Glenster's Some of Vice City Starter Saves
  featuring Klarnetist's 1957 Chevrolet Bel Air
  and Alper Saracoglu's Administrative Console
  http://glenster1.webs.com/glensterssomeofvice.htm

  I like "Vice City," so I usually don't want parts of it already done for me.
But since there are certain abilities and weapons I nearly always have Tommy get
before entering the Ocean View apartment building, and replaying the game can
make it monotonous to have him get those things, I had him get them for a start-
er save game for v.1.

  Unfortunately, several weapons are replaced early in the main missions: the
.357 is replaced in "Back Alley Brawl," the M4 in "Guardian Angels," and the
Minigun in "Phnom Penh '86."  So I included a second save game that has the same
things plus the main missions through "Guardian Angels" then just missions for
Diaz (no Assassination or Avery Carrington missions) up to and including "Phnom
Penh '86," after which I had Tommy go on another ammo run.

  I recommend using the first save game just for the same main missions up to
"Phnom Penh '86" then using the second one for everything else you base subse-
quent saves on.  You might consider the second one a belated starter save.

  I added a 90% save game, GTAVCsf3.b, because I wanted to change the colors of
the saved vehicles a little more.  All that's left to do on it for 100% comple-
tion are the Unique Jumps for Starfish Island, Prawn Island, and the west is-
land.

  Otherwise, I like to change the handling of the Sentinel ("The Driver"), RC
Bandit, and the Angel (to make it like the Angels of Tommy's three competitors
in "Alloy Wheels of Steel") in data > handling.cfg, so I included a modded copy
of that file with those changes.  I explain how you can make those changes, or a
few other such handy changes, yourself at the end of this ReadMe.  I added a
copy of the original handling.cfg for those people who forget to make a copy of
it before they make those changes.

  A grateful thanks to Russian modder Klarnetist for giving me the permission to
distribute his "Vice City" Chevrolets and include his 1957 Chevrolet Bel Air two
door hard top conversion of the Viewpoint DataLabs '57 Chevy with this package.
  klarnetist@mail.ru
  http://gta.com.ua/klarny/
  http://www.gta-downloads.com/en/author/806-klarnetist/creations/
  http://www.gta-downloads.com/en/author/806-klarnetist/collaborations/

  See the "1957ChevroletBelAir" folder for Klarnetist's 1957 Chevrolet Bel Air
two door hard top mod, which replaces the Oceanic, related files I modded and
the original versions, and installation instructions.

  I'm also proud to thank Berlin modder Alper Saracoglu for giving me the per-
mission to distribute his Administrative Consoles and Control Centers.  I added
his "Vice City" "Administrative Console" to this package.
  http://hobby.estetiksoft.de/

  See the "LegibleBlimp" folder for my Legible Blimp mod and installation in-
structions.

  Update Feb.2, 2012: I raised the Hermes to be more like a stock 1949 Mercury
(I know it's supposed to be a lead sled, but in Vice City that means the under-
side hits curbs, etc., if it goes fast) and improved the handling for it for the
handling file in the "ModdedAndChevyHandling" folder.  I added colors for it to
the carcols.dat file in the "1957Colors" folder.

  Update Jan.5, 2012: I added my "Legible Blimp" mod.  I perked up the handling
of the Hermes a bit for the handling file in the "ModdedAndChevyHandling" fold-
er and made the wheels for it a bit bigger for the default.ide file in the
"1957ChevroletBelAir" folder.  I positioned the Chevy emblem a bit better on
the grill of the '57 Chevy mod.

  Update Dec.12, 2011: I changed Tommy's initial Armor to 169 and made a few
changes to the EP vehicles stored in garages.  (I chose the colors for EP
Oceanics and Sentinels with the Administrative Console.  I recommend using the
'57 Chevy mod for the Oceanic, the carcols.dat file in my "1957Colors" folder,
and picking your favorite '57 colors for the EP Chevys with a Pay 'n' Spray.)

  Update Dec.2, 2011: I improved the installation instructions.

  Update Nov.28, 2011: I improved the accuracy of Coronado Yellow and made Onyx
Black a bit lighter.

  For the Nov, 2011 update, I changed most of the details and interior colors
of the .txd file of the '57 Chevy to the authentic original '57 Chevy examples,
added the rest of the '57 Chevy exterior colors to the carcols.dat file in the
"1957Colors" folder and improved the accuracy of the exterior colors I had
before, added a folder of screenshots that show the Chevy in all those colors,
changed one of the colors for the Hermes to Onyx Black, and I added a few de-
tails to some of the instructions here and there.
  http://gtaforums.com/topic/459733-glensters-some-of-vice-city-starter-saves/
  http://www.gtagarage.com/mods/show.php?id=12723
  http://www.moddb.com/games/grand-theft-auto-vice-city/downloads/glensters-
some-of-vice-city-starter-saves
  http://www.thegtaplace.com/downloads/f5402-glensters-some-of-vice-city-starter-
saves
  http://www.fileplanet.com/219649/210000/fileinfo/Grand-Theft-Auto:-Vice-
City---Glenster's-Starter-Saves
  http://www.gamona.de/

****


  To use the starter save game files, GTAVCsf1.b and GTAVCsf2.b, Copy and Paste
them into the Documents > GTA Vice City User Files folder.  The number in the
name of the file is the save slot it takes--you can rename them to use them in
the save slots you prefer.

  In both save games, Tommy has zero for Times Busted, Times Wasted, and, aside
from the main missions mentioned above for the second save game, zero for most
of the missions except:

  100 Hidden Packages collected--pickups for Armor, Chainsaw, .357, .308 Sniper,
Minigun, and Rocket Launcher are at the Ocean View apartment and the Hyman Con-
do.

  Sub-missions done:

  Vigilante to level 56--Tommy has 150 maximum Armor and over 3 million dollars

  Pizza delivery--Tommy has 150 maximum Health (175 with the prostitute gimmick)

  Paramedic--Tommy has the infinite sprint

  Firetruck--Tommy is fireproof


  Weapons Tommy is equipped with: Brass Knuckles, Screwdriver, Molotovs, .357,
S.P.A.S. 12, Uz-I, M4, Minigun, and the .308 Sniper

  The ammo count isn't shown for the Minigun because it has more ammo than the
game shows a count for.  Once the ammo count drops low enough, the game will
show it.

  Weapon, Armor, clothes, etc., pickups reappear in 6 game hours (five plus min-
utes actual time) if Tommy is at least about twenty feet from the spot of the
pickup.  Since Tommy has 100 Hidden Packages and owns the Hyman Condo, you can
have him use the ammo run I used:

  Have him get Molotovs from Tacopalypse to the east of the condo, the .357,
.308 Sniper, and Minigun from the roof of the condo, go south for two M4 pickups
(on the block south of Auntie Poulet's shack and the alley to the west of Umber-
to Rubino's restaurant), further south to the Vice Surf billboard for a S.P.A.S.
12 pickup, and come back north for the Uz-I pickup under the stairs of the Skum-
ole Shack.  By the time he gets to Tacopalypse again, the pickups you had him
use before have probably reappeared or are about to reappear.

  After "Rub Out," the .357, MP, and M4 will be for sale at the Downtown Ammu-
Nation.

  Before a Rampage, switch to the same weapon slot as the weapon provided by the
Rampage or the weapon you had in that slot will be gone afterwards.


  The save places bought for the first save game are 3321 Vice Point, the Skum-
ole Shack, and the Hyman Condo, which is where the game is saved.  Locations:

  - 3321 Vice Point is across the street from the northeast corner of North
Point Mall.

  - The Skumole Shack--to have Tommy go there, have him go north on the main
north and south road of the west island to where it divides in the southern
Downtown area, and take the road of it that veers northeast--where it bends more
to the north, the stairs up to the Skumole Shack are on his left.

  - The Hyman Condo entrance is on the north side of the alley which has a po-
lice bribe pickup and runs diagonally southwest to northeast between the two
roads that extend south from the two most northern blocks of the west island.

  The Hyman Condo garages contain a Rhino, Oceanic, Vice Cheetah, Taxi, Hotring
B, and a Sentinel.  I included an Oceanic in case you want to use Klarnetist's
1957 Chevrolet Bel Air mod, and I included a Sentinel so it would be nearby in
case you want to use the optional modded handling.cfg.

  The second save game adds the Ocean Heights Apartment save place (on the south
end of the east island, the second block from the east, on the northwest corner)
which is where the "EP" Admiral is stored.

  I used Alper Saracoglu's GTA Vice City Administrative Console for the second
save game to add Hotring B (normally only seen in the Hotring race) to the big
garage of the Hyman Condo, add a few other favorites to garages for properties
not bought yet, and make the vehicles stored in garages (not others in the game
by the same names) explosion, destruction, fire, and bullet-proof.  Some have
colors you don't normally find in the game, too.
  http://www.gtaforums.com/index.php?showtopic=453459

  (Aug.30, 2010: I used Alper Saracoglu's GTA Vice City Administrative Console
with the second save file to correct the number of criminals killed in the Vig-
ilante mission from 400 to 610 and change some of the vehicles stored in garages
and give them colors I liked better.  The top of the Caddy kept showing up black
instead of white, though.)

  Those stored vehicles will still be EP/DP/FP/BP even though you don't use the
Administrative Control and even if you send one into a Pay 'n' Spray.  If you
prefer a strictly vanilla "Vice City," just get rid of the vehicles I stored for
the second save game--everything else was done with an unmodified "Vice City."

****


  Optional file--a modded handling.cfg file, Moddedhandling.cfg, can be used
for:

  - a super Sentinel for "The Driver," the "Sunshine Auto Races," and several of
the Vercetti missions,

  - an Angel with the increased handling ability of the Angels of Tommy's three
competitors in "Alloy Wheels of Steel" for the "Sunshine Auto Races" and which
can also be used for "The Driver" (by leaving it off the road by the fourth palm
tree south of the first right turn of the course, which is the second right
south of the Malibu Club--the first is a 90 degree turn and the second one veers
to the right at a smaller angle--before the race and switching to it), and

  - an RC Bandit that's easier to drive for "RC Bandit" (thanks to Demarest for
the RC Bandit handling code).

  To use the file, go to your main game folder and Delete handling.cfg from the
data folder, Copy and Paste Moddedhandling.cfg and Orighandling.cfg to the data
folder, and remove the preface "Modded" or "Orig" from the file you want to use
at the time.

  The Sentinel and Angel will spawn on nearby land if Tommy drives them into wa-
ter due to the -1 in column I (percent submerged).  The only problem that might
come up is that the Vigilante mission, in higher levels, might not destroy one
of a set of criminals' vehicles by dropping it into the sea.  I don't know if
this handling file change causes that vehicle to appear on nearby land or not.

  The Sentinel is invulnerable to wrecks due to the 0.00 in column Y (collision
damage multiplier).  If you use the modded file beyond the suggested missions,
remember that changing the handling.cfg file to make a vehicle invulnerable to
wrecks makes all the vehicles of that name that way.

  If modded, the Sentinel isn't bullet, fire, rocket, flipped on its back, or
Rhino bump-proof, though (not counting the one I used the Administrative Console
to save at the Hyman Condo), so Tommy can still destroy the Sentinels of the
juror in "Jury Fury," the Psycho in "Psycho Killer," the pimp of "Recruitment
Drive," the lady gangsters in "Hit The Courier," and any of the criminals of a
Vigilante mission who appear in Sentinels.

  Alternatively, you could change column Y for the Sentinel back to 0.56.  If
you bang up the Sentinel by driving it faster and it starts to burn, you can
press Esc to pause the game to type:

  aspirine

  Then press Esc to return to the game.  But modded as it is in my modded han-
dling.cfg file, the Sentinel is liable to bump into things at great force now
and then, so I'd leave column Y at 0.00.

  Don't use the modded file for "Alloy Wheels of Steel."  If you have Tommy jack
one of the three competing contestants' Angels for the race, it already has in-
creased handling ability and the added increase will probably make the Angel
seem too responsive for you.  You can have Tommy use a different Angel such as
one of the Angels that are always found parked in front of Mitch Baker's biker
bar, The Greasy Chopper, but the competitors' bikes won't wreck.

****


  Here are some suggestions if you'd rather make one or more changes to data >
handling.cfg yourself:

  Keep a copy of the original handling.cfg.

  Right click the main game folder, "Properties," un-check the "Read-only" box,
click "Apply," wait for the bar to fill in on the menu that appears then the
menu to disappear, and click "OK."

  Use Notepad to open the data folder, click the drop-down box so it lets you
see "All files" and not just "Text Documents," then open handling.cfg.


  Example--one possible customization for a strong Sentinel:
   B            H      I    J     K        N     O     V    W      Y
  20000.0     -0.90   -1   1.2   1.15   325.0  50.0   1.9  0.19   0.00

  Have Tommy take it for a practice drive before using it to race against Hil-
ary.  Unique Jumps are fun to try with it--it can jump from Unique Jump 11 at
the airport to Sunshine Autos.

  Example--one possible customization for an Angel to give it the increased han-
dling ability of the Angels of Tommy's three competitors in "Alloy Wheels of
Steel":
                H           J
              -0.3         3.0

  You can change column I to -1 if you want the Angel to respawn on land if Tom-
my drives it into water.

  Example--Demarest's customization for the RC Bandit:

   B                        J                    O     V
  2000.0                   1.60                80.0   0.8


  To make a few Sub-missions easier:

  Example--one possible customization for a strong Pizza Boy (MOPED):
   B            H      I    J     K        N     O                 Y
  50,000      -0.3    -1   3.0   2.2    300.0  50.0              0.00

  Modded this way, the Pizza Boy is heavier and invulnerable to wrecks.  The
reason I made it weigh so much (column B) is that Tommy can still be thrown from
it if he runs into something, but this way he's a little (if only a little) more
likely to bump a vehicle out of his way.

  Example--one possible customization for a strong Ambulance:
   B            H      I    J     K        N     O     V    W      Y     ad
 (left as is) -0.90   -1   1.50  1.00   300.0  40.0   2.4  0.28   0.00   0.20

  Example--one possible customization for a strong Firetruck:
   B            H      I    J     K        N     O     V    W      Y     ad
 (left as is) -0.90   -1   1.10  1.00   300.0  40.0   2.7  0.32   0.00   0.20


****


  Other save games packages I've released

  "Glenster's 'GTA III' Starter Package"
  featuring
  Alpert Saracoglu's Administrative Console
  YoYo's 1957 Chevrolet Bel Air convertible
  http://www.moddb.com/members/glenster/downloads/glensters-gta-iii-starter-package
  http://www.gtagarage.com/mods/show.php?id=14149

  "Glenster's Go On, San Andreas, v.1 Mission Select Save Games"
  featuring
  OrionSR's save game modding
  and, for any version:
  Alpert Saracoglu's Control Center
  and my modded files for fast Stat building and a Tec9 as strong as a Minigun
  http://www.moddb.com/games/grand-theft-auto-san-andreas/downloads/
glensters-san-andreas-v1-mission-select-savegames
  http://www.gtagarage.com/mods/show.php?id=4012

  "Jane True, Dunmer, starter save"
  http://glenster1.webs.com/GlenstersMorrowindJaneTrueSaveGame.zip


  My walk-throughs

  "Glenster's Guide to Some of Vice City"
  http://glenster1.webs.com/glenstersguide1.htm
  http://www.gamefaqs.com/pc/561641-grand-theft-auto-vice-city/faqs/33731

  "Glenster's Glimpse into San Andreas"
  http://glenster1.webs.com/glenstersglimpse1.htm
  http://www.gamefaqs.com/ps2/914983-grand-theft-auto-san-andreas/faqs/38041

  "Glenster's Guid Haven for 'Mafia: the City of Lost Heaven'"
  http://sites.google.com/site/glenstersite/
  http://glenster1.webs.com/Glenster's%20Guid%20Haven%20for%20Mafia_php.htm
  http://www.gamefaqs.com/pc/371671-mafia/faqs/60221

  "Glenster's 'Heavy Metal: F.A.K.K.2' PC walkthrough"
  http://www.ign.com/faqs/2010/heavy-metal-fakk2-walkthrough-1073174
  http://glenster1.webs.com/Glenster's%20%20Heavy%20Metal%20FAKK2%20PC%20Walk
through_php.htm
  http://www.gamefaqs.com/pc/256219-heavy-metal-fakk-2/faqs/59179

  Info, mods, etc., for a bunch of other games
  http://www.freewebs.com/glenster1/freepcpinballmodsforlo.htm
  http://gtw6437.tripod.com/id2.html


  My gaming web sites

  http://glenster1.webs.com/
  http://gtw6437.tripod.com/id2.html
  http://sites.google.com/site/glenstersite/

  "Glenster's Guide to GTJ Brooklyn" (an expose of the JWs leaders):

  http://glenster1.webs.com/gtjbrooklynindex.htm
  http://gtw6437.tripod.com/index.html


  Contact

  glenster@rediffmail.com

  I can proudly say that I could put out a walk-through of nothing but thanks to
everyone who helped me with my walk-throughs.  Please feel very welcome to con-
tact me.