet included)
+enforcer option for Professional weapons (comes with a parachute!)

+added ability to call backup while on vanilla missions (in EFLC you often need the backup)

+added QuickStart/Finish ini feature to skip meeting/setting-up the mission giver/rewarder

+fixed the enemies stuck in mid-air bug and made them guard different directions (not just brainlessly always facing the North like in vanilla vigilante missions =\ )

+new mission: Surveillance!
-more mission outcomes

+GreyWantedDrop is now a separate .asi.
-added ini for the rate of the grey wanted stars to drop

-new ini options!

-bombs added
+press LastMissionKey while ducking to put a bomb (practice arming/disarming bombs before doing the vigilante missions)
+press LastMissionKey while on patrol (in police vehicle) to start a random patrol mission

- press 1-8 while aiming at any guard to make him change his weapon class (without switching)
+press 9 while aiming at any guard to make him hold position
+press 0 at any guard to make him use all weapons (guard switching weapons by himself)

- aim at any guard to select him (see his blip changes color to confirm)
+press/hold '+/=' to heal him
+press/hold '-/_' to dismiss him

- press 'backspace' while aiming at any guard to change the team's formation
+added ini options for spreading out range and default guard's formation

- delivery mission is now harder

+ no more invisible enemies

- police clears faster

- spelling checks (never endS!)

- added AutoSave ini option =]

- proper hight(Z) checks when meeting contacts/clients/etc (no more selling drugs to lower/higher invisible Blips)

- guards are now alot more 'intelligent' (no need to sound horns, or aim them to always reminding them to shoot)

- press ContactKey while on a mission to call for backup
+while wearing the prison outfit you will call prisoners backup

- no more epileptic contacts standing on chairs/benches

- aim at your guards to remind them to follow you (in case they get stuck on high/low places or in water)

- difference between wearing LSD when buying enforcements (police troops will use shotguns aswell for CQB)

- dont forget that holding the horn while starting Patrol mode changes into lsd uniform.

- marker is green/orange/red indicates the friend's health

- the price of Heal All affected by amount of healing there is to be done (it still says 10, 000$ as a top value to pay) - player 3000$+every member 1000$+vehicle repair 4000$

- targets now call for help - see if they can get some backup

- more random crap!

- aim at the Enforcement friend to get the Wanted survival mission (the final price will be dispayed and increase only when wanted stars arn't gray)
+you will recive ammo every 5~6 seconds as bonus for surviving

- 'Bribe' feature.

- you can lay a bomb by ducking and pressing LastMissionKey
+disarming bombs by just ducking near it (enemy bombs give cash bonus once disarmed)

- foot patroling cops will notice drug deals

+ rebalanced - less grenades, patrol missions upgraded, Enforcement: wanted rebalanced.

- see if you can find the secret muggers mission =]

*MAJOR code reconstruction/bugs fixed - runs smoother now.


SPECIAL THANKS
*to aru for making an idiot-proof scripthook.
*to gorgonut for his help and involvment.


paypal donations will be very much appreciated:

https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=PAD94LY7DBU6J


[KeyBindings]
ContactKey=77	# M
NextMissionKey=188 # <
LastMissionKey=190 # >

[TerroristHunt]
TerroristCount=10		#maximum amount of terrorists during a hunt (set from 1 to 35, higher lower than that will crash the game)
Kills2Complete=60		#how many terrorists should die before mission is completed
TerroristModel=0x1CFC648F	#model of each terrorist

[Settings]

QuickStart=0		#should the missions start immediately

QuickFinish=0		#should the missions be finished immediately (instant reward, no clear wanted check)

EnemyHealth=250		#how much health should an average enemy have (your hostage/protected subject will have a relative amount of health)

SpecialEnemiesCriticals=1	#should special enemies suffer critical hit such as headshots (only of the driving assassins and all the betreying actors)

PoliceInvolvement=0		#should the player get wanted level while doing any contact mission

PackageCpoints=8		#how many points should the player pass before completing the mission

DrugDeals=8		#how much deals every stash contain

CrimeVariance=26		#chance to start a patrol mission (1=patrol mission autostart, 30=patrol mission autostart once in a while)

UseGrenades=1		#should enemies use grenades and molotovs

GreyWantedDrop=1		#should grey wanted stars be dropped

GreyWantedDropRate=9		#how fast should the grey stars be dropped (0=fastest;10 and more=slower)

Difficulty=60		#how fast/accurate should enemies SHOOT (10-500)

Fades=0			#should there be fade in/outs

EnforcerVariance=350	#variance that an enforcer will appear (1=instant, 500=rarely)

EnemiesCover=0		#should enemies use cover

GuardsCanRagdoll=1	#can guards go RD (set to '0' to make guards stronger, less realistic/fair)

DetonationWanted=3	#how much wanted stars to give when blowing a ped, blowing a car will give +1 (example '3' means: ped exploded=3 wanted >>> car exploded=4 wanted)

FirstMission=11	#1 - Package delivery
		#2 - Protection
		#3 - Drug dealing
		#4 - Terrorist hunt
		#5 - Hostage rescue
		#6 - Vehicle theft
		#7 - Assassination
		#8 - Elimination
		#9 - Convoy protection
		#10 - Close protection
		#11 - Call for backup
		#12 - Surveillance

[Exclusions]		#choose what models wont be included as backup guards
ExcludedBackUpModel1=0xBF963CE7	#crackhead model
ExcludedBackUpModel2=0x9313C198	#hobo model
ExcludedBackUpModel3=0xF7835A1A	#hobo2 model
ExcludedBackUpModel4=
ExcludedBackUpModel5=

ExcludedLocationX1=99999.0	#put any annoying mission spots for the code to ignore here
ExcludedLocationY1=99999.0
ExcludedLocationX2=99999.0
ExcludedLocationY2=99999.0
ExcludedLocationX3=99999.0
ExcludedLocationY3=99999.0
Comments
DSREDEMPTION commented over 10 years ago:
FOUND CRASH FIX I think. If you are running mod on GTA IV NOT TBOGT. Then turn off TBOGT arsenal in the file with all the other options. :p
TheJasonGallant commented over 11 years ago:
The mod crashes a lot... It almost always make my game crash after a drug deal... Did not try all the other missions but it's very anoying... I'm playing on version 1.0.7.0. Edit: It was because I didn't turn off the TBOGT arsenal. It works fine.
spies among us commented over 11 years ago:
Great Mod bro you ROCK!! :) I love when I get mugged, great feature, thanks for making GTA fun again :)
iod97 commented over 12 years ago:
this mod cant POSSIBLY be complete, i tried this mod with the 1.0.7.0 patch and i chose assasination, as i get to where the target is, i crash. please go back to supporting this mod, its exactly what i was lookin for :D
Mr. Violence commented over 12 years ago:
is there a new version of this mod?or is it being developed?please tell me this isn't dead, i love this mod i have some new ideas for it.
haws commented over 12 years ago:
Whats button is the contact button and whats the next mission one plz help
tacorunner commented over 12 years ago:
Wow, now I am suffering from mission's crashing, perhaps this mod conflicts with others? Or perhaps it is in need of bug testing.
tacorunner commented over 12 years ago:
Next mission button? Which would that be?
ZeRo1993 commented over 13 years ago:
This Mod is awesome! But after 2 or 3 missions the game crash... Please i need help...
FrozenFlame931 commented over 13 years ago:
oops spoke too dang soon >:( actually whenever i do a mission my game crashes. hellp
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