ZombieZ II! v3.55
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FOR INSTRUCTIONS ON HOW TO INCREASE THE OVERALL AMOUNT OF INFECTED VISIT MY OFFICIAL MOD COMMUNITY PAGE:
Please don't push Like only if you have a request, love and support me as you shot a lot of my zombiez
+press F9 to start infection or go to the cemetery (hold F9 to cancel).
+there are three types of zombiez (perhaps more to come).
+-normal classic slow zombie
+-a slightly faster/stronger variation of the classic zombie
+-much stronger/faster mpZombie that kicks and uppercut the sh*t out of you! (besides biting you)
+the infection level will increase as you kill more zombiez and so will the difficulty (you can set the Infection Level to maximum to 6 by setting the IL in the code)
+zombiez will try to hit/bite/kick/punch and even KILL you!
+zombiez will gain health for biting you.
+zombiez will try to grab your car/helicopter. (feel free to shoot them off >;)
+after infection level 2 you start locating survivors
+-located survivors will follow and help you kill zombiez
+-located survivors will show you where they hid their stashes
+-located survivor's health will be indicated by his blip color
+after infection level 3 quarantine squads will be summoned that will exterminate all potential infection threats (kills every1 but cops)
+-at Infection level 6 they might carry rpg's!
+if you get infected you can try to survive as a zombie (or abort the infection)
+-your armor meter becomes your hunger meter, when its empty you start loosing health so you must feed in order to survive
+-you can bite people by facing them closely to fill your health/armor/hunger
+-hold jump to jump high while infected (must have armor, the more armor the higher the jump)
+-hold Sprint to jump further (hold both Sprint and Jump for max jump)
+-while not being hungry you will regenerate health
+-you can start/stop the red lightning by pressing F8 for that extra horror feeling (anytime, not only during infection)
+Hold 'R' inside vehicle to open the left front car door (briefly helps to knock off mofoz of that area)
+Hold 'T' to see the body count and infection level
*major stress tested these poor 143, 750 kbs and it seems bulletproof now! (but if you still find any bug please feel free to report as some bullets are bigger than others)
and feel free to scream your toughts!
you want more mods and updates consider donating to speed things up, huge thanks to those who donated and supported, enjoy this free open source release! you made this possible
also if any1 would make a good clips to put here i'll be ful of thank.
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* * NOTE * * to the amazing ppl who make clips of this modest mod please keep in mind that the mod shows it's full effect
* * * * * * * * *when Zombie Infection level reaches level 6
although this is opensource, please don't use my name as a co-modmaker or partner!
so instead writing "YourName & HippieCommunist" call it something like "my variation/version" and propertly credit and remember, respect is everything
Big Thanks to TempleOfLight for his productive help and active support on the forum thread! *hat off*
-zombiez being re-infected fixed
-crash fixed (thanks again)
-cops behaviour and some minor adjustments made
-zombiez not playing animations fixed
-package appearing in impossible to reach spot fixed
-major stress tests passed (went irreversible on this hell raiser!
-more optimization and polishing
-more peds/cars on the streets
-'chocking' other mods fixed
-disappearing peds fixed
-infection spreads as zombies bite civilians/cop
-added ptfx to infected peds
-added ragdoll seizures to infected peds
-fixed the radio (only breaks during the infection)
-fixed the jump to always work
-added jump controls (sprint=far, jump=high)
-wanted level grow with IL once infected
-wanted level drops once stars go grey (no cop sees you)
-replaced models with more common onces
-many bugs fixed
-can only high jump while having armor (not being hungry for flesh)
-more armor means higher jump
-survivor stash mission fixed
-less health for stronger zombiez
-infected player no longer looses control
-player biting let go animation added
-minor bugs fixed
-random game crash fixed (tasks overload)
-player being stuck fixed
-some timing adjustments
-added jump while infected (hold jump while infected)
-removed infecting biting key (just stand close and hold aim at who you wanna bite)
-some more optimization
-weapons removed while being infected
-some more adjustments
-cops ignore infected player fixed
-massive general overhaul
-zombiez hit harder (and harder along with IL)
-more varied zombie models+special ones
-you are no longer the only target of the infection
-wanted level is limited to 2
-added trip to hospital
-many bugs fixed
-added quarantine squad
-rescue package only given by survivors
-cops help kill zombiez
-even more dangerous zombiez
-rewrote a lot of stuff
-tons of bugs fixed
-more dangerous zombiez
-faster code flow
-police will help shooting zombiez
-no standing after being infected/spawned zombiez
-minor bugs fixed/fine tuning
-reg zombiez wont dive (making them easier to run down)
-more zombies less memory needed!
-no more appearing zombiez causing cars to disappear
-see body count and IL while holdin 'T'
-more dangerous zombiez that do more damage
-zombiez have less health
-rock solid now! (teleport/helicopter/super speed stress tested it, try and crash it now)
-weather might change on IL increase
-reintegrated the old zombies back in!
-cleared some bugs and adjusted distances
-cleaned and simplified the code to run smoother
-made zombies easier and less frustrating
-small bugs fixed
-death bug fixed
-zombiez wont appear so close to the player
-timing and general flow optimization
-less chance that a zombie will jump/climb
-zombiez death bug fixed
-zombiez more likely to get to you (even in narrow alleys)
-some zombiez are armed! and will sloppy shoot slowly
-weakest zombiez are now not fireproof
-infection level resets to 0 upon infection shutdown (you can set it back in the code; search comment with " IL ")
-a lot more ammo in rescue bags
-random scrambled bugfixing
it was 'economic' not efficient =] glad you like(?)
thanks for the suggestions.
commented 2 months ago:
Just a suggestion for other zombie types, you should try basing them off the ones in Undead Nightmare, those were perfect.
You already have the normal zombies that run the same speed as the player's sprint.
There's the Bruisers, fat zombies that are stronger than the normal ones, but charge the player, knocking them down and ragdolling them.
Bolters, which are slow when walking upright, but when they crouch down they have this strange hop/stride and advance quickly towards the player but are a bit weaker than normal zombies.
Lastly, you have Retchers which spit some type of radioactive goo at the player, burning them and bringing them close to death. When killed, they explore sending more goo in a small radius, and also knock down players and zombies that are too close.
Aside from that great job, I really liked your previous zombie script and how efficient it was.