Glenster's Some of Vice City Starter Saves featuring Klarnetist's 1957 Chevrolet Bel Air and Alper Saracoglu's Administrative Console http://glenster1.webs.com/glensterssomeofvice.htm I like "Vice City," so I usually don't want parts of it already done for me. But since there are certain abilities and weapons I nearly always have Tommy get before entering the Ocean View apartment building, and replaying the game can make it monotonous to have him get those things, I had him get them for a start- er save game for v.1. Unfortunately, several weapons are replaced early in the main missions: the .357 is replaced in "Back Alley Brawl," the M4 in "Guardian Angels," and the Minigun in "Phnom Penh '86." So I included a second save game that has the same things plus the main missions through "Guardian Angels" then just missions for Diaz (no Assassination or Avery Carrington missions) up to and including "Phnom Penh '86," after which I had Tommy go on another ammo run. I recommend using the first save game just for the same main missions up to "Phnom Penh '86" then using the second one for everything else you base subse- quent saves on. You might consider the second one a belated starter save. I added a 90% save game, GTAVCsf3.b, because I wanted to change the colors of the saved vehicles a little more. All that's left to do on it for 100% comple- tion are the Unique Jumps for Starfish Island, Prawn Island, and the west is- land. Otherwise, I like to change the handling of the Sentinel ("The Driver"), RC Bandit, and the Angel (to make it like the Angels of Tommy's three competitors in "Alloy Wheels of Steel") in data > handling.cfg, so I included a modded copy of that file with those changes. I explain how you can make those changes, or a few other such handy changes, yourself at the end of this ReadMe. I added a copy of the original handling.cfg for those people who forget to make a copy of it before they make those changes. A grateful thanks to Russian modder Klarnetist for giving me the permission to distribute his "Vice City" Chevrolets and include his 1957 Chevrolet Bel Air two door hard top conversion of the Viewpoint DataLabs '57 Chevy with this package. klarnetist@mail.ru http://gta.com.ua/klarny/ http://www.gta-downloads.com/en/author/806-klarnetist/creations/ http://www.gta-downloads.com/en/author/806-klarnetist/collaborations/ See the "1957ChevroletBelAir" folder for Klarnetist's 1957 Chevrolet Bel Air two door hard top mod, which replaces the Oceanic, related files I modded and the original versions, and installation instructions. I'm also proud to thank Berlin modder Alper Saracoglu for giving me the per- mission to distribute his Administrative Consoles and Control Centers. I added his "Vice City" "Administrative Console" to this package. http://hobby.estetiksoft.de/ See the "LegibleBlimp" folder for my Legible Blimp mod and installation in- structions. Update Feb.2, 2012: I raised the Hermes to be more like a stock 1949 Mercury (I know it's supposed to be a lead sled, but in Vice City that means the under- side hits curbs, etc., if it goes fast) and improved the handling for it for the handling file in the "ModdedAndChevyHandling" folder. I added colors for it to the carcols.dat file in the "1957Colors" folder. Update Jan.5, 2012: I added my "Legible Blimp" mod. I perked up the handling of the Hermes a bit for the handling file in the "ModdedAndChevyHandling" fold- er and made the wheels for it a bit bigger for the default.ide file in the "1957ChevroletBelAir" folder. I positioned the Chevy emblem a bit better on the grill of the '57 Chevy mod. Update Dec.12, 2011: I changed Tommy's initial Armor to 169 and made a few changes to the EP vehicles stored in garages. (I chose the colors for EP Oceanics and Sentinels with the Administrative Console. I recommend using the '57 Chevy mod for the Oceanic, the carcols.dat file in my "1957Colors" folder, and picking your favorite '57 colors for the EP Chevys with a Pay 'n' Spray.) Update Dec.2, 2011: I improved the installation instructions. Update Nov.28, 2011: I improved the accuracy of Coronado Yellow and made Onyx Black a bit lighter. For the Nov, 2011 update, I changed most of the details and interior colors of the .txd file of the '57 Chevy to the authentic original '57 Chevy examples, added the rest of the '57 Chevy exterior colors to the carcols.dat file in the "1957Colors" folder and improved the accuracy of the exterior colors I had before, added a folder of screenshots that show the Chevy in all those colors, changed one of the colors for the Hermes to Onyx Black, and I added a few de- tails to some of the instructions here and there. http://gtaforums.com/topic/459733-glensters-some-of-vice-city-starter-saves/ http://www.gtagarage.com/mods/show.php?id=12723 http://www.moddb.com/games/grand-theft-auto-vice-city/downloads/glensters- some-of-vice-city-starter-saves http://www.thegtaplace.com/downloads/f5402-glensters-some-of-vice-city-starter- saves http://www.fileplanet.com/219649/210000/fileinfo/Grand-Theft-Auto:-Vice- City---Glenster's-Starter-Saves http://www.gamona.de/ **** To use the starter save game files, GTAVCsf1.b and GTAVCsf2.b, Copy and Paste them into the Documents > GTA Vice City User Files folder. The number in the name of the file is the save slot it takes--you can rename them to use them in the save slots you prefer. In both save games, Tommy has zero for Times Busted, Times Wasted, and, aside from the main missions mentioned above for the second save game, zero for most of the missions except: 100 Hidden Packages collected--pickups for Armor, Chainsaw, .357, .308 Sniper, Minigun, and Rocket Launcher are at the Ocean View apartment and the Hyman Con- do. Sub-missions done: Vigilante to level 56--Tommy has 150 maximum Armor and over 3 million dollars Pizza delivery--Tommy has 150 maximum Health (175 with the prostitute gimmick) Paramedic--Tommy has the infinite sprint Firetruck--Tommy is fireproof Weapons Tommy is equipped with: Brass Knuckles, Screwdriver, Molotovs, .357, S.P.A.S. 12, Uz-I, M4, Minigun, and the .308 Sniper The ammo count isn't shown for the Minigun because it has more ammo than the game shows a count for. Once the ammo count drops low enough, the game will show it. Weapon, Armor, clothes, etc., pickups reappear in 6 game hours (five plus min- utes actual time) if Tommy is at least about twenty feet from the spot of the pickup. Since Tommy has 100 Hidden Packages and owns the Hyman Condo, you can have him use the ammo run I used: Have him get Molotovs from Tacopalypse to the east of the condo, the .357, .308 Sniper, and Minigun from the roof of the condo, go south for two M4 pickups (on the block south of Auntie Poulet's shack and the alley to the west of Umber- to Rubino's restaurant), further south to the Vice Surf billboard for a S.P.A.S. 12 pickup, and come back north for the Uz-I pickup under the stairs of the Skum- ole Shack. By the time he gets to Tacopalypse again, the pickups you had him use before have probably reappeared or are about to reappear. After "Rub Out," the .357, MP, and M4 will be for sale at the Downtown Ammu- Nation. Before a Rampage, switch to the same weapon slot as the weapon provided by the Rampage or the weapon you had in that slot will be gone afterwards. The save places bought for the first save game are 3321 Vice Point, the Skum- ole Shack, and the Hyman Condo, which is where the game is saved. Locations: - 3321 Vice Point is across the street from the northeast corner of North Point Mall. - The Skumole Shack--to have Tommy go there, have him go north on the main north and south road of the west island to where it divides in the southern Downtown area, and take the road of it that veers northeast--where it bends more to the north, the stairs up to the Skumole Shack are on his left. - The Hyman Condo entrance is on the north side of the alley which has a po- lice bribe pickup and runs diagonally southwest to northeast between the two roads that extend south from the two most northern blocks of the west island. The Hyman Condo garages contain a Rhino, Oceanic, Vice Cheetah, Taxi, Hotring B, and a Sentinel. I included an Oceanic in case you want to use Klarnetist's 1957 Chevrolet Bel Air mod, and I included a Sentinel so it would be nearby in case you want to use the optional modded handling.cfg. The second save game adds the Ocean Heights Apartment save place (on the south end of the east island, the second block from the east, on the northwest corner) which is where the "EP" Admiral is stored. I used Alper Saracoglu's GTA Vice City Administrative Console for the second save game to add Hotring B (normally only seen in the Hotring race) to the big garage of the Hyman Condo, add a few other favorites to garages for properties not bought yet, and make the vehicles stored in garages (not others in the game by the same names) explosion, destruction, fire, and bullet-proof. Some have colors you don't normally find in the game, too. http://www.gtaforums.com/index.php?showtopic=453459 (Aug.30, 2010: I used Alper Saracoglu's GTA Vice City Administrative Console with the second save file to correct the number of criminals killed in the Vig- ilante mission from 400 to 610 and change some of the vehicles stored in garages and give them colors I liked better. The top of the Caddy kept showing up black instead of white, though.) Those stored vehicles will still be EP/DP/FP/BP even though you don't use the Administrative Control and even if you send one into a Pay 'n' Spray. If you prefer a strictly vanilla "Vice City," just get rid of the vehicles I stored for the second save game--everything else was done with an unmodified "Vice City." **** Optional file--a modded handling.cfg file, Moddedhandling.cfg, can be used for: - a super Sentinel for "The Driver," the "Sunshine Auto Races," and several of the Vercetti missions, - an Angel with the increased handling ability of the Angels of Tommy's three competitors in "Alloy Wheels of Steel" for the "Sunshine Auto Races" and which can also be used for "The Driver" (by leaving it off the road by the fourth palm tree south of the first right turn of the course, which is the second right south of the Malibu Club--the first is a 90 degree turn and the second one veers to the right at a smaller angle--before the race and switching to it), and - an RC Bandit that's easier to drive for "RC Bandit" (thanks to Demarest for the RC Bandit handling code). To use the file, go to your main game folder and Delete handling.cfg from the data folder, Copy and Paste Moddedhandling.cfg and Orighandling.cfg to the data folder, and remove the preface "Modded" or "Orig" from the file you want to use at the time. The Sentinel and Angel will spawn on nearby land if Tommy drives them into wa- ter due to the -1 in column I (percent submerged). The only problem that might come up is that the Vigilante mission, in higher levels, might not destroy one of a set of criminals' vehicles by dropping it into the sea. I don't know if this handling file change causes that vehicle to appear on nearby land or not. The Sentinel is invulnerable to wrecks due to the 0.00 in column Y (collision damage multiplier). If you use the modded file beyond the suggested missions, remember that changing the handling.cfg file to make a vehicle invulnerable to wrecks makes all the vehicles of that name that way. If modded, the Sentinel isn't bullet, fire, rocket, flipped on its back, or Rhino bump-proof, though (not counting the one I used the Administrative Console to save at the Hyman Condo), so Tommy can still destroy the Sentinels of the juror in "Jury Fury," the Psycho in "Psycho Killer," the pimp of "Recruitment Drive," the lady gangsters in "Hit The Courier," and any of the criminals of a Vigilante mission who appear in Sentinels. Alternatively, you could change column Y for the Sentinel back to 0.56. If you bang up the Sentinel by driving it faster and it starts to burn, you can press Esc to pause the game to type: aspirine Then press Esc to return to the game. But modded as it is in my modded han- dling.cfg file, the Sentinel is liable to bump into things at great force now and then, so I'd leave column Y at 0.00. Don't use the modded file for "Alloy Wheels of Steel." If you have Tommy jack one of the three competing contestants' Angels for the race, it already has in- creased handling ability and the added increase will probably make the Angel seem too responsive for you. You can have Tommy use a different Angel such as one of the Angels that are always found parked in front of Mitch Baker's biker bar, The Greasy Chopper, but the competitors' bikes won't wreck. **** Here are some suggestions if you'd rather make one or more changes to data > handling.cfg yourself: Keep a copy of the original handling.cfg. Right click the main game folder, "Properties," un-check the "Read-only" box, click "Apply," wait for the bar to fill in on the menu that appears then the menu to disappear, and click "OK." Use Notepad to open the data folder, click the drop-down box so it lets you see "All files" and not just "Text Documents," then open handling.cfg. Example--one possible customization for a strong Sentinel: B H I J K N O V W Y 20000.0 -0.90 -1 1.2 1.15 325.0 50.0 1.9 0.19 0.00 Have Tommy take it for a practice drive before using it to race against Hil- ary. Unique Jumps are fun to try with it--it can jump from Unique Jump 11 at the airport to Sunshine Autos. Example--one possible customization for an Angel to give it the increased han- dling ability of the Angels of Tommy's three competitors in "Alloy Wheels of Steel": H J -0.3 3.0 You can change column I to -1 if you want the Angel to respawn on land if Tom- my drives it into water. Example--Demarest's customization for the RC Bandit: B J O V 2000.0 1.60 80.0 0.8 To make a few Sub-missions easier: Example--one possible customization for a strong Pizza Boy (MOPED): B H I J K N O Y 50,000 -0.3 -1 3.0 2.2 300.0 50.0 0.00 Modded this way, the Pizza Boy is heavier and invulnerable to wrecks. The reason I made it weigh so much (column B) is that Tommy can still be thrown from it if he runs into something, but this way he's a little (if only a little) more likely to bump a vehicle out of his way. Example--one possible customization for a strong Ambulance: B H I J K N O V W Y ad (left as is) -0.90 -1 1.50 1.00 300.0 40.0 2.4 0.28 0.00 0.20 Example--one possible customization for a strong Firetruck: B H I J K N O V W Y ad (left as is) -0.90 -1 1.10 1.00 300.0 40.0 2.7 0.32 0.00 0.20 **** Other save games packages I've released "Glenster's 'GTA III' Starter Package" featuring Alpert Saracoglu's Administrative Console YoYo's 1957 Chevrolet Bel Air convertible http://www.moddb.com/members/glenster/downloads/glensters-gta-iii-starter-package http://www.gtagarage.com/mods/show.php?id=14149 "Glenster's Go On, San Andreas, v.1 Mission Select Save Games" featuring OrionSR's save game modding and, for any version: Alpert Saracoglu's Control Center and my modded files for fast Stat building and a Tec9 as strong as a Minigun http://www.moddb.com/games/grand-theft-auto-san-andreas/downloads/ glensters-san-andreas-v1-mission-select-savegames http://www.gtagarage.com/mods/show.php?id=4012 "Jane True, Dunmer, starter save" http://glenster1.webs.com/GlenstersMorrowindJaneTrueSaveGame.zip My walk-throughs "Glenster's Guide to Some of Vice City" http://glenster1.webs.com/glenstersguide1.htm http://www.gamefaqs.com/pc/561641-grand-theft-auto-vice-city/faqs/33731 "Glenster's Glimpse into San Andreas" http://glenster1.webs.com/glenstersglimpse1.htm http://www.gamefaqs.com/ps2/914983-grand-theft-auto-san-andreas/faqs/38041 "Glenster's Guid Haven for 'Mafia: the City of Lost Heaven'" http://sites.google.com/site/glenstersite/ http://glenster1.webs.com/Glenster's%20Guid%20Haven%20for%20Mafia_php.htm http://www.gamefaqs.com/pc/371671-mafia/faqs/60221 "Glenster's 'Heavy Metal: F.A.K.K.2' PC walkthrough" http://www.ign.com/faqs/2010/heavy-metal-fakk2-walkthrough-1073174 http://glenster1.webs.com/Glenster's%20%20Heavy%20Metal%20FAKK2%20PC%20Walk through_php.htm http://www.gamefaqs.com/pc/256219-heavy-metal-fakk-2/faqs/59179 Info, mods, etc., for a bunch of other games http://www.freewebs.com/glenster1/freepcpinballmodsforlo.htm http://gtw6437.tripod.com/id2.html My gaming web sites http://glenster1.webs.com/ http://gtw6437.tripod.com/id2.html http://sites.google.com/site/glenstersite/ "Glenster's Guide to GTJ Brooklyn" (an expose of the JWs leaders): http://glenster1.webs.com/gtjbrooklynindex.htm http://gtw6437.tripod.com/index.html Contact glenster@rediffmail.com I can proudly say that I could put out a walk-through of nothing but thanks to everyone who helped me with my walk-throughs. Please feel very welcome to con- tact me.