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GTA IV Real Car Handling Mod
Driving feels too slow?
Information Files
Author: hazeyo
Website: http://www.gtaforums.com/index.php?showtopic=385125
Works with: GTA IV 
Release/Version: RC 7
Status: Work In Progress
Started on: 16 Dec 2008
Last Updated: 15 Mar 2009
Views: 216697
Type: Created from scratch
Rating: 3.31249 (16 votes)
Please log in to rate this mod
Description
Hazeyo presents
GTA IV Real Car Handling Mod

Over three months of work has been put into this version, so you will not be disappointed

this edition includes two flavors

RC7: a moderate increase in the cars accel, top speed, and handling
RC7 SC: The super charged edition, with more accel and top speed (not recommended for keyboards)

CHANGE log
-top speed changes to every vehicle to better represent their real life counter parts
-same goes for acceleration
-increase steering locks for all cars
-decreased drag (now cars will reach newly assigned top speeds)
-changed the amount of gears most cars have to represent their real life counter parts
-SUV's and Trucks traction has been change so they will be able to roll over
-fixed some cars that i believe should be front wheel drive or rear wheel drive
-mass to every vehicle has been changed to better reflect their real life counter part
-suspension has been overhauled to have less body roll
-all cars and bikes now have better more realistic brakes
-ABS was added to the newer model cars
-leaning angles on all motorcycles has been adjusted for a more realistic ride
-traction values on bikes have been adjusted to minimize sliding
-includes L8ty's double damage mod for added realism(its not really double but just enough for added realism)
(credits go out to L8ty for the awesome damage)



(optional)
*turbo sounds for the comet, sentinel, and blista compact.
*backfire added to the dukes
*Materials.dat file increases traction pavement and concrete surfaces.
*cargrp.dat will add more spawning for the infernus, sultan RS, corquette, faggio, bus, and much more!


1.copy the "handling.dat" from "handling RC6.zip or handling RC6 SC.zip " to your "\Grand Theft Auto IV\common\data\" (optional) for rare car spawning copy cargrp.dat to your "\Grand Theft Auto IV\common\data" folder (optional) copy the "materials.dat to your "\Grand Theft Auto IV\common\data\materials\" folder (optional) for turbo sounds on the sentinel, blista compact, and comet copy "vehicles.ide" to the "\Grand Theft Auto IV\common\data" folder note:this will make the visual name of the car come up as the original car that produces the sound, it will not affect the game in anyway
Comments News
GreatLeader commented over 2 years ago:
So listen hazeyo, you've obviously invested a lot of time and effort into this, so I'll just say this once: you're an idiot! Get a F-ing dictionary and look up the word 'realistic'!
gurper707 commented over 3 years ago:
Is Rockstar trying to advertise via comments or what? How bout this for a DLC, a f*ckin mod maker/map editor assholes? :sui:
seena commented over 4 years ago:
It has now been one year since Rockstar Games released the first DLC content for Grand Theft Auto IV titled The Lost and Damned. The DLC also became available as apart of the Episodes from Liberty City collection at a later point in the same year. In this title players were able to take control of Johnny Klebitz, the Vice-President of The Lost M.C. Alderney Charter, a character who is seen is Grand Theft Auto IV a couple of times and is deeply involved with his own problems surrounding his gang and its members. Upon its original release on Xbox Live, The Lost and Damned was quite a success for Rockstar Games with few reviewers actually saying this is how DLC SHOULD be done. Rather than adding small things to the game, Rockstar Games added a whole other side to Liberty City with new Characters, Vehicles, Music, Weapons, etc, that gave off a totally different feeling compared to what players experienced with Niko Bellic. With Episodes from Liberty City coming out next month for the PlayStation 3 and PC Gamers, I can assure you that this part of the DLC is very satisfying and very well made with a brilliant story backing it; it certainly is something to look forward to playing on the 30th of March! For those of you who have already played the game, feel free to tell us your favorite things such as Missions, Songs, Best Gang Shoot Out you've had, etc in the comments!
Lundamyr commented over 4 years ago:
Should we assume that this mod is compatible with any game version?
stephenmarsh commented over 5 years ago:
well its good mod... well i just wanted 2 ask any1 of u... well i downloaded Monstertruck for GTA IV but it replaces rancher but da problem is that rancher is common so it can B seen on road & it looks very unreal that monstertrucks r roaming on streets so it there any way 2 make it a rare vehical or a vehical which can only B captured frm 1 special place & yeah its handling sucks coz it rolls so i want its traction 2 B strong & its weight shud B heavy like a real monster truck & yeah 1 mor thin that I want all SUVs in there original form & some trucks which donot hav a big box in read side 2 B heavy & hard 2 roll means SUVs & trucks nevr roll so easily Bcoz of their suspensions & weight & just few trucks like boxville in game & trucks like that roll over at high speed turning So plz make it realistic thanx in advaqnce for help & yeah atleast for reading this message :) :) :) :)
Capt L Church commented over 5 years ago:
how do you convert the drives? like you said you put some FWD to RWD
jaimebombas commented over 5 years ago:
im using the RC7 and i think that SUV's and some cars (cabs for example) roll over to easily... with SUV's specially, you almost have to do turns the old way... which means, almost stopped! overall it's a great mod. the driving experience has been greatly increased. keep up the good work! ;)
hazeyo commented over 5 years ago:
just uploaded RC7, added anti lock brakes to alot if not all newer model cars and overall better brakes for those without ABS, stiffen up suspension on some of the cars, trucks and SUV's are pretty hard to roll over but they still do if you push them hard enough. . . hope every one enjoys this as much as i do
hazeyo commented over 5 years ago:
 QUOTE (robban98422 @ 22:41, 04 Mar 2009)
evry handling file that a download wont work, even if i change the handling file by my self with a handling editor, nothings happends.. why ?
what version of the game are you running? i think the lastest one has the handling hardcoded im not to sure tho since im to scared to update
robban98422 commented over 5 years ago:
evry handling file that a download wont work, even if i change the handling file by my self with a handling editor, nothings happends.. why ?
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GTA IV Real Car Handling RC5 RC6
GTA IV Real Car Handling RC6 & RC6SC back and better then ever this edition includes two flavors RC6: a moderate increase in the cars accel, top speed, and handling RC6 SC: The super charged edition, with more accel and top speed (not recommended for keyboards) CHANGE log -top speed changes to every vehicle to better represent their real life counter parts -same goes for acceleration -increase steering locks for all cars -decreased drag (now cars will reach newly assigned top speeds) -changed the amount of gears most cars have to represent their real life counter parts -SUV's and Trucks traction has been change so they will be able to roll over -fixed some cars that i believe should be font wheel drive or rear wheel drive -mass to every vehicle has been changed to better reflect their real life counter part -suspension has been overhauled to have less body roll -all cars and bikes now have better more realistic brakes -ABS was added to the newer model cars -leaning angles on all motorcycles has been adjusted for a more realistic ride -traction values on bikes have been adjusted to minimize sliding -includes L8ty's double damage mod for added realism(its not really double but just enough for added realism) (credits go out to L8ty for the awesome damage)

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