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Assassination Sidemission
Take role as hitman and kill the targets!
Information Files
Author: MKKJ
Website: http://mkkjworkshop.blogspot.com
Works with: GTA San Andreas 
Release/Version: v9.1.2
Status: Complete
Started on: 09 Jun 2015
Last Updated: 18 May 2017
Views: 38162
Type: Created from scratch
Rating: 4.07692 (13 votes)
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Description
FEATURES
- Simply start mission by pressing BACKSPACE when outside.
- Agents to inform you, either by phone or meet them directly.
- Targets varying from defenseless to armed, walking or driving, alone or with group.
- Target ranks to indicate how dangerous your target would be.
- Special trait for high-rank targets which makes them immune to crash and headshot.
- High wanted level will put you in several disadvantages.
- Stealth kills could prevent target's response, avoid wanted level or bypass target's immunity.
- Gang members recruited will recognize your target and attack on sight.
- Performing total 50 target kills will improve your weapon accuracy!
- Configuration file to adjust few features that alters mission.

INSTALLATION
Just drop contents of the mod's "cleo" folder to your "cleo" folder

KNOWN GLITCHES/BUGS
- In rare case the car could stuck in alleyways, renders target can't drive the car.
- There's another rare case where the target bears player's (CJ) model.
- Few incompatibilities with another mods has reported. Be aware as severe issue or crash could happen.

TROUBLESHOOT
- If the target is impossible to kill due to above glitches or other causes, cancel the mission.
- If you happen to install any mods, you might consider figure out what mod might conflicts.
- For crash report, it's suggested that you give out details of crash timing.

VIDEO
CHANGELOG v8.3 -Grand reward now improve player's accuracy by speeds up aiming recoil cooldown -Fix game freezes when player in interior after killing targets or retrieve list -Targets now placed based on player's position after receive target list, prevent targets stray far from start point -Phone Client setting now have dialogues -Special dialogues for the first-time you start Assassination -In-game text major rewrite -Rank 1 targets no longer holds weapon v8.4 - Now wanted-risky targets grants half of its wanted level IF player eliminate all targets without gaining wanted level - Rewrite mission setup file - Fix freeze when trying to spawn driving agent/target in isolated area - Fix blank area name for agents - Fix stuck entering agent's car when still wearing jetpack v8.5 - "MKKJ Missions" folder removed, all mission/config file now should be in "cleo" folder - Fix low rank targets is not responsive when attacked in car - Targets now properly run/attack after bailed out of car - Target's allies now keeps run/attack player after the target is killed - Fix player can't get out of agent's car - Change agent's car model to Sentinel v9.0 - Target response greatly improvised > Target group no longer run/attack if you managed to kill the target without being seen > Targets no longer blame player if damaged by other ped or by accident > Fix target's vehicle still driving even after the driver is killed, leaving passenger stuck > Attacking or aiming at target in any way while being seen will alert the target > Using sniper nearby and running targets with vehicle no longer counts as stealth > Targets react properly if attacked by player's group. - Changed reward formula and added bonus reward for stealth kills > Contract rewards now ranges $500 ~ $3000 per target depending on the rank instead of $500 per target > Eliminate target reward now fixated at $100 for each target > Eliminated target without alerted the group now reward player with $250 for each target > Performing stealth kill without witness now reward player with $750 for each target - Assassination now completed at 50 target kills instead of 80 - Agent's car no longer spawn on roads, and won't drive away after giving instruction to player - Now anyone in player's group will attack target instead of newly-spawned GSF member - Several changes at config file > Config file is now optional. If not present, it will uses default settings. > Now targets only limited up to either Rank 3 or 6 instead of Rank 2, 4, 6 > Contract Break is replaced with Auto End Mission > Target rank now always shown > Allows agent spawning on the road method - Targets now notices player at 3-star wanted level instead of 2 - Agents now rejects player at 3-star wanted level instead of 1 - Removed "Assassination.s" file - Changed text display, now special texts shown briefly - Now only up to 2 targets spawn per group v9.1 - Target now stop running or attacking after losing player for a while > They will react immediately again if player is seen by them > Assassination bonus does NOT rewarded at player's second attempt - Assassination progress now stored in external file instead of using cleo's thread saving v9.1.2 - Fix starting new game load first savefile's mod progress
Comments
Mcnaire21 commented over 6 years ago:
Oh nice! its been updated Bro! Great Work by the way.
MKKJ commented over 6 years ago:
Thanks, brother. :cool:
tonyism commented over 6 years ago:
Good work brother.
MKKJ commented over 7 years ago:
Thanks a lot man :D
Mcnaire21 commented over 7 years ago:
it's been a year since i've download you mod man, and its still works like a charm, keep it up man :lol: :lol:
Tales of Gaming commented over 7 years ago:
this mod sucks
Kojiro Yodobashi commented over 7 years ago:
Perfect TIMING FOR Updates XD :D :r*: here's some cookies :cookie: :cookie: :cookie:
Mcnaire21 commented over 7 years ago:
I've been looking for a mod like this one for a long time glad someone made something like this Good job :colgate:
MKKJ commented over 8 years ago:
Try empty your cleo folder first, back up if necessary. I've made this in almost clean game and the mission worked just fine. If it still crash, tell me or you might prefer contact me by message in GTAForums.:colgate:
Alexalmo commented over 8 years ago:
Thanks for the quick answer. Well, I do get to see how the agent switchs to the driver seat. The game crashes just seconds after she starts driving. And yes... all that traffic density looks complicated. Maybe it's because I have an old computer which can't handle so much information. And no, I don't have a full conversion mod, just some small ones here and there, but who knows...
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