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Pimp My Car
Neon, Tuning everywhere, HyperSpeedNOS, Seaways, Save 10 cars, attach Missile Gun on car
Information Files
Author: ZAZ
Website: http://zazmahall.de/CLEO.htm
Works with: GTA San Andreas 
Release/Version: Final
Status: Complete
Started on: 12 Oct 2008
Last Updated: 02 May 2011
Views: 613861
Type: Created from scratch
Rating: 4.49627 (135 votes)
Please log in to rate this mod
Description
Pimp my Car Final

Modification for GTA San Andreas with Cleo Library
Features: Neon, Tuning everywhere, HyperSpeedNOS, Effect lights, Seaways,
Save 10 cars, Animations, take wheel from trunk and install it, Open Door Show,
Missile Gun on car, Police Light and much more

Cleo Scripts, several effects and textures by ZAZ
Neon Tubes by Goldkiller - www.san-vice.de.vu
New effects, especially textures by Function-X- www.gtaforums.com/index.php?showtopic=412597
Much thanks to oCain for SnowFX permission - www.ocain.kilu.de


Visit my docu site for detailed information about PmC final:
Pimp_my_Car_final Info and Docu

support and discussion at:
http://www.gtaforums.com/index.php?showtopic=457379

PimpmyCar Final is available as autom. install filepack
GAMI- Installer is developed and provided by the Site operators of gta-action.com,
now available under the subdomain http://gta-action.gamona.de
The advantage of this tool is that it gives the chance to
add/replace files in IMG archives and runs the "Rebuild Archiv" function

PimpmyCar Final is also available as manual install filepack
read the readme inthere
/-:-

/-:- Old Alphaversion: Forums topic: http://www.gtaforums.com/index.php?showtopic=373681 /-:- Pimp My Car (Alpha) is made in 3 variations allways the same TuningA.cm 1. Pimp My Car simple small one, just to enable the tuning menue 2. Pimp My Car N light medium script, to enable the tuning menue, add neon, engine and car lights on/off and door lock 3. Pimp My Car Full (Alpha) Neon, Tuning everywhere, HyperSpeedNOS, Seaways Save 10 cars, Cruise Controle, Open Door Show, Animations, take wheel from trunk and install it, attach Missile Gun on car, Minigun, Police Light, Spotlight, Searchlight New effect.fxp, to display turnlights Engine ON/OFF, switch car lights, Passenger Driveby, unflip, undestructible, get Helmet and much more - Use allways only one of the 3 variations: Either PimpmyCar_simple.cs or PimpmyCar_NLight.cs or PimpmyCarFULL1A1.cs and PimpmyCarFULL2A1.cs should run in your Cleo-folder LittlePimpUpdate for PimpmyCar Full (Alpha 1 ) changelog: - weather dont change by entering car - favorite radio station can be set to USER TRACKS - no text message by forcing car highjacking replace PimpmyCarFULL1A1.cs with PimpmyCarFULL1A1b.cs savegames which was done with previous script version are not absolut compatible (maybe they are valid and works without problems because the changes dont belongs to the save data but consider that the code of the script is changed) // CREDITS AND THANKS // Much credits and thanks to Seemann Seemann provides at his homepage the original CLEO 3/4 -Library, which includes additional Plugins, e.g. a MP3 Player In addition he gives support for the CLEO technic and for Sannybuilder http://cleo.sannybuilder.com/ http://sannybuilder.com/ Also Credits to "Delfi - Jernej L." author of ASI plugin loader, Garage Mod Manager and TXDworkshop http://www.gtatools.com/filedb/action.php?action=file&id=19 Bart Waterduck for Mission Builder and inspiration Patrik W. for teaching Plynton, spaceeinstein, Craig Kostelecky, Opius, ceej, Y_Less, Nubbel, sleeper777, Dutchy3010, Wesser and much more who made basic work on mission coding Also Credits to brokenfish for NOScode to GodGell for Helimagnet to "Hammer83" for GTA: San Andreas GXT Editor to "Jacob" for San Andreas Place Manager to "Scream2k4" for Ped Editor to Kam for Maxscript to DexX for Maxscript and to Demarest
Comments News
Thunderbolt1 commented 2 months ago:
i really like the car parking feature but whenever i use this in missions it will force me to fail like in ryder mission when i get out from the barber the car dissapear and i fail also happend in mission nine and ak's and also catalyst and maybe more plz fix it i really love this mod
DaedalusCZ commented 4 months ago:
everything works perfectly with this mod but the buttons in Special category still dont work after i install effects.fxp, please help :(
PrincessPink commented 5 months ago:
Thank you :inlove: :inlove: :blush: you are great
trunesh commented 7 months ago:
how to use pimp my car mod? which button should i press? someone help me?? :p :sui: :blink: :blink: [size=14]
trunesh commented 7 months ago:
how to use that mod? which button press for pimp my car menu? plz help me :blink: :sui: :xmas: :xmas: <img src=h34r:" />
trunesh commented 7 months ago:
how to use that mod? which button press for pimp my car menu? plz help me :blink: :sui: :xmas: :xmas: <img src=h34r:" />
gcapel commented over a year ago:
it would be cool that miniguns were in the lights of the car with a key to enable/disable!
casuzu commented over a year ago:
why when I press 5 nothing happens :(
DrDremoman commented over a year ago:
What is the car he uses in the screenshot? If it's a skin, can I get a link to it?
re_tarded_ninja commented over a year ago:
dude i cant see the f*cking words man
View All Comments | Add Comment

Discuss this mod at GTAForums
PIMP MY CAR Final
new in final version: The most important piece of news is that the neon objects will be installed with GAMI installer into gta3.img to make it easy for everybody. At this time will not be replaced arrow.dff, tar_civ2.dff, tar_gun1.dff, tar_gun2.dff, twoplayer.dff but these models: drug_green.dff drug_orange.dff drug_red.dff drug_white.dff drug_yellow.dff dyn_drugs.txd because of two reasons 1. by replacing arrow.dff, tar_civ2.dff etc., the textures wasn't correct 2. Ryosuke replaces the tar_gun1, tar_civ1 etc.- objects for the MetalGearRay-Mod The neon.img isn't neccesary anymore, but can be installed again with Neonpatch, for all who want to play Pimp my Car Final with Neon.img like with Pimp my Car Alpha Download: PmC_final_Neonpatch Also new is that the effects.fxp und effectPC.txd must be replaced at any rate The new effects.fxp and effectPC.txd supports oCains SnowFX mod, containes nice new effects and allows to have a beautiful new NOS-flame for the HyperNOS-feature The HyperNOS-feature takes a big part of the PmC script. You can choose between different Modi and edit the position. (in submenue "MORE") Driftsmoke script is new (enable in submenue "MORE") soundscript is new , inclusiv sound first, for the sound HyperNOS-feature, on the other hand, you can turn on Police-siren-sound, if you type SIREN while in car Realtime (in submenue "Envirement") new in menue "Special". Throw grenades, blue-red policelight some bugs and unneccesary textmessages are fixed SHIFT-key can also be used to confirm selection The Speed, Move and Basic- functions, which includes also the HyperNOS-feature must not be enabled again with G and H, after exit and enter of same car, but only if you change the vehicle. And they can be disabled More tuning-options, also for vehicle which are normally not tunable Then it's the risk of the user to try there anything. Colors and Wheels are always possible, for the rest it depends how you have modified carmods.dat or veh_mods.ide. Does there exist an extra paintjob textur for such a vehicle is it also possible for shure. favorite radio station can be set to USER TRACKS LittlePimpUpdate for PimpmyCar Full (Alpha 1 ) changelog: - weather dont change by entering car - favorite radio station can be set to USER TRACKS - no text message by forcing car highjacking replace PimpmyCarFULL1A1.cs with PimpmyCarFULL1A1b.cs savegames which was done with previous script version are not absolut compatible (maybe they are valid and works without problems because the changes dont belongs to the save data but consider that the code of the script is changed)

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