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All-In-One Hud UPDATE
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Author: eliab-kulot
Works with: GTA San Andreas 
Status: Complete
Started on: 23 Jul 2014
Last Updated: 04 Aug 2014
Views: 3301
Type: Created from scratch
Rating: 5 (3 votes)
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These MODs uses CLEO 4 (up to version 1.130). Not up to version 3.16 as stated before. I'm sorry for the inconvenience. I thought it will be okay to use the later version without testing the mods thoroughly.

I've tried to fix the bug (dial speedo disappearing briefly during the end of a Race Tournament) using the later version of CLEO but to no avail...

Since the first uploaded version of the MODs have been edited to suit for CLEO 4.3.16 but with bugs and I can't fix it, here's the MOD versions that works perfectly (I think) for CLEO 4.1.130.

Only the CLEO scripts have the updates.

Extract the RAR file.
Copy all extracted files to the CLEO folder of San Andreas' directory.
Of course, you should use CLEO 4.1.130.

Another correction that has been fixed was that "The "generic" mod garage is available from the start" as stated before was not the original game sequence. It should only be available, same as the "low rider" mod garage, after the "Cesar Vialpando" mission. Although the original "low rider" mod garage is available already during the "Cesar Vialpando" mission.
Roald_Amundsen commented 20 hours ago:
Unfortunately I do not know how to do it, so asked if this is possible to do. Thanks for the answer. If you are not hard to make these changes, I will be eternally grateful.
eliab-kulot commented a day ago:
If you are saying that if it is possible to change the car health indicator HUD from 250 to 0 during which the car started to burn, I think it's possible. But I will not change that. You are free to edit them. Hmm, that's why you are asking for the area in the script where it can be found? I hope my thinking is right... Anyway, the "1speed.cs" script was made & compiled using Sanny Builder with descriptions & comments saved in it. When you open the file ("1speed.cs";) in Sanny Builder, select "Yes" to Confirm you want to use the original source code. The car health script is labelled "DIAL_H". It has approximately 160 lines so browsing & understanding is not that difficult. Because it was made (the whole script) by a beginner like me, so the script routine shows elementary in structure. Good day & good luck!
Roald_Amundsen commented 2 days ago:
Sorry for the perseverance, whether it is possible to set a 250 HP as 0HP? That car started to burn at 0 HP.
eliab-kulot commented 2 days ago:
Thank you again for your kind comments, Roald. Enjoy SA gaming...
Roald_Amundsen commented 2 days ago:
Okay, thank you very much for the explanation. I'll try to get used to it. I have a set 1hud.css the script. And I love this script! You have a very good modification.
eliab-kulot commented 2 days ago:
Sorry, the default car health when not on a mission is 100...
eliab-kulot commented 2 days ago:
Hi, again Roald (I'm sorry, I mispelled you name the first time). Car starting to explode when it reaches 250 car health. It is not in my script. It's original in-game. Car health indicator displayed is in the original game script. I just copied it. Car health varies when in a mission. Unlike when your not on a mission car health is 100. But they will start to explode when it reaches 250 and eventually when 0 it explode. That's the original SA script. Hope I answered your question...
Roald_Amundsen commented 2 days ago:
I only use speed modification 1. I very wanted to see the showing of the area in the speed modification. 2 and 3. Car explodes at 250 HP. How to set up, they explode at 0 HP?
Roald_Amundsen commented 2 days ago:
Yes, you understood me correctly. Car explodes at 250 HP (how to make to make them explode at 0 HP). And I really wanted to see the showing of the area in the speed modification. I really, really liked your mod. Thank you very much for it! Sorry for the English, I use Google translator.
eliab-kulot commented 2 days ago:
Thanks, Ronald, for good comment. What do you mean by car HP and Mods of show the area? I'm sorry for not understanding...
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