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Bleed & Heal
Your body will behave in accordance to your health condition
Information Files
Author: BR_Goianiense No Screenshots Available Yet
Website:
Works with: GTA IV 
Release/Version: 1.0.0
Status: Complete
Started on: 06 May 2011
Last Updated: 06 May 2011
Views: 72760
Type: Created from scratch
Rating: 4.8 (10 votes)
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Description
By BR_Goianiense
Version: 1.0.0
Released: 05/06/2011

- If you are critically injured, your body will constantly lose health until you get medical assistance
(or die). You will behave like someone that's critically injured.

- If you are not critically injured, your body will heal slowly through time. You may not be able to
sprint until you're at least partially recovered.

- Needs HazardX's .net scripthook version 0.891 or later. -> http://www.gtaforums.com/index.php?
showtopic=392325

- xLiveLess -> http://www.gtaforums.com/index.php?showtopic=388658(xLiveLess)


BUGS KNOWN

None

INSTALLATION:

Place the files BleedHeal.net.dll and BleedHeal.ini into the scripts

folder within the game directory.

INI FILE:

Change the values inside BleedHeal.ini to control the mod behavior.

CriticalHealth=30 > in percent of total health. Can go from 1 to 99. It is the limit between not being
critically injured and being critically injured. If you have more health than indicated here you will
recover through time, and the only penalty is not being able to sprint until you're partially recovered. If
you have less health than indicated here, you will be considered critically injured and your body will
start to malfunction.

TimeToBleed=10 > in seconds, can go from 1 to 30. This is the period in which you will lose health if
critically injured. Greater numbers will bleed slower, lesser numbers will bleed quicker.

TimeToHeal=10 > in seconds, can go from 1 to 30. This is the period in which you will recover health if not
critically injured. Greater numbers will recover slower, lesser numbers will recover quicker.

NoSprint=1 > 1 means you won't be able to sprint until you're partially recovered from non critical
injuries. 0 means it won't affect your sprint ability.

BehaveInjured=1 > 1 means you will behave injured if critically injured. 0 means you will behave as if you
had perfect health even if you're about to die (like in the original game). IMPORTANT: If wanted by police,
your character will make an effort and run even if he's critically injured, at the cost of bleeding a
little quicker (while running).
Comments
CreepPork commented over 11 years ago:
I Found a Bug When you Are bleeding or the animation starts there's a gltich if you take the phone and call like 911 for ambulance it would be doing wrong animations and you can't call anybody.When you stop calling then again a glitch its just annoying to just bleed to death! Fix This! :devil: :rah: But a good mod after all Thanks! :cookie:
hige-wolf commented over 12 years ago:
[color=Black] That is what i wanted for a long time Thanks for mod. LOL
savegamer1999 commented over 12 years ago:
how can i edit a mod for the gta iv?
myst7 commented over 12 years ago:
When you want to hide your phone while ijured Niko trys to do this but he can't and it loops. On bike his sometimes ragdoll holding motorbike only by hands.
myst7 commented over 12 years ago:
When you swim with critical health you actually cannot swim cause the animation is "holding your stomach"
noczh commented over 12 years ago:
2011-05-20 20:05:40 - Loading scripts in Assembly 'scriptsBleedHeal.net.dll' ... 2011-05-20 20:05:41 - Unhandled Exception: System.IO.FileNotFoundException: Could not load file or assembly 'BleedHeal.net, Version=1.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. Le fichier spécifié est introuvable. File name: 'BleedHeal.net, Version=1.0.0, Culture=neutral, PublicKeyToken=null' at System.Reflection.Assembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, Assembly locationHint, StackCrawlMark& stackMark, Boolean throwOnFileNotFound, Boolean forIntrospection) at System.Reflection.Assembly.nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, Assembly locationHint, StackCrawlMark& stackMark, Boolean throwOnFileNotFound, Boolean forIntrospection) at System.Reflection.Assembly.InternalLoad(AssemblyName assemblyRef, Evidence assemblySecurity, StackCrawlMark& stackMark, Boolean forIntrospection) at System.Reflection.Assembly.InternalLoad(String assemblyString, Evidence assemblySecurity, StackCrawlMark& stackMark, Boolean forIntrospection) at System.Reflection.Assembly.Load(String assemblyString) at System.UnitySerializationHolder.GetRealObject(StreamingContext context) at GTA.RemoteScriptDomain.RequestAction(ScriptAction action) at GTA.ScriptDomain.RequestAction(ScriptAction action) at GTA.NetHook.GameReloaded() at StartupThreadC.RunTick(StartupThreadC* ) WRN: Assembly binding logging is turned OFF. To enable assembly bind failure logging, set the registry value (DWORD) to 1. Note: There is some performance penalty associated with assembly bind failure logging. To turn this feature off, remove the registry value .
Maxaxle commented over 12 years ago:
This actually sounds pretty cool! A shame GTA4 won't work for me at the moment...
DarkHedge commented over 12 years ago:
Ahh... i wish something like that existed for GTA SA. Sounds about great.
puhaklop commented over 12 years ago:
Nice mod man! But, you can make a new prison mod please? :)
Rocker453 commented over 12 years ago:
BR_Goianiense = King of reality mods! :colgate: :colgate:
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