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Corvette Stingray 1963 Race
Information Files
Author: Bonsaijodelfisch
Website:
Works with: GTA San Andreas 
Release/Version: 1.0
Status: Complete
Started on: 24 Nov 2005
Last Updated: 24 Nov 2005
Views: 111434
Type: Created from scratch
Rating: 4.25 (16 votes)
Please log in to rate this mod
Description
Corvette Stingray 1963 Race

I'm sure you know how to replace a car so I won't describe too much here.
Just the thing with the additional bodytextures in the tunergarage could be new for you.
so, just replace the hotring.dff and hotring.txd in the gta3.img as usual, and ADD the hotring1.txd and hotring2.txd. After that rebuild the img. Ready

For the handling, if you want a GTA:SA-like handling just leave the hotring-handling, it's quite fine.
Here is a realistic handling made by Cerbera. Many thanks to him.

HOTRING 1350 3000 1.2 0.0 0.10 0.00 -1 0.75 0.55 0.50 4 280 25.0 100 R P 3.8 0.60 0 30.0 1.20 0.150 2.0 0.30 -0.10 0.5 0.1 0.20 0 45000 242014 11C0000D 1 1 0

vehicles.ide

494, 	hotring, 	hotring, 	car, 		HOTRING, 	HOTRING, 	null, 	ignore, 	1, 	0, 	0, 		-1, 0.78, 0.78, 		0

carmods.dat (this line you'll have to add at the correct alphabetical place, after hermes)

hotring, nto_b_l, nto_b_s, nto_b_tw

carcols.dat

hotring, 1, 1


Thanks to FUBAR who converted the car to GTA:SA and once again to Cerbera for the handling.

Ah, and, as usual, you have no permission hosting or converting this car or taking any parts of it without asking me first.

Have fun!

Bonsaijodelfisch
Comments
SchuBird commented over 6 years ago:
Awesome work on the detailing of the car. The only thing that has me a little off is the acceleration... If I knew which number it was in the handling file and if I knew what I was doing with changing it I would. The problem I find with this car is that it's slow off the line, unlike the real life car.
SteGab1979 commented over 8 years ago:
Maaaaaaan, I just have to say that this mod's incredible. Fantastic work, dude.
Bonsaijodelfisch commented over 8 years ago:
Corvette Stingray 1963 Race

I'm sure you know how to replace a car so I won't describe too much here.
Just the thing with the additional bodytextures in the tunergarage could be new for you.
so, just replace the hotring.dff and hotring.txd in the gta3.img as usual, and ADD the hotring1.txd and hotring2.txd. After that rebuild the img. Ready

For the handling,if you want a GTA:SA-like handling just leave the hotring-handling, it's quite fine.
Here is a realistic handling made by Cerbera. Many thanks to him.

HOTRING 1350 3000 1.2 0.0 0.10 0.00 -1 0.75 0.55 0.50 4 280 25.0 100 R P 3.8 0.60 0 30.0 1.20 0.150 2.0 0.30 -0.10 0.5 0.1 0.20 0 45000 242014 11C0000D 1 1 0

vehicles.ide

494, hotring, hotring, car, HOTRING, HOTRING, null, ignore, 1, 0, 0, -1, 0.78, 0.78, 0

carmods.dat (this line you'll have to add at the correct alphabetical place, after hermes)

hotring, nto_b_l, nto_b_s, nto_b_tw

carcols.dat

hotring, 1,1


Thanks to FUBAR who converted the car to GTA:SA and once again to Cerbera for the handling.

Ah, and, as usual, you have no permission hosting or converting this car or taking any parts of it without asking me first.

Have fun!!!

Bonsaijodelfisch
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