Left 4 Liberty Infected V2.0 Mod by motorsport71
special thanks to residentj3553 for help testing and suggestions, hardsty1e for the zombie moans, sjaak327 for help
disabling the phone, Hazardx's .net script hook and documentation, LMS for some early help understanding spawning, and those
at gtaforums who took time to answer questions.
GTA IV version 126.96.36.199 (I also Tested On my 188.8.131.52 Version, Seemed to work Okay)
GTAIV .Net Script Hook v184.108.40.206 BETA (Or Newer) - (I also tested with .Net Script Hook v220.127.116.11 with my 18.104.22.168 Game, seemed okay)
ASI Loader (I use Xliveless 0.999b7)
Place ASI loader into root file - /Rockstar Games/Grand Theft Auto Iv
Install .Net Script Hook as per Hazard X (Follow his installation Directions EXACTLY)
Install Scripthook (Included with .Net Script Hook)
Place "Left4LibertyZombieCorev2.0.vb" and "Left4LibertyZombieFireBulletsv2.0.vb" into the "scripts" folder created in /Rockstar/Grand Theft Auto Iv
for .Net Script Hook.
Place "Left4LibertyZombieCorev2.0.ini" into the "scripts" folder created in /Rockstar/Grand Theft Auto
Press F7 to Toggle On / Off the Mod.
1) Nothing happens: Press the TILDE "~" (on the keyboard below the escape key). If a green console
doesn't come up at the top of the screen then you didn't install the asi loader, .Net Script Hook, or both
properly and my mod won't work without them.
2) If you got the console, did you put the INI and Script in the Scripts folder as directed?
3) If you know how to mod, you just read 1 and 2 for nothing. Sorry.
4) To immediately test to see if my mod works when loaded, press the letter "O". If a red "+" sign
shows up on the screen, you're good to go.
INI included to change keys to preference, "O" for health is not configurable.
Now configure the Zombie Apocalypse... your way!
Okay, here it is... Liberty city had been hit with an airborne virus that changed
most people into Zombies. It was the beginning of the end...
The city is in panic. Cops were ordered to pull out. Vehicles are running lights,
crashing, running over pedestrians and zombies alike. Pile ups are frequent as well
as vehicle breakdowns. Traffic laws... huh, no such thing.
As you run down the streets it's not uncommon to see several "Slow" infected "limping"
after a normal pedestrian, or even several beating on one at a time. They may separate
go after another civillian. Keep running buddy!
Then the infected. Oh my. The "Runners" love to chase and kill. They are
a little difficult to kill too.
So there's Fire Ammunition. Yes, for the SMG and the Sniper Rifle you too can help
kill them faster with the aid of fire. You begin your venture into survival well
armed. Or you can use standard ammo for those weapons. Your choice.
No it wouldn't be a true end of the world scenario without other armed civilians.
Survivors, should you choose, can be called in. They'll have your back. And if you
don't have a use for them anymore, tell them you don't need them. You have two choices:
One mafia hitman; Or a Group of Three - The hitman, the inmate, and the doctor.
Since the cops are trying to contain the infection to Liberty City, all boats have been
damaged or disabled. Good thing you can now fix vehicles. But if you get into a chopper
or a boat... You're wanted. And that's the only time.
When the infected attack you, you may notice a blacking out... that's, well, expected.
Oh, and if you're on fire when a zombie attacks you... double trouble. Fire and zombie damage.
The cellphone towers are now out... noone is going to call you... ROMAN! BRUCIE! LITTLE JACOB!
The radios are barely audible...
How LONG do you WANT to survive the Liberty Infection?
CONTROLS BY DEFAULT:
F7: TOGGLES SCRIPT ON / OFF
DELETE: TOGGLES WHETHER YOU HAVE "ZOMBIES AND PEDESTRIANS" ON THE STREETS OR
"EVERYBODY'S TURNING INTO A zOMBIE"
PAGEUP: TOGGLES "DESTRUCTION OF TRAFFIC" WHICH CAUSES RANDOM VEHICLES TO BE FOUND
DAMAGED, ON FIRE, OR BURNED UP CARCASES.
I: TOGGLES zOMBIE "STYLE / ANIMATION". RUNNING OR SLOW ZOMBIES. YOUR CHOICE.
B: SPAWNS A GROUP OF 3 SURVIVORS (BODYGUARDS). A PRISONER WITH ASSAULT RIFLE, A
DOCTOR WITH SHOTGUN, AND A MAFIA HITMAN WITH UZI.
N: SPAWNS "MAFIA" BODYGUARD. ONLY 1 AT A TIME.
Y: DISBANDS ANY SURVIVORS (BODYGUARDS) IN YOUR GROUP
PAGEDOWN: TOGGLES "CRIMINALS". RANDOM CRIMINALS WILL POP UP AND TAKE SHOTS AT YOU AND
YOUR GROUP, AS WELL AS ZOMBIES. Come off the streets and out of vehicles.
U: PEDESTRIAN DENSITY IS STANDARD BY DEFAULT. TOGGLE "U" TO SETS TO 2X
J: VEHICLE DENSITY - PRESS "J" TO TOGGLE VEHICLE DENSITY TO 2X, AGAIN BACK TO DEFAULT.
O: REFILL HEALTH AND ARMOR. YOU HAVE TO HOLD THE KEY, A RED "+" APPEARS OVER THE
PLAYER WHILE HEALING.
K: FIRE BULLETS. SO MUCH FUN. TOGGLES THEM ON / OFF. WORKS FOR SMG AND SNIPER RIFLE
L: CARS BREAK DOWN IN TRAFFIC. IF YOU WANT TO STOP THAT, THIS WILL TOGGLE IT ON/OFF.
M: TOGGLE HUD AND RADAR ON / OFF.
G: REPAIR SMOKING ENGINE AND FUEL TANK - STAND OUTSIDE DRIVER'S DOOR, PRESS KEY. HOOD OPENS,
VEHICLE REPAIRS ITSELF "MECHANICALLY", HOOD SHUTS.
T: REPAIRS FLAT VEHICLE TIRES - STAND OUTSIDE DRIVER'S DOOR, PRESS KEY. TRUNK OPENS, TIRES
REPLACE, TRUNK CLOSES.
END: COMPLETE RESTORATION - STAND OUTSIDE DRIVER'S DOOR, PRESS KEY. BODY PANELS OPEN, VEHICLE
WILL BEGIN REPAIR PROCESS: 15 SECONDS. AFTERWARD, VEHICLE WILL BE RESTORED TO NEW CONDITION
WITH A FRESH WASH AND SHINE
You have to HOLD THE "O" KEY to heal. A red + will appear above the character to show you
ZOMBIES ARE ONLY SMART ENOUGH TO PULL YOU OUT OF THE DOOR OF A CAR AS YOU'RE GETTING IN. SO MOST OF THE
TIME YOUR SAFE IN A VEHICLE.
BOATS CAN BE REPAIRED WITH THE "FIX VEHICLE". YOU JUST HAVE TO FIND THE SWEET SPOT. Usually where a driver's
door would be on a car.
I recommend during "EVERBODY'S TURNING INTO A ZOMBIE" to use standard pedestrian density. The mod cannot grab ALL
the excess peds.
There will be the occasional, but not very many at all, dumb or scared zombie. Sorry.
The cops in Heli's and Boats won't really do much to you other than a chase, it's just for affect.
Outside trainer's bodyguards won't be affective against my zombies.
You may see, during stopped traffic scenarios, peds pop in and out of cars. I tell the game to remove the ped, the
game adds them, then i remove them again. AHHHHHHH!
If you want the cellphone to come back on after the mod is toggled off, then you'll have to open up the .net console
using the tilde "~" and type "reloadscripts". it will then be functional. I couldn't make the phone come back on
though i was given coding instruction
The mod won't work, I have the scripthook .net 22.214.171.124 beta and GTA IV 126.96.36.199 patch.
It doesn't happen anything at all when I press F7.
Sometimes when I press 'K' for my ELS it says 'Reloading Fire Ammo' or something like that.
The mod is working now but i didn't do anything it just
worked and before it wasn't showing errors on the console, anyway thanks.
did you hit the tilde to see if it is loading my scripts? there should be a whole series of them... if not, what error is it giving you? Also, did you change the key to toggle it on / off in the INI? F7, by default, activates and deactivates the mod.
The .net script hook is working fine i have other mods that work with the script i have the .Net Script Hook v188.8.131.52 beta and the 184.108.40.206 patch.
are you getting the .net scripthook console if you press the tilde "~"? if you don't have a working .net scripthook and have everything set up properly then the mod's not going to work
The mod is not working
play this with zombocalypse zombie skins
Yeah, it wouldn't be hard at all. I just can't give an INI for that. I'll see what i can do, but...
I've been working hard on the next version. I've rewritten it about 5 times now learning much as i go. I don't want anybody (who cares) to think this is a dead project. I think my wife's about to kick my butt for all the time i've spent on this thing
hey man, can make a mod with the healing script only?
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Sorry, been busy with work etc. Just checked page and found your post. It is definately a scripthook .net issue if you have no console. Here is the page for the .net scripthook current version, read up on it in case you may have missed a step or requirement