Remember Me
Join
signbit
bit
nav_l nav_r
GTA:SA Slimmed SCM
main.scm slimmed down much more space
Information Files
Author: demonj0e No Screenshots Available Yet
Website:
Works with: GTA San Andreas 
Release/Version: v.0.1
Status: Work In Progress
Started on: 22 Sep 2005
Last Updated: 23 Sep 2005
Views: 16194
Type: Created from scratch
Rating: 2.33333 (3 votes)
Please log in to rate this mod
Description
This is a slimmed scm wich mean much more space in the scm

the current size at the min is 187, 421, im still working on making it smaller but only when ive got a bit of spare time so its going realy slowly
Comments
LAD commented over 8 years ago:
 QUOTE (demonj0e @ 14:22, Oct 07 2005)
because sum people still want all the missions and scripts working maybe



Oh yes me for one:) Thank you for your efforts demonj0e . Sorry I know zilch about all this , but I do love mods and missions . Together until it crashes at least .
demonj0e commented over 8 years ago:
because sum people still want all the missions and scripts working maybe
eestlane commented over 8 years ago:
What is the point of this script? Why not to use stripped script instead of this?
demonj0e commented over 8 years ago:
well firstly you can delete the help thread wich is totaly useless


Secondly You can oten see thinsg like this in the scm

:INTRO1_128
00D6: if 0
86B9: NOT cutscene_data_loaded
004D: jump_if_false INTRO1_133
0001: wait 0 ms
0002: jump INTRO1_128

by changing

86B9: NOT cutscene_data_loaded

to this

06B9: cutscene_data_loaded

and then

004D: jump_if_false INTRO1_133

to this

004D: jump_if_false INTRO1_128

and then deleting

0001: wait 0 ms
0002: jump INTRO1_128

You can free up 7 bytes


You might also see parts liek this

00D6: if 0
0256: player $PLAYER_CHAR defined
004D: jump_if_false ��LA1FIN_51
00D6: if 0
0038: $ON_MISSION == 0;; integer values
004D: jump_if_false ��LA1FIN_51
00D6: if 0
00FF: actor $PLAYER_ACTOR 0 ()near_point_on_foot $462 $463 $464 radius 1.0 1.0 2.0
004D: jump_if_false ��LA1FIN_51
00D6: if 0
0038: $SWEETS_MISSIONS_PASSED == 9;; integer values
004D: jump_if_false ��LA1FIN_51
00D6: if 0
0038: $SMOKES_MISSIONS_PASSED == 4;; integer values
004D: jump_if_false ��LA1FIN_51
00D6: if 0
0038: $STRAP_MISSIONS_PASSED == 5;; integer values
004D: jump_if_false ��LA1FIN_51
00D6: if 0
0038: $RYDERS_MISSIONS_PASSED == 3;; integer values
004D: jump_if_false ��LA1FIN_51
00D6: if 0
0038: $CRASH_MISSIONS_PASSED == 2;; integer values
004D: jump_if_false ��LA1FIN_51
00D6: if 0
0038: $CESAR_1_MISSIONS_PASSED == 1;; integer values
004D: jump_if_false ��LA1FIN_51
00D6: if 0
03EE: player $PLAYER_CHAR controllable
004D: jump_if_false ��LA1FIN_51

notice the parts in red all go to the same section well u can free up alot of space by changing that to this

00D6: if 4
0256: player $PLAYER_CHAR defined
0038: $ON_MISSION == 0;; integer values
0038: $SWEETS_MISSIONS_PASSED == 9;; integer values
0038: $SMOKES_MISSIONS_PASSED == 4;; integer values
0038: $STRAP_MISSIONS_PASSED == 5;; integer values
004D: jump_if_false LA1FIN_51
00D6: if 4
0038: $RYDERS_MISSIONS_PASSED == 3;; integer values
0038: $CRASH_MISSIONS_PASSED == 2;; integer values
0038: $CESAR_1_MISSIONS_PASSED == 1;; integer values
00FF: actor $PLAYER_ACTOR 0 ()near_point_on_foot $462 $463 $464 radius 1.0 1.0 2.0
03EE: player $PLAYER_CHAR controllable
004D: jump_if_false LA1FIN_51

Hope this helps
jarjar commented over 8 years ago:
Great work. A must download for all SA Scripters. Just a question. How do you make it smaller. I mean you can delete stuff, but how do you do it will out deleting stuff that;s important?
demonj0e commented over 8 years ago:
This is a slimmed scm wich mean much more space in the scm

the current size at the min is 187,421, im still working on making it smaller but only when ive got a bit of spare time so its going realy slowly
View All Comments | Add Comment
0 users viewing this mod (0 guests)
bit
brick bit ?E?E bit bit
bit bit   bit bit