Remember Me
Join
signbit
bit
Discussion

xmaners10
Posted on 19 Sep 2009, 2:03am


Joined: 14 Sep 2009
Group: Members

nice dude im looking forward to it :rah: :rah: ... but can i have some :cookie: cos i like them :cookie: cos theyre yummy like :breadfish:

gtamodking
Posted on 19 Sep 2009, 5:26am


Joined: 24 Aug 2009
Group: BUSTED!

sounds good

robert23
Posted on 19 Sep 2009, 11:18am


Joined: 17 Sep 2009
Group: Modders

is a slow mod :( :( :( :( :( :( :( :( :( :whuh: :whuh: :whuh: :sneaky: :sneaky: :sneaky: :sneaky: :sneaky: :sneaky: :sneaky: :sneaky:

Adler
Posted on 20 Sep 2009, 12:30am


Joined: 25 Jul 2009
Group: Modders

Interior pics? :p

thekokss
Posted on 20 Sep 2009, 1:05am


Joined: 01 Jun 2009
Group: Modders

 QUOTE (Adler @ 00:30, Today)
Interior pics? :p
:D It's not a modded interior, its just the unused savehouse... btw: please take a look at the cleo-mission and tell me what you think, adler. its my first try with cutscenes and turret-enemies. greets

OrionSR
Posted on 21 Sep 2009, 7:00pm


Joined: 23 May 2007
Group: Modders

Bug Report: Mullholland Villa v1.1 (Villa V1.1 (fixed)) The teleporting script (tov.sc) will create multiple entrance markers that will prevent the display of entrance makers at the airport ticket booths and for Millie's Keycard. This problem will persist in the save file. Warning! The save routine (Villa-Save.cs)will disable the Hot Coffee sensor. This setting will persist in the save file.

thekokss
Posted on 21 Sep 2009, 7:54pm


Joined: 01 Jun 2009
Group: Modders

 QUOTE
The teleporting script (tov.sc) will create multiple entrance markers that will prevent the display of entrance makers at the airport ticket booths and for Millie's Keycard. This problem will persist in the save file.
Changed Globals to locals!  QUOTE
The save routine (Villa-Save.cs)will disable the Hot Coffee sensor. This setting will persist in the save file.
fixed

OrionSR
Posted on 21 Sep 2009, 9:20pm


Joined: 23 May 2007
Group: Modders

Bug Report: Mullholland Villa v1.2 (Villa V1.2) The teleporting script (tov.sc) will create multiple entrance markers that will prevent the display of entrance makers at the airport ticket booths, for Millie's Keycard, and other mods that use entrance markers. This problem will persist in the save file.

thekokss
Posted on 21 Sep 2009, 10:44pm


Joined: 01 Jun 2009
Group: Modders

Man i fixed that (now for real), but the markers appear and disappear 5 times in a second. i dont care bout this but maybe others do... ill upload the working files, they maybe just dont look as good as they should

rockery
Posted on 17 Oct 2009, 10:31am


Joined: 17 Oct 2009
Group: Members

where i the f#^$ing house?! :/ :r*: :rampage: :sui: :cry:

thekokss
Posted on 22 Oct 2009, 3:04pm


Joined: 01 Jun 2009
Group: Modders

mulholland :dozing: about a half mile east from maddogs crib

halben07
Posted on 04 Dec 2009, 10:33pm


Joined: 17 Feb 2008
Group: Members


sonic030
Posted on 31 Dec 2009, 5:15pm
avatar

Joined: 22 Dec 2009
Group: Modders

:) :) :) :) very good

eagle6446
Posted on 24 Jan 2010, 8:25pm
avatar

Joined: 07 Aug 2006
Group: Modders

Unfortunately doesn't work for me. I enter the yellow marker and it doesn't take me anywhere. Just black screen like I was going somewhere, and then I spawn again in front of the mansion. I like the idea of this mod, can you maybe think of anything I might have done wrong?

Noah-m.
Posted on 13 Mar 2010, 12:45pm


Joined: 09 Mar 2010
Group: Members

:( i cant find the villa

MJMadBrighTon1
Posted on 28 May 2010, 3:36pm


Joined: 20 Mar 2010
Group: Members

mulholand villa is behind where is vinewood you will see it its one big house if you want to contact with me with skype anabela.montana :r*: :r*:

invi
Posted on 04 Jun 2010, 4:50am


Joined: 26 May 2010
Group: Members

cant see the yellow marker.. but i see the 2 guards..

v3nom1214
Posted on 30 Aug 2010, 12:19am


Joined: 04 Apr 2010
Group: Members

Ugh I see everything but the cars parked outside. :sui: :rah: :rah: :sui:

frel2aw
Posted on 09 Oct 2010, 6:40am
avatar

Joined: 12 Sep 2010
Group: Members

hey you! why when i deleted your mod (absolutely in cleo folder and i replace data folder with my fresh folder)there's still savehouse icon in the map and still there's car parked outside... i deleted your mod because if i play samp when i aiming weapon its aim to down? and i cant shoot other people... please tell how to remove car and savehouse icon on radar, or fix it... :devil: :devil:

xiuhcoatl666
Posted on 30 Jun 2011, 12:11am
avatar

Joined: 04 Mar 2011
Group: Modders

The safe house and cars aint working

Pages: 1 2

bit
brick bit ?E?E bit bit
bit bit   bit bit