commented 10 months ago:
Which max versions are suported?
Do this work in 3DS Max 2014? Or you can update it to 2014 please? I'll really thankfull
Needed .dff VC(PS2) Importer
a dff importer for the VC ps2 would be something entirely
new as only a dff to obj exists meaning no vertex colour
and other limitations of that format. A lot of stuff on
the ps2 disc intersts me & i can provide structure
info/models. Would you be willing to add this ?
You know having a comprehensive working exporter including
vertex alpha in max is a personal dream for VC
SA would benefit too.
Issues with Kams tools
alphas dont display in max, currently need to select path
to them manually and click "show std map in viewport" every
time. (Would save mouse clicking 8 times per alpha)
After the flags in the geometry struct there is one byte for the uv set count and a second that is unknown (0 or 1)
Kam assumed that these 2 bytes are a word and contain the
uv set count. That is wrong and the second byte is unknwon
at the moment but writing 0 fixes any issues in it.
Exporting day and night vertex colours for SA. currently have to import night vertex colours via rw-analyse.
If you want a challenge on top of the above ones, not an imp/exp request but a 2dfx section as a stack modifier for
Vice so we can visually check changes before running the
thats about all i can think of for now.
Glad you like it
An exporter is under consideration; I might start coding it after adding UV anim support to this tool.
What would you like to see in an exporter? That is what features do you feel are missing in zmodeler 2 and Kam's scripts (and which bugs could be corrected).
Yeah I know it sounds strange but I've exported very few models. Less than 10.
One of the models I've been waiting a long time to edit seams to be importing just fine - the vice city lighthouse beam... Finally!! Such a great effort on your part for releasing. Thanks
Will you be creating a dff exporter?
Ok im really interested in this now. will pass over some feedback in the next few days. Thanks.
It supports vertex alpha import. As for anims yes got plans to add but can't say when.
will you be supporting vertex alphas & map object animation for vice city in the future?
From your PM you are referring to Kam's tool. Well yes this one is similar but incorporates some improvements. For example import of normals. It also imports faster.View All Comments | Add Comment
Discuss this mod at GTAForums