Remember Me
Join
signbit
bit
nav_l nav_r
Dynamic Directional Light
CLEO script
Information Files
Author: DimZet13
Website: http://https://www.youtube.com/user/DimZet13
Works with: GTAIII 
Release/Version: 1.0
Status: Work In Progress
Started on: 10 Apr 2017
Last Updated: 25 Jul 2017
Views: 3224
Type: Created from scratch
Rating: 4 (4 votes)
Please log in to rate this mod
Description
The script activates the living light on all objects is the same as cars and people.
That is, light is directed from the sun (adjustable in timecyc.dat set "DIR")
and illuminated by 2nfx (lamps, lights, etc.)
The script works only on objects with normals. Objects with the normal applied to the models folder


Let me explain that the script only activates the light, and does not create its own system. The lighting system is arranged in RenderWare not logical:
-osveschaet plane is based on the normal rotation and the distance of the object center, and not on the basis of distance and normal rotation.
-No account the shadow side, that is, if the object overlaps the light to another object, the second object is still illuminated.
-if the object in the area of lighting, but the camera's not in the zone of the object is not illuminated

-Activate light on objects how on cars and peds.
-objects with normals and with out prelight
-flashlight - key F
-d_no_trail - delete slick on screen if disable trail option
-timecyc.dat - sun light better

topic on gtaforums.com
Comments
DimZet13 commented 7 months ago:
GMDsapphire2982 commented 7 months ago:
Do this for VC :rah: :rah: :turn:
View All Comments | Add Comment
0 users viewing this mod (0 guests)
bit
brick bit ?E?E bit bit
bit bit   bit bit