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SilentPatch
Fixes bugs in your favourite games!
Information Files
Author: Silent
Website:
Works with: GTAIII GTA Vice City GTA San Andreas 
Release/Version: 1.1
Status: Complete
Started on: 29 Dec 2013
Last Updated: 05 May 2015
Views: 51920
Type: Created from scratch
Rating: 5 (36 votes)
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Description
SilentPatch
These games are surely great, nonetheless they have some issues. This little modification attempts to fix some of them. Featured fixes: GTA SA: (last update: 05.05.2015)
  • 14ms frame delay has been removed. As a result, game now locks properly on 30 FPS instead of 25 FPS
  • Game FPS has been limited to 1000 FPS (with Frame Limiter off) to prevent freezing during fadeout moments
  • Mouse should not lock up randomly when exiting the menu on newer systems anymore
  • NUM5 is now bindable (like in 1.01)
  • 16:9 resolutions are now selectable (like in 1.01)
  • If the settings file is absent, the game will now default to your desktop resolution instead of 800x600x32
  • DirectPlay dependency has been removed - this should improve compatibility with Windows 8 and newer
  • Path to the GTA San Andreas User Files directory is now obtained differently, hopefully increasing compatibility and future-proofing the games more
  • A heap corruption in one place is now fixed (did not affect gameplay but could potentially make the game crash)
  • EAX/NVIDIA splashes are now removed (can be toggled on/off; OFF by default)
  • Subtitle and Radio text sizes can now be toggled between the original release and updated Steam version (defaults to Steam sizes)
  • Area name colour now matches the gang colour of the gang that owns that territory (Los Santos only) (can be toggled on/off; DISABLED by default)
  • Wet road reflections render properly again (just like with Road Reflections Fix)
  • Helicopter rotors and plane propellers now work correctly. They now have a blurring effect present in VC and PS2 version of SA. This fix can be disabled separately for each file via the INI file
  • Hunter interior does not dissapear when viewed through the glass door panel
  • Dual rear wheels now show up properly (Yosemite, Tanker etc.)
  • Weapons are now visible when viewed through a vehicle window
  • Holding a weapon will not cause some objects to be incorrectly lit anymore
  • Blown up vehicles are now correctly coloured and no longer shine (like in 1.01 and Steam versions)
  • Dirty cars are now able to get clean (like in 1.01)
  • Each car has an unique numberplate now
  • Custom numberplates now show up correctly in all cases
  • Custom numberplates are now also allowed on bikes
  • Numberplates are now bilinear filtered, resulting in a smoother look
  • Vehicle lights do not get dark after being being initially lit anymore (like on PS2)
  • Detached vehicle parts will now remain the same colour as the vehicle they came from
  • Detached vehicle parts now render from both sides
  • Moonphases now show up correctly, like on PS2 version (only when playing in 32-bit colour mode)
  • Toggling car lights on does not make windows invisible when viewed from inside anymore
  • Illumination value from timecyc.dat now accepts any float value in 0.0-2.0 ranges, not just 0.0, 1.0 and 2.0
  • In addition, if illumination value is absent from the timecycle (like on a stock PC timecycle), the game will now default to 1.0
  • Lights now get casted on vehicles and peds properly - previously, they'd dissapear under some conditions
  • In addition, when playing on Visual FX Quality higher than low, the game will now cast up to 6 lights on each model both indoors and outdoors (on Low details, game's stock behaviour has been kept - allowing up to 4 lights per model outdoors and 6 indoors)
  • Introduced several fixes for rendering objects with an alpha channel, including an experimental two-pass rendering mode (see SilentPatchSA.ini for more details; can be toggled on/off, DISABLED by default). Two-pass can be selected to use Silent's code or aap's code - the latter aims towards emulating the PS2 alpha test
  • Muzzle flash looks better now
  • Coronas' don't have a Z test forced all the time now - as a result, sunglare now matches original PS2 version
  • Night Vertex Colours are now handled by a shader - as a result, transistion from day to night vertex colours is now smooth, just like on PS2 version
  • With User Tracks automatic scan enabled, MP3 playback will now work properly if QuickTime is not installed
  • User Tracks now supports the FLAC codec (Only 8/16/24bits, Mono/Stereo and up to 48Khz)
  • PCM WAVE has been expanded to also accept additional profiles (Now 8/16/24bits, Mono/Stereo and up to 48Khz)
  • PCM WAVE files with an ID3-TAG will now also work with the game
  • Temple and Queens are now correctly called on the police scanner
  • Travelling far away from the map will no longer trigger the extra gang territories glitch, nor will it corrupt the Taxi Driver submission
  • Gym glitch ("You have worked out enough... " showing infinitely) has been fixed (can be toggled on/off; ENABLED by default)
  • Saving in Madd Dogg's mansion will no longer trigger the missing basketball glitch (can be toggled on/off; ENABLED by default)
  • Impound garages now function correctly, allowing the player to recover his last vehicle after it had vanished after a mission start
  • In addition, impound garages will now store player's car when he's busted
  • Streamed entity list has been expanded a bit, so now the game world shouldn't flash when looking down with high Draw Distance settings anymore
  • Mouse rotates an airbone car only with Steer with Mouse option enabled
  • Towtruck tow hitch does not get bugged after it has been fixed anymore
  • Plane doors don't corrupt after the plane has been fixed anymore
  • Fixing a plane will now reset its moving props to an undamaged state
  • Several vehicle components (most notably, Rumpo's front bumper and Bandito's moving prop) will not get glitched after the vehicle has been fixed anymore
  • Weapons and a jetpack now cast proper shadows
  • Crosshair doesn't mess up weapon icon when on a jetpack anymore
  • Free resprays will not carry on a New Game now
  • Previously present only on PS2, 'Cars drive on water' cheat is now toggleable - its string is SEAROADER
  • Fixed a 1.01 only tiny memory leak which occured every time the player switched a radio station
  • Steam version has proper aspect ratios now
  • IMG size checks have been removed from the Steam version
  • Steam version of the game will not reject 1.0/1.01 saves anymore (still, a compatible SCM is needed for the save to work)
GTA III/GTA VC DDraw Component: (last update: 05.05.2015) This ddraw.dll component fixes some game issues which couldn't be addressed from within the ASI due to the fact ASI files load relatively late in those games.
  • If the settings file is absent, the game will now default to your desktop resolution instead of 640x480x16
  • DirectPlay dependency has been removed - this should improve compatibility with Windows 8 and newer
  • The game will not crash on startup if Data Execution Prevention is enabled for all applications anymore
  • Cannot find enough available video memory error showing on some computers has been removed
  • Path to the User Files directory is now obtained differently, hopefully increasing compatibility and future-proofing the games more
GTA VC: (last update: 23.04.2015)
  • Mouse should not lock up randomly when exiting the menu on newer systems anymore
  • Game now performs a bit better on high FPS. It doesn't freeze on fadeouts anymore, although it still has issues with car physics, gravity and sounds. Therefore it's still recommended to play with Frame Limiter set to ON
  • Wet road reflections render properly again (just like with Road Reflections Fix)
  • Reintroduced light glows under weapon/health/armour pickups, bribes, hidden packages and money pickups - they showed only on PS2 due to a bug in all PC versions
  • All texts now have proper shadows (depending on chosen resolution, without the fix they'd appear thinner etc.)
  • Rosenberg's lines which play when player is Busted work correctly now (just like with Rosie's Audio Fix)
  • Some props in Malibu Club, Ocean View Hotel and Pole Position Club have been restored; more environment shows outside when player is in interior too (just like on PS2)
GTA III: (last update: 23.04.2015)
  • Mouse will not go beyond the game rect now, allowing to play the game on multimonitor setups without problems
  • Game now performs a bit better on high FPS. It doesn't freeze on fadeouts anymore, although it still has issues with car physics, gravity and sounds. Therefore it's still recommended to play with Frame Limiter set to ON
  • Wet road reflections render properly again (just like with Road Reflections Fix)
  • Reintroduced light glows under weapon/health/armour pickups, bribes, hidden packages and money pickups - they showed only on PS2 due to a bug in all PC versions
  • All texts now have proper shadows (depending on chosen resolution, without the fix they'd appear thinner etc.)
  • Headlight coronas now display properly (as they do on PS2, XBOX and PC Steam versions). This headlight fix is probably the best one available, as it duplicates Steam EXE fix so NO bugs are present (like with other fixes, where headlights can be seen through the car etc.)
  • Purple Nines Glitch has been fixed
  • Rhino spawned via a cheatcode doesn't stay on map forever anymore
  • Blista now can be lifted by a car crusher crane - instead, now it cannot lift Coach
  • Shooting from M16 in 1st person mode now increments bullets fired stat properly (so you can't score Accuracy to be more than 100%)
  • Trace (Destination) blip is now scaling to the resolution properly
  • Garages-related and rampages-related texts now scale to the resolution properly
  • Car reflections are now displayed correctly on Steam version
  • In 1.0, armour cheat is now TORTOISE - just like in 1.1 and Steam versions
  • In 1.0, BOOOOORING cheat now works properly - just like in 1.1 and Steam versions
Supported games
  • GTA III 1.0 (all versions)
  • GTA III 1.1 (all versions, including Steam version)
  • GTA VC 1.0 (all versions)
  • GTA VC 1.1 (all versions, including Steam version)
  • GTA SA 1.0 (all versions)
  • GTA SA 1.01 (all versions)
  • GTA SA 3.0 (old Steam version)
  • GTA SA - newsteam r2 (December 9th patch; partial support)
Comments News
savelii commented 3 weeks ago:
Thanks, Silent, for timely updates :)
RobertDknini1702 commented a month ago:
Thank you so much again for the new update... :D
Silent commented a month ago:
Weird. Pretty sure I didn't change anything regarding language detection.
Jonte999770 commented a month ago:
The DDraw in GTA 3 makes my game start in Italian. I can change it to English but it resets every start
RobertDknini1702 commented 2 months ago:
Incredible and useful plugin, thank you so much! :inlove: :lol: :cool:
Sl@vkaZzz commented 8 months ago:
It seems a small bug... After installing the patch and start a new game in Vice City instead of Michael Jackson on the FLASH FM sounds other music.
UltraNuparu commented over a year ago:
Can you make a SilentPatch for GTA SA?
boogie_woogie commented over a year ago:
It works, thanks.
boogie_woogie commented over a year ago:
it works, thanks
dedomil commented over a year ago:
Finally, great fixes for both games. Thanks @DimZet13: Is not the same mods, for example your Light Return mod have a little bugs like the headlights can be seen through the car or some cars like the Banshee have the headlights bluerrish or something like that.
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SilentPatch 1.1 out!
Finally I got myself to re-release the III and VC versions :) The re-release features both new fixes (three for III, one for VC) and also fixes bugs introduced by the patch itself, like the bug with the radio starting in a wrong place at New Game in GTA VC. I also FINALLY uploaded SilentPatchSA on GTAGarage! It's been out on GTAForums for a while, but I never got to upload it here. Now, all next builds will end up being uploaded here instead.

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