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GInput
Brings full XInput support to GTA!
Information Files
Author: Silent
Website:
Works with: GTAIII GTA Vice City GTA San Andreas 
Release/Version: 1.10a
Status: Complete
Started on: 01 Jul 2013
Last Updated: 07 Mar 2015
Views: 95324
Type: Created from scratch
Rating: 4.71051 (38 votes)
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Description
GInput
Hey, what's going on? You plugged in your PlayStation or XBOX pad in hopes that you'll be able to play GTA on your PC just like you used to play on the console, and for some reason you can't make the controls work properly? You can't use full possibilities of your brand new, XInput-compatible pad? Maybe you want to refresh your childhood memories after ages of playing IV and you're sick of the old-fashioned controls? If any of these apply to you, GInput is the mod you've been looking for! This modification completely rewrites GTA controls handling and ditches DirectInput in favour of XInput. This way, your PlayStation 3 and XBOX 360 pads will be handled by the game just perfectly, taking advantage of all their features, including analog triggers. If used with DualShock 3 controller and SCP Driver Package, it can go as far as making full use of SIXAXIS feature, just like some PS3 titles do! This modification features:
  • Complete XInput support, so pads are mapped to match console versions perfectly (including Start button, which can't be mapped on PC version without this modification).
  • Proper vibration support - something that was cut from all PC versions of the game!
  • FIVE (TWO in San Andreas) different control mappings - four setups matching PS2 selectable setups and fifth one being a recreation of GTA IV controls!
  • Pad buttons in In-Game helps, replacing PC key names (depending on user's choice, either PlayStation or XBOX buttons are shown).
  • An INI file with tons of options - including toggleable vibration, selecting controls setup, Invert Look option from console versions, axis inversion options from San Andreas and more!
  • Automatic switching between keyboard & mouse and pad controls, basing on last device input.
  • Support for Guide/PS button. The button is fully functional and can show your Steam Overlay menu if you launched the game via Steam!
  • Cheats input from the pad. Use classic PS2 cheats on PC!
  • Full co-op support in San Andreas - the game can make full use of two pads or bind the first pad to second player, so co-op can be played even if only one pad is connected
  • Increased support for DualShock 3 controllers and SCP Driver Package - including pressure sensitive buttons and SIXAXIS accelerometers
Footages
http://youtu.be/YoGUNtpC2j0
http://youtu.be/6-tah9dBxaA
http://youtu.be/lgspMapwDgM
http://youtu.be/e9rGqtJDtXc Usage The changes take effect automatically, no need to toggle anything when the game is launched. Supported games
  • GTA III 1.0 (all versions)
  • GTA III 1.1 (all versions, including Steam version)
  • GTA VC 1.0 (all versions)
  • GTA VC 1.1 (all versions, including Steam version)
  • GTA SA 1.0 (all versions)
Credits Deji - original GInput for San Andreas - huge inspiration for myself! Ash_735 - testing, complete art support Bugbear Entertainment - Steering Sensitivity option
Comments News
Silent commented a month ago:
I'm pretty sure you didn't downgrade.
GS540 commented a month ago:
Hi I'm having trouble intalling this mod. I do everything in the Readme.txt file and have all the other mods install correctly but when I'm in game it still just says "press JOY4 to enter" and stuff like that, It doesn't show the button icon like the mod says it should. any ideas? thanks.
mfisto commented 2 months ago:
Ok))
Silent commented 2 months ago:
Erm, just grab any public SA IDB and peek inside CPad.
mfisto commented 2 months ago:
What are the addresses used for the buttons in SA? i.e. for Vice const {0}LEFTSTICKX = 0x7DBCB0 // {1}LEFTSTICKY = 0x7DBCB2 //LS^ {2}RIGHTSTICKX = 0x7DBCB4 // {3}RIGHTSTICKY = 0x7DBCB6 //RS^ {4}LEFTSHOULDER1 = 0x7DBCB8 //LB {5}LEFTSHOULDER2 = 0x7DBCBA //LT {6}RIGHTSHOULDER1 = 0x7DBCBC //RB {7}RIGHTSHOULDER2 = 0x7DBCBE //RT {8}DPADUP = 0x7DBCC0 //UP {9}DPADDOWN = 0x7DBCC2 //DOWN {10}DPADLEFT = 0x7DBCC4 //LEFT {11}DPADRIGHT = 0x7DBCC6 //RIGHT {12}START = 0x7DBCC8 //START {13}SELECT = 0x7DBCCA //SELECT {14}SQUARE = 0x7DBCC //X {15}TRIANGLE = 0x7DBCCE //Y {16}CROSS = 0x7DBCD0 //A {17}CIRCLE = 0x7DBCD2 //B {18}LEFTSHOCK = 0x7DBCD4 //LS {19}RIGHTSHOCK = 0x7DBCD6 //RS {20}GUIDE = 0x7DBCD8 //Guide end
Silent commented 2 months ago:
Nope, no 0124 in SA. GInput tweaks 0A4B to mirror II/VC 0124 usage.
mfisto commented 2 months ago:
Can I ask? 0124 opcode is used in SA? Addresses will not prompt for the buttons?
Silent commented 2 months ago:
They don't end up altering the code, no. Just try it.
mfisto commented 2 months ago:
Can not explain? How do these fixes? They do not affect the MAIN?
Silent commented 2 months ago:
Why? Use it. EDIT: Oh okay, didn't notice you're using your own SCM? Well, then you're probably still using code parts which check for the controller set. Since IV controls is a new set, the code probably lacks the case for it and the helps don't show. If this SCM has stock SCM parts, you still could try using SCM fixes toggle.
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GInput 1.10 for San Andreas!
GInput 1.10 has been released! This is the first release to arrive for all 3 III era games. Enjoy!

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