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G-TXD
TXD Archive Editor
Information Files
Author: REspawn No Screenshots Available Yet
Website: http://www.turnipfan.com
Works with: GTA San Andreas 
Release/Version: 0.1
Status: Complete
Started on: 05 Jan 2007
Last Updated: 17 Jan 2007
Views: 199119
Type: Created from scratch
Rating: 4.5 (44 votes)
Please log in to rate this mod
Description
G-TXD is texture editing component of G-Tools. Fully supporting all three Grand Theft Auto games it allows you to created, edit and maintain texture archives. It like G-IMG is a true multi file environment allowing you to work between several files seamlessly. Advanced users can take advantage of full MipMap support as well as a wide variety of other tools. For a full list of features and tools please see below.

http://www.turnipfan.com/post_pics/gtxd_screen_000_m.gif

Features / Functions / Tools
- Multiple File Environment
- Full multilingual Support
- Add, Extract, Delete, Replace
- Quick Extract
- Extract All
- Copy Between Open Files
- Templates Library
- Edit The Texture / Alpha with your favorite image editor
- Invert Texture / Alpha Image
- Add Alpha Channel
- Replace Texture with another (Option to use original Alpha)
- MipMap support (Reading, Writing, Generation and Viewing)
- Texture Wrap support
- 3 Step TXD (See below for info)
- TXD Builder List support (See below for info)
- DFF Checker
- Compress All Textures (Auto compresses all textures in archive)
- Archive Converter (Convert file(s) / folders of files between game versions)
- Archive Merge (Join several archives together in a single file)

3 Step TXD 
This tool allows you to create a texture archive in three easy steps.
Step 1. Select the DFF model files that will use this texture archive
Step 2. Select a folder that contains the images or select a TXD Builder List
Step 3. Select your output file
Just like that you have yourself a texture archive.

TXD Builder List 
Steve M wrote a Max Script that allows you to export a list of the textures currently in use by that 3D Scene, with his permission this Max Script is included with the G-TXD package along with an updated version of the script for use with Max versions 6, 7, 8 & 9.
G-TXD allows you to use the exported list to add / build textures.

Update 0.1.1 (12th Jan 2007)
- Added ability to apply properties to multiple adding textures
- Added some focus events to make editing properties faster
- G-TXD now keeps the width, size and location of the window from last use	
- Added some extra context menu items to save time and mouse wear and tear
- Added functions to flip textures vertically and horizontally
- Added mouse dragging of texture in preview area (right click to drag, left to reset, its more fun than feature)
- Added mouse wheel support for switching between tabs

Alternate Download: Here

If you have trouble running the tool, make sure you have the..
.Net Framework 2.0 installed (Free to download here)
DirectX 9 + Managed DirectX Runtimes (Free from my own site)
Comments News
backsage commented over 8 years ago:
Where do I get the DirectX Runtime? The website doesn't work anymore. Everytime I start up the program, comes up with "G-TXD has stopped working". Edit: http://www.microsoft.com/downloads/en/details.aspx?familyid=2da43d38-db71-4c1b-bc6a-9b6652cd92a3 and http://go.microsoft.com/fwlink/p/?LinkId=159853 do not work anymore. They just redirect you to Windows 10 download. Try this instead for the DirectX Runtime: http://downloads.tomsguide.com/DirectX, 0301-2158.html. You can find it by googling "directx 11 for windows" and the link should be there too. Also, http://www.turnipfan.com is up for sale aka it doesn't work. Also, use this tool to verify which versions of .NET Framework you have. It's the .NET Framework Setup Verification Tool: https://blogs.msdn.microsoft.com/astebner/2008/10/13/net-framework-setup-verification-tool-users-guide/ More information here: https://social.technet.microsoft.com/Forums/windows/en-US/608a60f1-e3cb-49a5-8d63-24108ea25ce1/error-message-installing-net-frame-20-in-windows-7?forum=w7itproappcompat If you have .NET Framework 3.5, you most likely have the 2.0 version because 3.0 and 3.5 are just extensions to 2.0.
Cell Tennyson commented over 9 years ago:
Huumm Good tool Mr Respawn. This tool is much better than stupid TXD Workshop... :) :)
Pikachu298 commented over 10 years ago:
you have to run it in (Right Click) --> Run as Administrator... :sui:
Manjitsaha commented over 11 years ago:
is this is work in vice city :lol: :inlove: :colgate: :D :D :colgate: [size=null]
ALMOST610 commented over 12 years ago:
If you are having trouble starting the Software, I have prepared a fix/guide for people who are having trouble with it. REspawn's G-Tools Crash Fix
yoshibacon12 commented over 13 years ago:
it crashes instantly when i run it... *rates 1 star*
yohsukenakano commented over 14 years ago:
I installed the Direct X runtime and .net framework 2.0 but it still doesnt work
drift4ever commented over 14 years ago:
can sum one plz upload DirectX 9 + Managed DirectX Runtimes, i cant find it, and i cant use any g tools
markjaysongalang commented over 14 years ago:
 QUOTE (REspawn @ 13:21, 05 Jan 2007)
G-TXD is texture editing component of G-Tools. Fully supporting all three Grand Theft Auto games it allows you to created, edit and maintain texture archives. It like G-IMG is a true multi file environment allowing you to work between several files seamlessly. Advanced users can take advantage of full MipMap support as well as a wide variety of other tools. For a full list of features and tools please see below. [url]http://www.turnipfan.com/post_pics/gtxd_screen_000_m.gif[/url] Features / Functions / Tools - Multiple File Environment - Full multilingual Support - Add, Exssdadtract, Delete, Replace - Quick Extract - Extract All - Copy Between Open Files when i open your website it's not working its says your website is a wordpress.com blog? - Templates Library - Edit The Texture / Alpha with your favorite image editor - Invert Texture / Alpha Image - Add Alpha Channel - Replace Texture with another (Option to use original Alpha) - MipMap support (Reading, Writing, Generation and Viewing) - Texture Wrap support - 3 Step TXD (See below for info) - TXD Builder List support (See below for info) - DFF Checker - Compress All Textures (Auto compresses all textures in archive) - Archive Converter (Convert file(s) / folders of files between game versions) - Archive Merge (Join several archives together in a single file) 3 Step TXD This tool allows you to create a texture archive in three easy steps. Step 1. Select the DFF model files that will use this texture archive Step 2. Select a folder that contains the images or select a TXD Builder List Step 3. Select your output file Just like that you have yourself a texture archive. TXD Builder List Steve M wrote a Max Script that allows you to export a list of the textures currently in use by that 3D Scene, with his permission this Max Script is included with the G-TXD package along with an updated version of the script for use with Max versions 6, 7, 8 & 9. G-TXD allows you to use the exported list to add / build textures. If you have trouble running the tool, make sure you have the.. .Net Framework 2.0 installed (Free to download here) DirectX 9 + Managed DirectX Runtimes (Free from my own site)
:*( :*( :*( :*( :*(
markjaysongalang commented over 14 years ago:
 QUOTE (REspawn @ 13:21, 05 Jan 2007)
G-TXD is texture editing component of G-Tools. Fully supporting all three Grand Theft Auto games it allows you to created, edit and maintain texture archives. It like G-IMG is a true multi file environment allowing you to work between several files seamlessly. Advanced users can take advantage of full MipMap support as well as a wide variety of other tools. For a full list of features and tools please see below. [url]http://www.turnipfan.com/post_pics/gtxd_screen_000_m.gif[/url] Features / Functions / Tools - Multiple File Environment - Full multilingual Support - Add, Extract, Delete, Replace - Quick Extract - Extract All - Copy Between Open Files when i open your website it's not working its says your website is a wordpress.com blog? - Templates Library - Edit The Texture / Alpha with your favorite image editor - Invert Texture / Alpha Image - Add Alpha Channel - Replace Texture with another (Option to use original Alpha) - MipMap support (Reading, Writing, Generation and Viewing) - Texture Wrap support - 3 Step TXD (See below for info) - TXD Builder List support (See below for info) - DFF Checker - Compress All Textures (Auto compresses all textures in archive) - Archive Converter (Convert file(s) / folders of files between game versions) - Archive Merge (Join several archives together in a single file) 3 Step TXD This tool allows you to create a texture archive in three easy steps. Step 1. Select the DFF model files that will use this texture archive Step 2. Select a folder that contains the images or select a TXD Builder List Step 3. Select your output file Just like that you have yourself a texture archive. TXD Builder List Steve M wrote a Max Script that allows you to export a list of the textures currently in use by that 3D Scene, with his permission this Max Script is included with the G-TXD package along with an updated version of the script for use with Max versions 6, 7, 8 & 9. G-TXD allows you to use the exported list to add / build textures. If you have trouble running the tool, make sure you have the.. .Net Framework 2.0 installed (Free to download here) DirectX 9 + Managed DirectX Runtimes (Free from my own site)
:*( :*( :*( :*( :*(
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Update Ver 0.1.1
G-TXD 0.1.1
- Added ability to apply properties to multiple adding textures
- Added some focus events to make editing properties faster
- G-TXD now keeps the width, size and location of the window from last use
- Added some extra context menu items to save time and mouse wear and tear
- Added functions to flip textures vertically and horizontally
- Added mouse dragging of texture in preview area (right click to drag, left to reset, its more fun than feature)
- Added mouse wheel support for switching between tabs

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