dffxbox2pc is a command line tool that decompresses (and converts) Xbox GTA3 .dffs and .txds (so the name actually ended up being a bit of a misnomer) so that they can imported by Kam's scripts for Gmax/3DSM or opened with TXDWorkshop respectively. The tool DOES NOT convert .dffs or .txds so that they can directly imported into any PC games and be expected to work - you need to reexport .dffs and rebuild .txds at this point.
The tool may or may not work on XBox VC files. Also while actors get on import roughly set-up for easy VC export, you are free to re-work them for whatever game you want to.
How to use converted files:
- txds: extract textures from txds with txdworkshop and build new txds from scratch
- vehicle .dffs: vehicles need some minor makeover (like adding reflections)
- actor .dffs: actors get decompressed and modified so that they can be imported as PC VICE CITY actors into Gmax/3DSM directly. However you need to reposition some bones and do some minor work, chiefly on the neck area and the clavicles.
Put any question or comments into the accompanying thread on gtaforums:
and if that doesn't work for you because there is no reply by me, then feel free to send me a PM on the forums.
I do not encourage anyone freely distributing on the internet XBox GTA3 models converted with this script on a massive scale. Anyone who does do so is doing so *at their own risk*. Talking about risk, I do not accept responsibility for anything that may result from installation/usage of this script. Use at your own risk.
ATTENTION! Last time I checked dffxbox2pc contained some kind of memory leak. I don't advise to use the batch conversion on more than say 100 or 150 files at a time.
ALSO: dff2box2pc does have some filesize limitation that I forgot to fix. If a decompressed file gets too big, it might not get decompressed properly at this point. Just so you know. (All vehicles should work fine though.)