Contact Missions 1.998:
- - - - - - - - - - - - - -
pick a mission using Next/Last Mission keys, then just follow the instructions
press ContactKey to accept/restart mission (also starts/skips missions in police cars)
press Last/NextMissionKey to change/cancel the mission
while in any police vehicle:
press ContactKey to start a Random vigilante mission
press Last/NextMissionKey to start patroling mode (a mode in which you locate and eliminate criminal threats)
*sound the horn to make the contact come closer
-added support for TBOGT
+TBOGT cars and peds models added (must set TBOGTarsenal=1)
+buzzard in enforcer's Heli list
+added cars from TBOGT in Vehicle Theft missions
+weapons for both guards and enemies (they are abit more rare, but its worth it)
+yes it means terrorists now use grenade launchers!
+TBOGTarsenal ini option (set to 1 only if you play TBOGT, TLAD weapons are not yet included)
+enforcer option for Professional weapons (comes with a parachute!)
+added ability to call backup while on vanilla missions (in EFLC you often need the backup)
+added QuickStart/Finish ini feature to skip meeting/setting-up the mission giver/rewarder
+fixed the enemies stuck in mid-air bug and made them guard different directions (not just brainlessly always facing the North like in vanilla vigilante missions =\ )
+new mission: Surveillance!
-more mission outcomes
+GreyWantedDrop is now a separate .asi.
-added ini for the rate of the grey wanted stars to drop
-new ini options!
-bombs added
+press LastMissionKey while ducking to put a bomb (practice arming/disarming bombs before doing the vigilante missions)
+press LastMissionKey while on patrol (in police vehicle) to start a random patrol mission
- press 1-8 while aiming at any guard to make him change his weapon class (without switching)
+press 9 while aiming at any guard to make him hold position
+press 0 at any guard to make him use all weapons (guard switching weapons by himself)
- aim at any guard to select him (see his blip changes color to confirm)
+press/hold '+/=' to heal him
+press/hold '-/_' to dismiss him
- press 'backspace' while aiming at any guard to change the team's formation
+added ini options for spreading out range and default guard's formation
- delivery mission is now harder
+ no more invisible enemies
- police clears faster
- spelling checks (never endS!)
- added AutoSave ini option =]
- proper hight(Z) checks when meeting contacts/clients/etc (no more selling drugs to lower/higher invisible Blips)
- guards are now alot more 'intelligent' (no need to sound horns, or aim them to always reminding them to shoot)
- press ContactKey while on a mission to call for backup
+while wearing the prison outfit you will call prisoners backup
- no more epileptic contacts standing on chairs/benches
- aim at your guards to remind them to follow you (in case they get stuck on high/low places or in water)
- difference between wearing LSD when buying enforcements (police troops will use shotguns aswell for CQB)
- dont forget that holding the horn while starting Patrol mode changes into lsd uniform.
- marker is green/orange/red indicates the friend's health
- the price of Heal All affected by amount of healing there is to be done (it still says 10, 000$ as a top value to pay) - player 3000$+every member 1000$+vehicle repair 4000$
- targets now call for help - see if they can get some backup
- more random crap!
- aim at the Enforcement friend to get the Wanted survival mission (the final price will be dispayed and increase only when wanted stars arn't gray)
+you will recive ammo every 5~6 seconds as bonus for surviving
- 'Bribe' feature.
- you can lay a bomb by ducking and pressing LastMissionKey
+disarming bombs by just ducking near it (enemy bombs give cash bonus once disarmed)
- foot patroling cops will notice drug deals
+ rebalanced - less grenades, patrol missions upgraded, Enforcement: wanted rebalanced.
- see if you can find the secret muggers mission =]
*MAJOR code reconstruction/bugs fixed - runs smoother now.
SPECIAL THANKS
*to aru for making an idiot-proof scripthook.
*to gorgonut for his help and involvment.
paypal donations will be very much appreciated:
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=PAD94LY7DBU6J
[KeyBindings]
ContactKey=77 # M
NextMissionKey=188 # <
LastMissionKey=190 # >
[TerroristHunt]
TerroristCount=10 #maximum amount of terrorists during a hunt (set from 1 to 35, higher lower than that will crash the game)
Kills2Complete=60 #how many terrorists should die before mission is completed
TerroristModel=0x1CFC648F #model of each terrorist
[Settings]
QuickStart=0 #should the missions start immediately
QuickFinish=0 #should the missions be finished immediately (instant reward, no clear wanted check)
EnemyHealth=250 #how much health should an average enemy have (your hostage/protected subject will have a relative amount of health)
SpecialEnemiesCriticals=1 #should special enemies suffer critical hit such as headshots (only of the driving assassins and all the betreying actors)
PoliceInvolvement=0 #should the player get wanted level while doing any contact mission
PackageCpoints=8 #how many points should the player pass before completing the mission
DrugDeals=8 #how much deals every stash contain
CrimeVariance=26 #chance to start a patrol mission (1=patrol mission autostart, 30=patrol mission autostart once in a while)
UseGrenades=1 #should enemies use grenades and molotovs
GreyWantedDrop=1 #should grey wanted stars be dropped
GreyWantedDropRate=9 #how fast should the grey stars be dropped (0=fastest;10 and more=slower)
Difficulty=60 #how fast/accurate should enemies SHOOT (10-500)
Fades=0 #should there be fade in/outs
EnforcerVariance=350 #variance that an enforcer will appear (1=instant, 500=rarely)
EnemiesCover=0 #should enemies use cover
GuardsCanRagdoll=1 #can guards go RD (set to '0' to make guards stronger, less realistic/fair)
DetonationWanted=3 #how much wanted stars to give when blowing a ped, blowing a car will give +1 (example '3' means: ped exploded=3 wanted >>> car exploded=4 wanted)
FirstMission=11 #1 - Package delivery
#2 - Protection
#3 - Drug dealing
#4 - Terrorist hunt
#5 - Hostage rescue
#6 - Vehicle theft
#7 - Assassination
#8 - Elimination
#9 - Convoy protection
#10 - Close protection
#11 - Call for backup
#12 - Surveillance
[Exclusions] #choose what models wont be included as backup guards
ExcludedBackUpModel1=0xBF963CE7 #crackhead model
ExcludedBackUpModel2=0x9313C198 #hobo model
ExcludedBackUpModel3=0xF7835A1A #hobo2 model
ExcludedBackUpModel4=
ExcludedBackUpModel5=
ExcludedLocationX1=99999.0 #put any annoying mission spots for the code to ignore here
ExcludedLocationY1=99999.0
ExcludedLocationX2=99999.0
ExcludedLocationY2=99999.0
ExcludedLocationX3=99999.0
ExcludedLocationY3=99999.0