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Brings full XInput support to GTA!
Information Files
Author: SilentPL
Works with: GTAIII GTA Vice City 
Release/Version: 1.03
Status: Complete
Started on: 01 Jul 2013
Last Updated: 05 Mar 2015
Views: 69290
Type: Created from scratch
Rating: 4.71875 (32 votes)
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Hey, what's going on? You plugged in your PlayStation or XBOX pad in hopes that you'll be able to play GTA on your PC just like you used to play on the console, and for some reason you can't make the controls work properly? You can't use full possibilities of your brand new, XInput-compatible pad? Maybe you want to refresh your childhood memories after ages of playing IV and you're sick of the old-fashioned controls? If any of these apply to you, GInput is the mod you've been looking for! This modification completely rewrites III/Vice City controls handling and ditches DirectInput in favour of XInput. This way, your PlayStation 3 and XBOX 360 pads will be handled by the game just perfectly, taking advantage of all their features, including analog triggers. This modification features:
  • Complete XInput support, so pads are mapped to match console versions perfectly (including Start button, which can't be mapped on PC version without this modification).
  • Proper vibration support - something that was cut from all PC versions of the game!
  • FIVE different control mappings - four setups matching PS2 selectable setups and fifth one being a recreation of GTA IV controls!
  • Pad buttons in In-Game helps, replacing PC key names (depending on user's choice, either PlayStation or XBOX buttons are shown).
  • An INI file with tons of options - including toggleable vibration, selecting controls setup, Invert Look option from console versions, axis inversion options from San Andreas and more!
  • Automatic switching between keyboard & mouse and pad controls, basing on last device input.
  • Support for Guide/PS button. The button is fully functional and can show your Steam Overlay menu if you launched the game via Steam!
Footages Usage The changes take effect automatically, no need to toggle anything when the game is launched. If you're using any of THESE mods, you should try downloading the COMPATIBILITY SCRIPT. This way they will work fine with all GInput features. Supported games
  • GTA III 1.0 (all versions)
  • GTA III 1.1 (all versions, including Steam version)
  • GTA VC 1.0 (all versions)
  • GTA VC 1.1 (all versions, including Steam version)
Credits Thanks to Deji for creating an original GInput for San Andreas, which acted as an inspiration for creating this modification. Also huge thanks to Ash for dealing with all the boring texture stuff :) Thanks to Emillister for creating GTA IV buttons for GInput.
Comments News
Silent commented 9 hours ago:
Why? Use it. EDIT: Oh okay, didn't notice you're using your own SCM? Well, then you're probably still using code parts which check for the controller set. Since IV controls is a new set, the code probably lacks the case for it and the helps don't show. If this SCM has stock SCM parts, you still could try using SCM fixes toggle.
mfisto commented 17 hours ago:
I use the IV control modes but self MAIN. In some missions, which remains the standard, text box does not appear. I of course do not use fix.
Silent commented a month ago:
Is your ApplyMissionSpecificFixes option enabled? It should be if you want the helps to show correctly in IV controls mode.
mfisto commented a month ago:
I try to use gta 3 1.0 , but text_box doesnt display when last pad was input. When last keyboard key do ok. What i do wrong?
Darkness Knight commented a month ago:
Wow, this mod is awesome! I waiting for the v1.04, specially for the pressure buttos and san andreas :D, saludos.
Silent commented 4 months ago:
I actually posted on GTAForums about GInputSA yesterday... Check it out:
Voodooman commented 4 months ago:
Thanks for mod, m8! I know there is an original version of Ginput for SA by another guy, but he is busy, strangely behaving, and instead of implementing GTA IV control scheme, calling it "overrated", and he does not support all versions of exes like you do, and his whole implementation of Ginput inferior comparing to yours. So... can you please port everything you did for 3 and VS to SA as well and include it in package as alternate version of Ginput SA? call it maybe "Giput SA Ex" to avoid confusion. Its not like you trying to be rival with that guy if you will do it for SA, your implemnation and undersanding of what people want and how its better to play with controller simply superior comparing to that guy and its shame that because his version for SA exist, you dont make your own. Please, do one! :r*:
Nights744 commented 5 months ago:
I like these "what the original game should have had" mods! 5/5
Silent commented 7 months ago:
Mac versions of the game doesn't seem to be supported and I can't do anything about it.
NickTheNESHero commented 7 months ago:
Alright, so, I just picked up GTA Vice City on Steam (GTA is a series I've really been meaning to get into, and I've heard that Vice City is among he best in the series) and I was heart broken to find that the controller support didn't work. I did some digging around and found your mod (great work, by the way). I downloaded and installed it, but it just refuses to work. I double and triple checked that all the files were put in the proper folders, and I made sure that I was using "Classic Controls" in game, and it still wont work. The little icons for the buttons don't show up like they're supposed to, so I think that the mod is not activated or something like that. I am playing the game on a Macbook Air, running OSX 10.9.4 (Mavericks) and I am using a wired Xbox 360 controller. Any help on how to get the mod working would be great. Best Regards, -Nick the NES Hero
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San Andreas version in progress!
Well... what can I say more? GInput 1.04 will arrive for GTA III, VC AND San Andreas! Expect the controller support to be just as great as the past releases! Or maybe even more if you're using SCP Driver Package and a DualShock 3 - thanks to the functionality offered by SCP drivers, I was able to make ALL pad buttons pressure sensitive if you're using SCP's xinput1_3.dll together with GInput! That brings in even more PS2 feel, as you FINALLY can adjust the pressure of face buttons, not just the triggers (like when X360 pad is used). Stay tuned!

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