signbit
bit
CarRec(plus ObjRec)
Record car movements for playback them later in your scripts.
Information Files
Author: NRShaggy
Website: http://newrockstar.do.am
Works with: GTA Vice City 
Release/Version:
Status: Complete
Started on: 23 Jun 2017
Last Updated: 27 Jun 2017
Views: 5165
Type: Created from scratch
Rating: 5 (3 votes)
Please log in to rate this mod
Description


Have you ever noticed random GTA physics? You can make car to jump on certain ramp in a certain coords in script, but it will fall every time a little randomly.
To prevent that problem in SA, Rockstar* made ".rrr" files(in carrec.img), which contains recorded "paths" of vehicles movements. It allowed to create scenes like that.

Now it's possible in Vice City, but not car records only...
"CarRec":
"CarRec" gives you ability to record car movements into ".cr" file for playback them later in your scripts or missions. Installation: Drop all files and "RECORDINGS" folder from "1. CarRec\CLEO\" into your Vice City's "CLEO" folder, if you has installed last version of CLEO library(http://cleo.li/). How to use: Activation/deactivation(while in car): C + 1 Then you can: 1) To record your vehicle's movements press R. Press R again to stop recording. 2) To playback your last recording press P. Press O to pause playback. Hold I to rewind. Press P again to stop playback. You can also config "CarRec" in "CLEO\CarRec.ini": MEMLIMIT: Allocated memory limit for recording in bytes. Higher value - longer record. Too high values may cause slower working of script. CLRTRWREC: Clear traffic while recording: 1 - yes, 0 - no CLRTRWPLA: Clear traffic while playback: 1 - yes, 0 - no HIDEZCNAM: Hide zone/car names to prevent some bugs: 1 - yes, 0 - no SHOWALLST: Show all script's text: 1 - yes, 0 - no Every time you making a record, script creates "carrec.cr" file in "CLEO\RECORDINGS\" folder. If file already exists - "CarRec" will overwrite it. Then you can rename this file and use it in your scripts and missions(read "3. For Scripters\How to[ENG].txt"). You can also see some examples of using that recordings in "2. Examples" folder: 1)1CarScene: Scene with one recorded car. Activation/deactivation: C + 2 2)2CarsScene: Scene with two recorded cars. Activation/deactivation: C + 3 3)10CarsScene: Scene with ten recorded vehicles. Activation/deactivation: C + 4 4)360Scene: Scene with four recorded vehicles, one recorded object(detached infernus's wheel), effects and actors. Activation/deactivation: C + 5
"ObjRec":
You can also to record objects movements using SCM functions from "3. For Scripters\SCM FUNCTIONS" (read more in "3. For Scripters\How to[ENG].txt"). You can see an example of using that in "360Scene", when one detached infernus's wheel moves exactly into helicopter's rear rotor every time you playback this scene.
.CR/.OR files structure:
See in "3. For Scripters\How to[ENG].txt".
Some stuff:
You can free use, share and modify all files, included in archive. by Shagg_E Credits: DK - "Core" of the script (binary files operations), support xanser - Solving movement lags problem spaceeinstein - Solving vehicle's horn problem kenking - Solving wheel's detaching problem =SpitFire= - Help and support mfisto - Help
Comments
NRShaggy commented over 6 years ago:
Jwalin> Thanks :colgate:
Jwalin commented over 6 years ago:
Amazing! :inlove:
View All Comments | Add Comment
0 users viewing this mod (0 guests)
bit
brick bit bit bit
bit bit bit bit