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Nitro Mod
Nitro for EFLC + IV
Information Files
Author: sjaak327
Website: http://www.gtaforums.com/index.php?showtopic=449299
Works with: GTA IV 
Release/Version: 2.5
Status: Work In Progress
Started on: 20 May 2010
Last Updated: 01 Nov 2010
Views: 21100
Type: Created from scratch
Rating: 4.64705 (17 votes)
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Description
NitroMod 2.5

By Sjaak327 and RSchuindt

Just a small nitro modification, it will use a nitro system similar to the one that is used in TBOGT, visual effects, camera shake, sound + force added to the vehicles. Contrary to the game, this nitro can be used/enabled at any time. Also the effects have been updated for all (original) Cars and Bikes, also depending on what exhaust components are currently enabled on the vehicle. Alternatively you can set NitroLimit to 1, this way the nitro is limited as in the game, including nitro level indicator. If the nitro is limited you can use T to fast reload the nitro, you can also disable the limit completely (and the nitro level indicator), by pressing RALT+T. The color of the nitro indicator can be set by using the RGB color system, so for instance white is 255, 255, 255, red (the default) is 255, 0, 0. This is set in nitro.ini.
For a visual list of possible values go to:
http://www.december.com/html/spec/colordec.html

However, since the visual effects and the sound are only available in TBOGT, to make this mod work in TLAD you need to do some additional stuff. In IV, the nitro is using different visual effects.
The mod operates by pressing F9, this way you enable nitro, which then can be used in any Car or bike. To invoke nitro whilst in the car, hold capslock (or the button that you have configured to the cinematic camera in the game keyboard configuration) . Whilst nitro is enabled, the cinematic camera is disabled.

This mod comes with a small ini file (nitro.ini), which allows you to set the following settings:
EnableKey=120 			//Enable/Disable Nitro Default F9
FastReloadKey=84			//Fast Reload (with limit for Nitro enabled) Default T
LimitKey1=165				//Enable/Disable Limit for Nitro (ingame) Default RALT
LimitKey2=84				//Enable/Disable Limit for Nitro (ingame) Default T
NitroEnabled=0				//Enable Nitro at game start
NitroMaxSpeed=250			//Maxium Speed for Nitro, Default 250 KM/U
NitroLimit=0				//Limit for Nitro
NitroHColor1=255			//Color for NitroHud R
NitroHColor2=0				//Color for NitroHud G
NitroHColor3=0				//Color for NitroHud B
EFLCDLC=0				//Installed EFLC as DLC
ReloadKey1=165			//Reload Nitro Settings Default RAlt
ReloadKey2=71				//Reload Nitro Settings Default G

You can also override nitro effects for a total of 10 cars by using the provided Nitro slots [Nitro1] through to [Nitro10].
You need to enable each slot (Enable=1), then set the model name for which you want to override the nitro effects (Model=Turismo), you can then enable 4 effects for each slot, (enable using Enable1=1 and setting the x, y, z positions (for instance x1=1.25, y1=-2.5, z1=-0.5) and the x, y and z rotation (rx1, ry1, rz1). You can edit the ini and make the game reloads the settings by pressing RAlt+G in game.

[Nitro1]
Enable=1
Model=turismo
Enable1=1
x1=0.05
y1=-2.0
z1=-0.20
rx1=0
ry1=0
rz1=0
Enable2=1
x2=-0.05
y2=-2.0
z2=-0.20
rx2=0
ry2=0
rz2=0
Enable3=0
x3=0
y3=0
z3=0
rx3=0
ry3=0
rz3=0
Enable4=0
x4=0
y4=0
z4=0
rx4=0
ry4=0
rz4=0


The Installation instructions:

First you need an asi loader, ONE (1) of the following three will work:
Asi Loader:
http://www.gtaforums.com/index.php?showtopic=380830
Xliveless:
http://www.gtaforums.com/index.php?showtopic=388658
 Yaasil:
http://www.gtaforums.com/index.php?showtopic=394806

To make it work in TBOGT:
Copy the asi loader + scripthook.dll + nitro.asi + nitro.ini into the game main directory :
C:\Program Files (x86)\Rockstar Games\EFLC .
To make it work in TLAD:
1)	Copy asi loader + scripthook.dll + nitro.asi + nitro.ini + nitro.wav + nitrofade.wav into the game directory. (same directories as above).
2)	For the visual effects to show (they are not standard in the TLAD files), you need to change the content.dat file in EFLC\TLAD, first BACKUP content.dat in EFLC\TLAD, edit content.dat by searching for RMPTFX pc/data/effects/gta_ep1.wpfl
add :	RMPTFX pc/data/effects/gta_ep2.wpfl on the next line and save the file
3)	Copy gta_ep2.wpfl from EFLC\TBOGT\PC\DATA\Effects to EFLC\TLAD\PC\DATA\Effects.
4)	To show the nitro level indicator, copy EFLC\TBOGT\PC\Textures\nitrohud.wtd to ELFC\TLAD\PC\Textures.

To make it work in IV with both DLC’s included:

Copy the asi loader+scripthook.dll+nitro.asi+nitro.ini+nitro.wav+nitrofade.wav into the game directory C:\Program Files (x86)\Rockstar Games\Grand Theft Auto IV

Now to make it work on TBOGT nothing more is needed, for TLAD do the following:

1)	For the visual effects to show (they are not standard in the TLAD files), you need to change the content.dat file in C:\Users\%username%\AppData\Local\Microsoft\XLive\DLC\5454083b\00000002\7506c1928d59c2ee678da64131b30be497922e66\content, first BACKUP content.dat , then you need to decrypt the content.dat file, edit content.dat by searching for RMPTFX pc/data/effects/gta_ep1.wpfl
add :	RMPTFX pc/data/effects/gta_ep2.wpfl on the next line and save the file
2)	Copy gta_ep2.wpfl from c:\Users\%username%\AppData\Local\Microsoft\XLive\DLC\5454083b\00000002\82402544b38206bc49d18891ab8fb6237c9f26e6\Content\pc\data\effects
to: c:\Users\%username%\AppData\Local\Microsoft\XLive\DLC\5454083b\00000002\7506c1928d59c2ee678da64131b30be497922e66\content\pc\data\effects


3)	To show the nitro level indicator, copy c:\Users\%username%\AppData\Local\Microsoft\XLive\DLC\5454083b\00000002\82402544b38206bc49d18891ab8fb6237c9f26e6\Content\pc\textures\nitrohud.wtd to :
c:\Users\%username%\AppData\Local\Microsoft\XLive\DLC\5454083b\00000002\7506c1928d59c2ee678da64131b30be497922e66\content\pc\textures

To make it work on IV, which is using different effects, nothing more is needed. If you want to have the same nitro level indicator as the one used for TBOGT and TLAD do the following:

1)	Set EFLCDLC=1 in nitro.ini
2)	Copy c:\Users\%username%\AppData\Local\Microsoft\XLive\DLC\5454083b\00000002\82402544b38206bc49d18891ab8fb6237c9f26e6\Content\pc\textures\nitrohud.wtd to:
 C:\Program Files (x86)\Rockstar Games\Grand Theft Auto IV\pc\textures



To make it work in IV (PATCH 6 and up)

Copy the asi loader + scripthook.dll + nitro.asi + nitro.ini + nitro.wav + nitrofade.wav into the game directory : C:\Program Files (x86)\Rockstar Games\Grand Theft Auto IV

Note that the nitro level indicator will not work in IV, therefore the level is indicated in text, ranging from 0 to 100, nitro is ready at level 45.

To make it work in IV (Patch 5 and lower)
1)	Copy the asi loader + scripthook.dll - OLD PATCHES + Nitro - OLD Patches.asi + nitro.ini + nitro.wav + nitrofade.wav into the game directory : C:\Program Files (x86)\Rockstar Games\Grand Theft Auto IV
2)	Rename scripthook.dll - OLD PATCHES to scripthook.dll

Note that the nitro level indicator will not work in IV, therefore the level is indicated in text, ranging from 0 to 100, nitro is ready at level 45.
Thanks to the usual suspects: Alexander Blade, Listener and HazardX for the asi loader and Aru for the scripthook.
Comments
wrecker99 commented over 4 years ago:
lol
sjaak327 commented over 4 years ago:
Nope, as the effects aren't synced in free mode. You cannot use the game's nitro in free mode either.. Maybe you could ask Rockstar to include sync for effects on Free mode ?
wrecker99 commented over 4 years ago:
hey can you make it look exactly like the original BOGT nitro? so other MP players can see the nitro..
yoyoiv commented over 4 years ago:
very good mod :D :D :D thanks a lot :alien:
Ferna_22 commented over 4 years ago:
Great job, 5* ;) ...
12uniflew commented over 4 years ago:
awsome cant w8
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