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Brings full XInput support to GTA!
Information Files
Author: SilentPL
Works with: GTAIII GTA Vice City 
Release/Version: 1.02
Status: Complete
Started on: 01 Jul 2013
Last Updated: 26 Aug 2013
Views: 34210
Type: Created from scratch
Rating: 4.66667 (27 votes)
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Hey, what's going on? You plugged in your PlayStation or XBOX pad in hopes that you'll be able to play GTA on your PC just like you used to play on the console, and for some reason you can't make the controls work properly? You can't use full possibilities of your brand new, XInput-compatible pad? Maybe you want to refresh your childhood memories after ages of playing IV and you're sick of the old-fashioned controls? If any of these apply to you, GInput is the mod you've been looking for! This modification completely rewrites III/Vice City controls handling and ditches DirectInput in favour of XInput. This way, your PlayStation 3 and XBOX 360 pads will be handled by the game just perfectly, taking advantage of all their features, including analog triggers. This modification features:
  • Complete XInput support, so pads are mapped to match console versions perfectly (including Start button, which can't be mapped on PC version without this modification).
  • Proper vibration support - something that was cut from all PC versions of the game!
  • FIVE different control mappings - four setups matching PS2 selectable setups and fifth one being a recreation of GTA IV controls!
  • Pad buttons in In-Game helps, replacing PC key names (depending on user's choice, either PlayStation or XBOX buttons are shown).
  • An INI file with tons of options - including toggleable vibration, selecting controls setup, Invert Look option from console versions, axis inversion options from San Andreas and more!
  • Automatic switching between keyboard & mouse and pad controls, basing on last device input.
  • Support for Guide/PS button. The button is fully functional and can show your Steam Overlay menu if you launched the game via Steam!
Footages Usage The changes take effect automatically, no need to toggle anything when the game is launched. If you're using any of THESE mods, you should try downloading the COMPATIBILITY SCRIPT. This way they will work fine with all GInput features. Supported games
  • GTA III 1.0 (all versions)
  • GTA III 1.1 (all versions, including Steam version)
  • GTA VC 1.0 (all versions)
  • GTA VC 1.1 (all versions, including Steam version)
Credits Thanks to Deji for creating an original GInput for San Andreas, which acted as an inspiration for creating this modification. Also huge thanks to Ash for dealing with all the boring texture stuff :) Thanks to Emillister for creating GTA IV buttons for GInput.
Comments News
TheFirstGTAProdigy commented 3 weeks ago:
I feel like an idiot I've been trying to get this to work on my mac, following the instructions to a T and its still not working. Can anyone help me
droot commented 2 months ago:
I'm getting AppId is not configured.
Silent commented 4 months ago:
For inverting looking up/down, use InvertLook from GInputII.ini/GInputVC.ini. And no, it doesn't work with SA. For SA, there's a mod by Deji under the same name.
possom2009 commented 4 months ago:
Will this work for SA?
Splatulated commented 4 months ago:
how do you invert the up down look ?
commented 9 months ago:
I love this mod. Great job. Makes gameplay exactly the way I remember it being back in the day.
TheJAMESGM commented 11 months ago:
 QUOTE (darthvader20011 @ 16:58, Today)
I wanted to vote 5/5 but I voted 1/5 instead, my friend has give to me some pieces. Sorry for that :sui:
I'm not sure if you're serious or...
darthvader20011 commented 11 months ago:
I wanted to vote 5/5 but I voted 1/5 instead, my friend has give to me some pieces. Sorry for that :sui:
eluaah commented 11 months ago:
awesome work brother
Kurropt Antagonist commented over a year ago:
SOLVED MY OWN PROBLEM. Working like a charm. Awesome work!
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GInput 1.02 released!
A new version of GInput has been released! It's the first version for GTA III, for VC, the script has been reworked a bit (so III and VC versions are now exactly the same). For full changelog, refer to ReadMe file.

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