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Assassination Sidemission
Take role as hitman and kill the targets!
Information Files
Author: MKKJ
Website: http://mkkjworkshop.blogspot.com
Works with: GTA San Andreas 
Release/Version: v9.1.2
Status: Complete
Started on: 09 Jun 2015
Last Updated: 18 May 2017
Views: 43060
Type: Created from scratch
Rating: 4.07692 (13 votes)
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Description
FEATURES
- Simply start mission by pressing BACKSPACE when outside.
- Agents to inform you, either by phone or meet them directly.
- Targets varying from defenseless to armed, walking or driving, alone or with group.
- Target ranks to indicate how dangerous your target would be.
- Special trait for high-rank targets which makes them immune to crash and headshot.
- High wanted level will put you in several disadvantages.
- Stealth kills could prevent target's response, avoid wanted level or bypass target's immunity.
- Gang members recruited will recognize your target and attack on sight.
- Performing total 50 target kills will improve your weapon accuracy!
- Configuration file to adjust few features that alters mission.

INSTALLATION
Just drop contents of the mod's "cleo" folder to your "cleo" folder

KNOWN GLITCHES/BUGS
- In rare case the car could stuck in alleyways, renders target can't drive the car.
- There's another rare case where the target bears player's (CJ) model.
- Few incompatibilities with another mods has reported. Be aware as severe issue or crash could happen.

TROUBLESHOOT
- If the target is impossible to kill due to above glitches or other causes, cancel the mission.
- If you happen to install any mods, you might consider figure out what mod might conflicts.
- For crash report, it's suggested that you give out details of crash timing.

VIDEO
CHANGELOG v8.3 -Grand reward now improve player's accuracy by speeds up aiming recoil cooldown -Fix game freezes when player in interior after killing targets or retrieve list -Targets now placed based on player's position after receive target list, prevent targets stray far from start point -Phone Client setting now have dialogues -Special dialogues for the first-time you start Assassination -In-game text major rewrite -Rank 1 targets no longer holds weapon v8.4 - Now wanted-risky targets grants half of its wanted level IF player eliminate all targets without gaining wanted level - Rewrite mission setup file - Fix freeze when trying to spawn driving agent/target in isolated area - Fix blank area name for agents - Fix stuck entering agent's car when still wearing jetpack v8.5 - "MKKJ Missions" folder removed, all mission/config file now should be in "cleo" folder - Fix low rank targets is not responsive when attacked in car - Targets now properly run/attack after bailed out of car - Target's allies now keeps run/attack player after the target is killed - Fix player can't get out of agent's car - Change agent's car model to Sentinel v9.0 - Target response greatly improvised > Target group no longer run/attack if you managed to kill the target without being seen > Targets no longer blame player if damaged by other ped or by accident > Fix target's vehicle still driving even after the driver is killed, leaving passenger stuck > Attacking or aiming at target in any way while being seen will alert the target > Using sniper nearby and running targets with vehicle no longer counts as stealth > Targets react properly if attacked by player's group. - Changed reward formula and added bonus reward for stealth kills > Contract rewards now ranges $500 ~ $3000 per target depending on the rank instead of $500 per target > Eliminate target reward now fixated at $100 for each target > Eliminated target without alerted the group now reward player with $250 for each target > Performing stealth kill without witness now reward player with $750 for each target - Assassination now completed at 50 target kills instead of 80 - Agent's car no longer spawn on roads, and won't drive away after giving instruction to player - Now anyone in player's group will attack target instead of newly-spawned GSF member - Several changes at config file > Config file is now optional. If not present, it will uses default settings. > Now targets only limited up to either Rank 3 or 6 instead of Rank 2, 4, 6 > Contract Break is replaced with Auto End Mission > Target rank now always shown > Allows agent spawning on the road method - Targets now notices player at 3-star wanted level instead of 2 - Agents now rejects player at 3-star wanted level instead of 1 - Removed "Assassination.s" file - Changed text display, now special texts shown briefly - Now only up to 2 targets spawn per group v9.1 - Target now stop running or attacking after losing player for a while > They will react immediately again if player is seen by them > Assassination bonus does NOT rewarded at player's second attempt - Assassination progress now stored in external file instead of using cleo's thread saving v9.1.2 - Fix starting new game load first savefile's mod progress
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