Just a suggestion for other zombie types, you should try basing them off the ones in Undead Nightmare, those were perfect.
You already have the normal zombies that run the same speed as the player's sprint.
There's the Bruisers, fat zombies that are stronger than the normal ones, but charge the player, knocking them down and ragdolling them.
Bolters, which are slow when walking upright, but when they crouch down they have this strange hop/stride and advance quickly towards the player but are a bit weaker than normal zombies.
Lastly, you have Retchers which spit some type of radioactive goo at the player, burning them and bringing them close to death. When killed, they explore sending more goo in a small radius, and also knock down players and zombies that are too close.
Aside from that great job, I really liked your previous zombie script and how efficient it was.
Posted on 25 Dec 2013, 12:00pm
Joined: 25 Jan 2003
it was 'economic' not efficient =] glad you like(?)
thanks for the suggestions.
I have tried out your mod. It looks great, but I run into a few crashes. First of all, sometimes GTA IV just crashes (stops responding) when I am driving around (mostly when switching islands or going far away). Second glitch is that sometimes the whole world will freeze. Cars will stay in position and be unable to be entered and zombies will be frozen in position. I looked in the log, and it sometimes said something about restricted or corrupted memory, and sometimes it said that it couldn't find the zombie file. I hope this helps.
Running GTA IV 188.8.131.52
Nvidia GTX 640 graphics
16 GB RAM (I don't know how much GTA IV uses by default)
Other Mods Installed:
(ScriptHook for 184.108.40.206)
Thanks in advance! This mod looks amazing, but it will only run for about 5 or 10 minutes on my system, and then it will crash or freeze.
I've found a issue, where i turned the red light off before starting, and it worked fine.
Then it came back on when i started infection, and when i tried to turn it off, everything but minimap went black.
I also deleted the "RedLight.CS" file before i saw you could turn it off, but i added it back soon as i learned to cut it off.