Hello again, Roald! I was thinking about our discussion. You are right about changing the SA script default of 250 to 0 car health where it started to burn & eventually will explode after a few seconds (game time). So I seconded my thoughts of revising it. It's already done but wait until I fix the bug of "1speed.cs" that disappear during the school's missions when using it without the "1hud.cs" script. And also it will have a different MOD name (Speedo & Hud).
Unfortunately I do not know how to do it, so asked if this is possible to do.
Thanks for the answer.
If you are not hard to make these changes, I will be eternally grateful.
If you are saying that if it is possible to change the car health indicator HUD from 250 to 0 during which the car started to burn, I think it's possible. But I will not
change that. You are free to edit them. Hmm, that's why you are asking for the area in the script where it can be found? I hope my thinking is right... Anyway, the "1speed.cs" script was made & compiled using Sanny Builder with descriptions & comments saved in it. When you open the file ("1speed.cs"
in Sanny Builder, select "Yes" to Confirm you want to use the original source code. The car health script is labelled "DIAL_H". It has approximately 160 lines so browsing & understanding is not that difficult. Because it was made (the whole script) by a beginner like me, so the script routine shows elementary in structure. Good day & good luck!
Sorry for the perseverance, whether it is possible to set a 250 HP as 0HP?
That car started to burn at 0 HP.
Thank you again for your kind comments, Roald. Enjoy SA gaming...
Okay, thank you very much for the explanation.
I'll try to get used to it.
I have a set 1hud.css the script. And I love this script!
You have a very good modification.
Sorry, the default car health when not on a mission is 100...
Hi, again Roald (I'm sorry, I mispelled you name the first time). Car starting to explode when it reaches 250 car health. It is not in my script. It's original in-game. Car health indicator displayed is in the original game script. I just copied it. Car health varies when in a mission. Unlike when your not on a mission car health is 100. But they will start to explode when it reaches 250 and eventually when 0 it explode. That's the original SA script. Hope I answered your question...
Yes, you understood me correctly.
Car explodes at 250 HP (how to make to make them explode at 0 HP). And I really wanted to see the showing of the area in the speed modification.
I really, really liked your mod. Thank you very much for it!
Sorry for the English, I use Google translator.View All Comments | Add Comment